v11 全量评审:修复 TD-13 至 TD-17
- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player - TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段) - TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较 - TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示 影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) / LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs / UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs / DeathScreenController.cs 评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
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@@ -1,4 +1,3 @@
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using BaseGames.Player;
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using QuestStateEnum = BaseGames.Core.Events.QuestState;
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namespace BaseGames.Quest
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@@ -12,8 +11,8 @@ namespace BaseGames.Quest
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/// <summary>接取任务(幂等)。</summary>
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void AcceptQuest(string questId);
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/// <summary>完成任务并发放奖励。</summary>
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void CompleteQuest(string questId, PlayerStats player);
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/// <summary>完成任务并发放奖励。rewardTarget 接收奖励(如玩家)。</summary>
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void CompleteQuest(string questId, IRewardTarget rewardTarget);
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/// <summary>返回当前任务状态。未知 questId 返回 Unavailable。</summary>
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QuestStateEnum GetState(string questId);
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