Files
zeling_v2/Assets/Tests/EditMode/AI/AiRuntimeTests.cs
T

116 lines
4.0 KiB
C#

using NUnit.Framework;
using BaseGames.AI;
namespace BaseGames.Tests.EditMode.AI
{
public class AiRuntimeTests
{
static AiGraph Graph()
{
var b = new BrainBuilder();
b.Entry("Patrol");
b.Global().To("Dead").OnEvent(AiSignal.Died);
b.State("Patrol")
.Tick(c => c.Mover.WalkRandom())
.To("Chase").When(c => c.Sensor.SeesPlayer(), "SeesPlayer");
b.State("Chase")
.OnEnter(c => c.Mover.FacePlayer())
.OnExit(c => c.Mover.Stop())
.Tick(c => c.Mover.MoveTo(c.Sensor.LastKnown))
.To("Search").When(c => c.Sensor.LostFor(2f), "LostFor(2s)");
b.State("Search")
.To("Patrol").After(3f);
b.State("Dead");
return b.Build();
}
[Test]
public void StartsAtEntry()
{
var rt = new AiRuntime(Graph(), new FakeAiContext());
Assert.AreEqual("Patrol", rt.CurrentStateName);
}
[Test]
public void Tick_RunsCurrentStateTickAction()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
rt.Tick(0.1f);
CollectionAssert.Contains(ctx.M.Calls, "WalkRandom");
}
[Test]
public void ConditionTransition_FiresAndRunsEnterExit()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
ctx.S.Sees = true;
rt.Tick(0.1f);
Assert.AreEqual("Chase", rt.CurrentStateName);
CollectionAssert.Contains(ctx.M.Calls, "FacePlayer"); // Chase.OnEnter
}
[Test]
public void Gate_SuspendsDecisionWhenNotControllable()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
ctx.S.Sees = true;
ctx.V.Controllable = false; // 受击中
rt.Tick(0.1f);
Assert.AreEqual("Patrol", rt.CurrentStateName); // 未转换
Assert.IsTrue(rt.IsSuspended);
CollectionAssert.DoesNotContain(ctx.M.Calls, "WalkRandom"); // Tick 也不跑
}
[Test]
public void Gate_ResumesAndReevaluatesWhenControllable()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
ctx.S.Sees = true;
ctx.V.Controllable = false;
rt.Tick(0.1f);
ctx.V.Controllable = true; // 恢复
rt.Tick(0.1f);
Assert.AreEqual("Chase", rt.CurrentStateName);
}
[Test]
public void After_UsesStateTimer()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
ctx.S.Sees = true; rt.Tick(0.1f); // -> Chase
ctx.S.Sees = false; ctx.S.LostForValue = 5f; rt.Tick(0.1f); // -> Search
Assert.AreEqual("Search", rt.CurrentStateName);
rt.Tick(1f); rt.Tick(1f);
Assert.AreEqual("Search", rt.CurrentStateName); // 未满 3s
rt.Tick(1.5f);
Assert.AreEqual("Patrol", rt.CurrentStateName); // 累计 >3s
}
[Test]
public void Switch_RunsPreviousStateOnExit()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
ctx.S.Sees = true; rt.Tick(0.1f); // Patrol -> Chase
ctx.S.Sees = false; ctx.S.LostForValue = 5f; rt.Tick(0.1f);// Chase -> Search (触发 Chase.OnExit)
CollectionAssert.Contains(ctx.M.Calls, "Stop");
}
[Test]
public void Construct_InvokesEntryOnEnter()
{
var b = new BrainBuilder();
b.Entry("Start");
b.State("Start").OnEnter(c => c.Mover.LookAround());
var ctx = new FakeAiContext();
var rt = new AiRuntime(b.Build(), ctx);
CollectionAssert.Contains(ctx.M.Calls, "LookAround");
}
}
}