UI系统
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@@ -141,7 +141,6 @@ namespace BaseGames.World.Map
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SceneName = targetRoomId, // RoomId 即场景 Addressable key("Room_" 前缀,见 ISceneLoadCoordinator)
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EntryTransitionId = null, // 默认出生点;精确落到传送站点为后续增强项
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TransitionType = TransitionType.Scene, // 完整淡出 + 加载画面,符合快速旅行演出
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ShowLoadingScreen = true,
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IsRespawn = false,
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});
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}
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