perf(ai): AiRuntime 热路径去装箱/弱表一次注册 + 补 OnExit/Entry OnEnter 测试

This commit is contained in:
2026-07-03 14:20:19 +08:00
parent cdd1053bec
commit 5ad26b16e8
2 changed files with 34 additions and 5 deletions
@@ -15,6 +15,7 @@ namespace BaseGames.Tests.EditMode.AI
.To("Chase").When(c => c.Sensor.SeesPlayer(), "SeesPlayer");
b.State("Chase")
.OnEnter(c => c.Mover.FacePlayer())
.OnExit(c => c.Mover.Stop())
.Tick(c => c.Mover.MoveTo(c.Sensor.LastKnown))
.To("Search").When(c => c.Sensor.LostFor(2f), "LostFor(2s)");
b.State("Search")
@@ -89,5 +90,26 @@ namespace BaseGames.Tests.EditMode.AI
rt.Tick(1.5f);
Assert.AreEqual("Patrol", rt.CurrentStateName); // 累计 >3s
}
[Test]
public void Switch_RunsPreviousStateOnExit()
{
var ctx = new FakeAiContext();
var rt = new AiRuntime(Graph(), ctx);
ctx.S.Sees = true; rt.Tick(0.1f); // Patrol -> Chase
ctx.S.Sees = false; ctx.S.LostForValue = 5f; rt.Tick(0.1f);// Chase -> Search (触发 Chase.OnExit)
CollectionAssert.Contains(ctx.M.Calls, "Stop");
}
[Test]
public void Construct_InvokesEntryOnEnter()
{
var b = new BrainBuilder();
b.Entry("Start");
b.State("Start").OnEnter(c => c.Mover.LookAround());
var ctx = new FakeAiContext();
var rt = new AiRuntime(b.Build(), ctx);
CollectionAssert.Contains(ctx.M.Calls, "LookAround");
}
}
}