v11 全量评审:修复 TD-13 至 TD-17

- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player
- TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段)
- TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较
- TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示

影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) /
  LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs /
  UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs /
  DeathScreenController.cs

评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
This commit is contained in:
2026-05-12 16:34:03 +08:00
parent 9284278578
commit 1135139bc6
12 changed files with 554 additions and 32 deletions

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@@ -7,10 +7,10 @@ namespace BaseGames.Core.Events
{
/// <summary>液体区域标识符(对应 LiquidZone SO 的 zoneId。</summary>
public readonly string ZoneId;
/// <summary>液体类型(如 "Water" / "Acid" / "Lava")。</summary>
public readonly string LiquidType;
/// <summary>液体类型(枚举直接比较,无字符串转换)。</summary>
public readonly LiquidType LiquidType;
public LiquidEvent(string zoneId, string liquidType)
public LiquidEvent(string zoneId, LiquidType liquidType)
{
ZoneId = zoneId;
LiquidType = liquidType;

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@@ -0,0 +1,14 @@
// Assets/Scripts/Core/Events/LiquidType.cs
// LiquidType 属于事件载荷定义层(与 LiquidEvent 同程序集),
// 以消除 Core.Events → World.Liquid 的反向依赖。
namespace BaseGames.Core.Events
{
public enum LiquidType
{
Water, // 可游泳(需 Swim 能力)
ShallowWater, // 浅水(水中慢走,无需游泳能力,速度 ×0.65
Mud, // 泥水(移动极慢,无需游泳能力,速度 ×0.50
Acid, // 接触即死HazardZone 处理)
Lava, // 接触即死HazardZone 处理)
}
}

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