v11 全量评审:修复 TD-13 至 TD-17

- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player
- TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段)
- TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较
- TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示

影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) /
  LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs /
  UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs /
  DeathScreenController.cs

评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
This commit is contained in:
2026-05-12 16:34:03 +08:00
parent 9284278578
commit 1135139bc6
12 changed files with 554 additions and 32 deletions

View File

@@ -1,4 +1,3 @@
using BaseGames.Player;
using QuestStateEnum = BaseGames.Core.Events.QuestState;
namespace BaseGames.Quest
@@ -12,8 +11,8 @@ namespace BaseGames.Quest
/// <summary>接取任务(幂等)。</summary>
void AcceptQuest(string questId);
/// <summary>完成任务并发放奖励。</summary>
void CompleteQuest(string questId, PlayerStats player);
/// <summary>完成任务并发放奖励。rewardTarget 接收奖励(如玩家)。</summary>
void CompleteQuest(string questId, IRewardTarget rewardTarget);
/// <summary>返回当前任务状态。未知 questId 返回 Unavailable。</summary>
QuestStateEnum GetState(string questId);