348 lines
14 KiB
GDScript
348 lines
14 KiB
GDScript
## 法术编辑器标签(game_designer)— 字段化表单,替代原始 JSON meta。
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## 数据持久化到 res://data/spells.json,运行时由 SpellRegistry 加载。
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## 枚举标签来源:DamageType(scripts/autoloads/damage_type.gd)、StatusID(scripts/autoloads/status_id.gd);
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## 若域枚举新增值,需同步 DMG_LABELS / ST_LABELS。
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@tool
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extends VBoxContainer
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const UI = preload("res://addons/game_designer/designer_ui.gd")
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const PATH := "res://data/spells.json"
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const TYPE_NAMES := ["动作 ACTION", "修饰 MODIFIER", "触发 TRIGGER", "逻辑 LOGIC"]
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const ACTION_KINDS := ["弹道 Projectile", "毒池 Zone", "召唤 Summon"] # 0=默认(不写 action_kind) 1=zone 2=summon
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const LOGIC_OPS := ["every_n_shots", "if_hp_below", "if_enemy_nearby", "loop"] # 存储 key,不变
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const LOGIC_OP_LABELS := ["每 N 次 every_n_shots", "生命低于 if_hp_below", "附近有敌 if_enemy_nearby", "循环 loop"] # 下拉显示
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const DMG_LABELS := ["物理 Physical", "火 Fire", "冰 Ice", "雷 Lightning", "毒 Poison", "奥术 Arcane"] # index = damage_type 整数
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const ST_LABELS := ["无 None", "燃烧 Burn", "冻结 Freeze", "中毒 Poison", "潮湿 Wet", "沾油 Oily", "眩晕 Stun", "连击 Combo", "易伤 Vuln"] # index = status 整数
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var _data: Dictionary = {}
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var _cur: String = ""
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var _list: ItemList
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var _id: LineEdit
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var _type: OptionButton
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var _name: LineEdit
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var _desc: LineEdit
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var _elem_checks: Array = []
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var _custom_tags: LineEdit
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var _mana: SpinBox
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var _shop: SpinBox
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var _unlock: SpinBox
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var _akind_row: HBoxContainer
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var _akind: OptionButton
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var _lop_row: HBoxContainer
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var _lop: OptionButton
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var _dyn: VBoxContainer
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var _extra: TextEdit
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var _status: Label
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var _field_ctrls: Dictionary = {} # key -> control(当前动态字段)
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func _ready() -> void:
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add_child(UI.header("✨ 法术编辑器 — 字段化表单"))
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_load()
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_list = ItemList.new()
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_list.custom_minimum_size = Vector2(0, 110)
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_list.item_selected.connect(_on_select)
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add_child(_list)
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var brow := HBoxContainer.new(); add_child(brow)
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brow.add_child(UI.btn("➕新增", _on_new))
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brow.add_child(UI.btn("⧉复制", _on_dup))
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brow.add_child(UI.btn("🗑删除", _on_delete))
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add_child(HSeparator.new())
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_id = _row("ID(唯一)", UI.line(""))
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_type = _row("类型", UI.opt(TYPE_NAMES, 0))
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_type.item_selected.connect(_on_type_or_sub_changed)
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_name = _row("显示名", UI.line("", "tr 键或文本"))
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_desc = _row("描述", UI.line("", "tr 键或文本"))
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var erow := HBoxContainer.new()
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erow.add_child(UI.cell_label("元素标签"))
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_elem_checks.clear()
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for i in UI.ELEM_LABELS.size():
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var cb := CheckBox.new(); cb.text = UI.ELEM_LABELS[i]
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_elem_checks.append(cb); erow.add_child(cb)
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add_child(erow)
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_custom_tags = _row("自定义标签", UI.line("", "非元素 tag,逗号分隔"))
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add_child(HSeparator.new())
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_mana = _row("蓝耗 mana_cost", UI.spin(0, 100000, 1, 0))
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_shop = _row("商店价 shop_cost", UI.spin(0, 100000, 1, 20))
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_unlock = _row("解锁价 unlock_cost", UI.spin(0, 100000, 1, 0))
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_akind = UI.opt(ACTION_KINDS, 0)
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_akind.item_selected.connect(_on_type_or_sub_changed)
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_akind_row = _labeled_row("动作种类", _akind)
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_lop = UI.opt(LOGIC_OP_LABELS, 0)
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_lop.item_selected.connect(_on_type_or_sub_changed)
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_lop_row = _labeled_row("逻辑 logic_op", _lop)
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add_child(Label.new())
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_dyn = VBoxContainer.new(); add_child(_dyn)
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var el := Label.new(); el.text = "其它(JSON)"; add_child(el)
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_extra = TextEdit.new(); _extra.custom_minimum_size = Vector2(0, 44)
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_extra.placeholder_text = "{}(schema 之外的键,保留不丢)"
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add_child(_extra)
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add_child(HSeparator.new())
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var srow := HBoxContainer.new(); add_child(srow)
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srow.add_child(UI.btn("✓应用到列表", _on_apply))
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srow.add_child(UI.btn("💾保存文件", _save))
