refactor(ai): PerceptionStateMachine 状态改绑 locomotion 意图

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-10 12:17:49 +08:00
co-authored by Claude Opus 4.8
parent 1ab0521061
commit 0f0112eb91
2 changed files with 33 additions and 17 deletions
@@ -23,9 +23,9 @@ namespace BaseGames.Enemies
Entry = "Idle_Disguise",
Rest = "Move_Patrol",
IdleAbilityId = "e001_idle",
PatrolAbilityId = "e001_patrol",
AlertAbilityId = "e001_alert",
IdleMode = LocomotionMode.Idle,
PatrolMode = LocomotionMode.Patrol,
AlertMode = LocomotionMode.Face,
ChaseAbilityId = "e001_chase",
// DeathAbilityId 留空:死亡演出走物理状态机(EnemyBase.PerformDeath)
});