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spellforge/addons/game_designer/enemy_tab.gd
T
2026-07-20 10:56:52 +08:00

61 lines
2.1 KiB
GDScript

## 敌人原型编辑器标签(表格:6 原型 × 速度/护甲/尺寸/颜色)
@tool
extends VBoxContainer
const UI = preload("res://addons/game_designer/designer_ui.gd")
const PATH = "res://data/enemies.json"
const NAMES = ["杂兵 Basic", "快速 Fast", "护甲 Armored", "精英 Elite", "首领 MiniBoss", "终焉 Boss"]
var _data: Dictionary = {}
var _rows: Array = [] # [{speed:SpinBox, armor:SpinBox, size:SpinBox, color:ColorPickerButton}]
var _status: Label
func _ready() -> void:
add_child(UI.header("👾 敌人原型 — 调速度 / 护甲 / 尺寸 / 颜色"))
_load()
var grid := GridContainer.new()
grid.columns = 5
add_child(grid)
# 表头
for h in ["原型", "速度", "护甲", "尺寸(px)", "颜色"]:
var hl := Label.new(); hl.text = h; hl.modulate = Color(0.7, 0.8, 1.0)
grid.add_child(hl)
# 行
for i in 6:
var key := str(i)
var d: Dictionary = _data.get(key, {})
grid.add_child(UI.cell_label(NAMES[i]))
var sp := UI.spin(0, 1000, 1, float(d.get("speed", 80)))
var ar := UI.spin(0, 200, 0.5, float(d.get("armor", 0)))
var sz := UI.spin(2, 200, 1, float(d.get("size", 14)))
var cp := ColorPickerButton.new()
var c: Array = d.get("color", [1, 1, 1])
cp.color = Color(float(c[0]), float(c[1]), float(c[2]))
cp.custom_minimum_size = Vector2(60, 0)
grid.add_child(sp); grid.add_child(ar); grid.add_child(sz); grid.add_child(cp)
_rows.append({"speed": sp, "armor": ar, "size": sz, "color": cp})
add_child(HSeparator.new())
add_child(UI.btn("💾 保存 enemies.json", _save))
_status = UI.status_label()
add_child(_status)
func _load() -> void:
var d = UI.load_json(PATH)
_data = d if d is Dictionary else {}
func _save() -> void:
var out: Dictionary = {}
for i in 6:
var r: Dictionary = _rows[i]
out[str(i)] = {
"name": NAMES[i],
"speed": r["speed"].value,
"armor": r["armor"].value,
"size": r["size"].value,
"color": [r["color"].color.r, r["color"].color.g, r["color"].color.b],
}
if UI.save_json(PATH, out):
UI.set_status(_status, "💾 已保存(重启游戏 F5 生效)")
else:
UI.set_status(_status, "✗ 保存失败", true)