feat(feedback): 命中/受击反馈支持固定位置与击中位置两种生成模式
DamageInfo 新增运行时字段 HitPoint:HitBox 结算时写入精确接触点 (ClosestPoint),HurtBox.ReceiveDamage 以解析后命中点兜底盖戳, 陷阱/环境等直调路径同样可用。IFeedbackPlayer.PlayHit/PlayTakeHit 增加命中点参数,全链路(武器实例→PlayerCombat→HurtState→ EnemyFeedback)透传。各 Feedback 组件命中/受击槽位新增 FeedbackPositionMode(Fixed=反馈链编排的固定位置 / HitPoint=传入命中点,启用位置选项的模块在该点生成),由编排 反馈链的开发者在 Inspector 按表现选择;武器命中默认 HitPoint (火花贴点),角色级默认 Fixed(震屏/振动与位置无关)。 Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -92,7 +92,7 @@ namespace BaseGames.Player
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var weight = info.FinalDamage <= 5 ? HitWeight.Light
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: info.FinalDamage <= 15 ? HitWeight.Medium
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: HitWeight.Heavy;
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_feedback.PlayHit(weight);
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_feedback.PlayHit(weight, info.HitPoint);
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// 攻击命中反嵈:向攻击反方向施加微小后退冲量,增强打击感
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if (_movement?.Rb != null && info.KnockbackDirection.x != 0f)
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