perf(ai): AiRuntime 热路径去装箱/弱表一次注册 + 补 OnExit/Entry OnEnter 测试
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@@ -15,6 +15,7 @@ namespace BaseGames.Tests.EditMode.AI
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.To("Chase").When(c => c.Sensor.SeesPlayer(), "SeesPlayer");
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b.State("Chase")
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.OnEnter(c => c.Mover.FacePlayer())
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.OnExit(c => c.Mover.Stop())
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.Tick(c => c.Mover.MoveTo(c.Sensor.LastKnown))
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.To("Search").When(c => c.Sensor.LostFor(2f), "LostFor(2s)");
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b.State("Search")
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@@ -89,5 +90,26 @@ namespace BaseGames.Tests.EditMode.AI
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rt.Tick(1.5f);
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Assert.AreEqual("Patrol", rt.CurrentStateName); // 累计 >3s
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}
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[Test]
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public void Switch_RunsPreviousStateOnExit()
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{
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var ctx = new FakeAiContext();
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var rt = new AiRuntime(Graph(), ctx);
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ctx.S.Sees = true; rt.Tick(0.1f); // Patrol -> Chase
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ctx.S.Sees = false; ctx.S.LostForValue = 5f; rt.Tick(0.1f);// Chase -> Search (触发 Chase.OnExit)
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CollectionAssert.Contains(ctx.M.Calls, "Stop");
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}
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[Test]
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public void Construct_InvokesEntryOnEnter()
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{
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var b = new BrainBuilder();
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b.Entry("Start");
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b.State("Start").OnEnter(c => c.Mover.LookAround());
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var ctx = new FakeAiContext();
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var rt = new AiRuntime(b.Build(), ctx);
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CollectionAssert.Contains(ctx.M.Calls, "LookAround");
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}
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}
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}
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@@ -31,6 +31,8 @@ namespace BaseGames.AI
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void EnterInitial()
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{
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_byContext.Remove(_ctx); // 幂等:避免同一 ctx 重复键异常
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_byContext.Add(_ctx, this);
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_current = _graph.GetState(_graph.EntryState);
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_timeInState = 0f;
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_current.OnEnter?.Invoke(_ctx);
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@@ -44,9 +46,6 @@ namespace BaseGames.AI
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public void Tick(float dt)
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{
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_byContext.Remove(_ctx);
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_byContext.Add(_ctx, this);
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// IsControllable 让位门:受击/硬直/击飞时挂起,不推进决策也不跑 Tick。
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if (!_ctx.Vitals.IsControllable)
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{
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@@ -66,13 +65,21 @@ namespace BaseGames.AI
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bool TryTransition()
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{
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// 全局/父层转换优先(本任务只评估条件型;事件型在 Task 6 处理)
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foreach (var t in _graph.GlobalTransitions)
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var globals = _graph.GlobalTransitions;
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for (int i = 0; i < globals.Count; i++)
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{
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var t = globals[i];
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if (!t.IsEvent && t.Condition(_ctx))
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return Switch(t);
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}
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foreach (var t in _current.Transitions)
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var locals = _current.Transitions;
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for (int i = 0; i < locals.Count; i++)
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{
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var t = locals[i];
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if (!t.IsEvent && t.Condition(_ctx))
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return Switch(t);
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}
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return false;
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}
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