修复编译错误
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@@ -8,9 +8,12 @@
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"versionDefines": [],
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"rootNamespace": "BaseGames.Enemies.AI",
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"references": [
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"BaseGames.Core",
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"BaseGames.Core.Events",
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"BaseGames.Enemies",
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"BaseGames.Enemies.Boss.Patterns",
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"Opsive.BehaviorDesigner.Runtime"
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"Opsive.BehaviorDesigner.Runtime",
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"Kybernetik.Animancer"
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],
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"autoReferenced": true,
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"overrideReferences": false,
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@@ -1,27 +0,0 @@
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using UnityEngine;
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namespace BaseGames.Enemies
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{
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/// <summary>
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/// BatchLOSSystem 的注册接口(架构 07_EnemyModule §12)。
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/// 实现此接口的 EnemyBase 子类可以注册到 BatchLOSSystem,
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/// 以批处理方式接收 LOS(Line of Sight)检测结果。
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/// </summary>
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public interface ILOSRequester
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{
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/// <summary>射线起点(通常是眼部位置)。</summary>
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Vector2 LOSOrigin { get; }
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/// <summary>射线终点(通常是玩家位置)。</summary>
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Vector2 LOSTarget { get; }
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/// <summary>遮挡 LOS 的物理图层。</summary>
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LayerMask LOSBlockingMask { get; }
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/// <summary>
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/// 接收 LOS 检测结果。
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/// <paramref name="hasLineOfSight"/>: true = 有视线,false = 被遮挡。
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/// </summary>
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void ReceiveLOSResult(bool hasLineOfSight);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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