- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player - TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段) - TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较 - TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示 影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) / LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs / UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs / DeathScreenController.cs 评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
24 lines
883 B
C#
24 lines
883 B
C#
using QuestStateEnum = BaseGames.Core.Events.QuestState;
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namespace BaseGames.Quest
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{
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/// <summary>
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/// 任务管理器的公开契约。ServiceLocator.Get<IQuestManager>() 获取实例,
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/// 避免外部代码直接依赖 QuestManager 具体类型。
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/// </summary>
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public interface IQuestManager
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{
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/// <summary>接取任务(幂等)。</summary>
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void AcceptQuest(string questId);
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/// <summary>完成任务并发放奖励。rewardTarget 接收奖励(如玩家)。</summary>
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void CompleteQuest(string questId, IRewardTarget rewardTarget);
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/// <summary>返回当前任务状态。未知 questId 返回 Unavailable。</summary>
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QuestStateEnum GetState(string questId);
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/// <summary>判断任务是否满足完成条件。</summary>
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bool IsReadyToComplete(string questId);
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}
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}
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