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spellforge/scripts/domain/status_instance.gd
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2026-07-20 10:56:52 +08:00

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## StatusInstance — 运行时状态实例(平铺数组元素)
## 权威来源:combat_mechanics_depth.md §3.2.5
extends RefCounted
class_name StatusInstance
var entity_id: int = -1
var status_type_id: int = 0
var stacks: int = 1
var remaining_duration: float = 0.0
var tick_accumulator: float = 0.0
var owner_id: int = -1 # Root Source(击杀归属)
var type_def: StatusTypeDef = null
func setup(entity: int, typedef: StatusTypeDef, stacks_count: int, dur: float, source: int) -> void:
entity_id = entity
status_type_id = typedef.id if typedef else 0
type_def = typedef
stacks = max(1, stacks_count)
remaining_duration = dur
tick_accumulator = 0.0
owner_id = source