Files
zeling_v2/Assets/Scripts/Core/Events/LiquidEvent.cs
Joywayer 1135139bc6 v11 全量评审:修复 TD-13 至 TD-17
- TD-13: IQuestManager.CompleteQuest 改用 IRewardTarget,移除 using BaseGames.Player
- TD-14: HurtFlashController 缓存 WaitForSeconds(_waitForFlash 字段)
- TD-16: LiquidType 枚举迁移至 BaseGames.Core.Events;LiquidEvent.LiquidType 改为枚举直接比较
- TD-17: DeathScreenController 移除失效的 _onPlayerDied 订阅,改为 OnEnable 直接启动延迟显示

影响文件: IQuestManager.cs / HurtFlashController.cs / LiquidType.cs(迁移) /
  LiquidEvent.cs / LiquidZone.cs / WaterDangerState.cs /
  UnderwaterPostProcessingController.cs / UnderwaterAudioController.cs /
  DeathScreenController.cs

评审文档: Docs/Review/FrameworkReview_2026_May_v11.md(综合评分 9.30/10)
2026-05-12 16:34:03 +08:00

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namespace BaseGames.Core.Events
{
/// <summary>
/// 液体区域事件负载。用于玩家进入/离开液体区域时传递区域信息。
/// </summary>
public readonly struct LiquidEvent
{
/// <summary>液体区域标识符(对应 LiquidZone SO 的 zoneId。</summary>
public readonly string ZoneId;
/// <summary>液体类型(枚举直接比较,无字符串转换)。</summary>
public readonly LiquidType LiquidType;
public LiquidEvent(string zoneId, LiquidType liquidType)
{
ZoneId = zoneId;
LiquidType = liquidType;
}
public override string ToString() => $"LiquidEvent(Zone={ZoneId}, Type={LiquidType})";
}
/// <summary>
/// 液体进出事件频道EVT_LiquidEntered / EVT_LiquidExited
/// 发布LiquidZoneOnTriggerEnter2D / OnTriggerExit2D
/// 订阅PlayerController切换游泳状态、DrownSystem、AudioManager
/// </summary>
[UnityEngine.CreateAssetMenu(menuName = "Events/LiquidEvent")]
public class LiquidEventChannelSO : BaseEventChannelSO<LiquidEvent> { }
}