docs(enemy): 更新迁移后能力脚本残留旧字段名注释为 _cfg.*
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@@ -52,7 +52,7 @@ namespace BaseGames.Enemies.Abilities
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yield return EnemyAbilityWaits.Get(_cfg.startClip.Clip.length);
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}
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// 冲刺速度:优先能力配置的 _dashSpeed,否则回退 Stats.RunSpeed
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// 冲刺速度:优先能力配置的 _cfg.dashSpeed,否则回退 Stats.RunSpeed
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float speed = _cfg.dashSpeed > 0f ? _cfg.dashSpeed
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: (_enemy.Stats != null ? _enemy.Stats.RunSpeed : 0f);
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