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srow.add_child(UI.btn("↻重载", func(): _load(); _refresh(); UI.set_status(_status, "已重载")))
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_status = UI.status_label(); add_child(_status)
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_refresh()
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_rebuild_dynamic()
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func _row(label: String, ctrl: Control) -> Control:
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var h := HBoxContainer.new()
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h.add_child(UI.cell_label(label))
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h.add_child(ctrl)
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add_child(h)
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return ctrl
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func _labeled_row(label: String, ctrl: Control) -> HBoxContainer:
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var h := HBoxContainer.new()
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h.add_child(UI.cell_label(label))
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h.add_child(ctrl)
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add_child(h)
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return h
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# ── 数据 ───────────────────────────────
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func _load() -> void:
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var d = UI.load_json(PATH)
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_data = d if d is Dictionary else {}
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func _refresh() -> void:
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_list.clear()
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var ids: Array = _data.keys(); ids.sort()
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for sid in ids:
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var t := int(_data[sid].get("type", 0))
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_list.add_item("[%s] %s" % [TYPE_NAMES[clampi(t, 0, 3)], sid])
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_list.set_item_metadata(_list.item_count - 1, sid)
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# ── schema ─────────────────────────────
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func _dynamic_schema() -> Array:
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match _type.selected:
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0:
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match _akind.selected:
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1: return [
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{"k": "radius", "l": "半径 radius", "w": "f", "d": 200.0},
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{"k": "status_id", "l": "状态 status_id", "w": "st", "d": 0},
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{"k": "duration", "l": "持续 duration", "w": "f", "d": 5.0},
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{"k": "tick_interval", "l": "tick 间隔", "w": "f", "d": 1.0}]
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2: return [
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{"k": "lifetime", "l": "存活 lifetime", "w": "f", "d": 20.0},
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{"k": "range", "l": "射程 range", "w": "f", "d": 350.0},
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{"k": "fire_interval", "l": "开火间隔", "w": "f", "d": 0.8},
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{"k": "base_damage", "l": "伤害 base_damage", "w": "f", "d": 4.0},
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{"k": "speed", "l": "速度 speed", "w": "f", "d": 360.0},
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{"k": "damage_type", "l": "伤害类型", "w": "dmg", "d": 0}]
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_: return [
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{"k": "base_damage", "l": "伤害 base_damage", "w": "f", "d": 5.0},
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{"k": "speed", "l": "速度 speed", "w": "f", "d": 350.0},
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{"k": "lifetime", "l": "存活 lifetime", "w": "f", "d": 4.0},
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{"k": "radius", "l": "半径 radius", "w": "f", "d": 6.0},
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{"k": "damage_type", "l": "伤害类型", "w": "dmg", "d": 0},
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{"k": "apply_status_id", "l": "施加状态", "w": "st", "d": 0, "opt": true},
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{"k": "apply_combo_mark", "l": "连击标记", "w": "b", "d": false, "opt": true},
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{"k": "pierce", "l": "穿透 pierce", "w": "i", "d": 0, "opt": true}]
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1: return [
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{"k": "damage_add", "l": "伤害+ damage_add", "w": "f", "d": 0.0, "opt": true},
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{"k": "damage_mult", "l": "伤害× damage_mult", "w": "f", "d": 1.0, "opt": true},
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{"k": "spread_add", "l": "多发 spread_add", "w": "i", "d": 0, "opt": true},
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{"k": "multicast", "l": "额外施法 multicast", "w": "i", "d": 0, "opt": true},
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{"k": "pierce", "l": "穿透 pierce", "w": "i", "d": 0, "opt": true},
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{"k": "heavy_cost", "l": "扣血 heavy_cost", "w": "i", "d": 0, "opt": true},
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{"k": "mana_leech", "l": "击杀回蓝 mana_leech", "w": "i", "d": 0, "opt": true}]
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2: return [
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{"k": "base_damage", "l": "伤害 base_damage", "w": "f", "d": 3.0},
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{"k": "speed", "l": "速度 speed", "w": "f", "d": 250.0},
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{"k": "lifetime", "l": "存活 lifetime", "w": "f", "d": 4.0},
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{"k": "radius", "l": "半径 radius", "w": "f", "d": 6.0},
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{"k": "damage_type", "l": "伤害类型", "w": "dmg", "d": 0}]
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3:
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match _lop.selected:
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0: return [
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{"k": "n", "l": "n(每 n 次)", "w": "i", "d": 3},
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{"k": "reg", "l": "reg(寄存器)", "w": "i", "d": 0, "opt": true}]
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1: return [
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{"k": "threshold", "l": "阈值 threshold", "w": "f", "d": 0.5, "min": 0.0, "max": 1.0}]
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2: return [
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{"k": "range", "l": "范围 range", "w": "f", "d": 200.0}]
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3: return [
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{"k": "count", "l": "循环次数 count", "w": "i", "d": 2}]
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return []
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func _rebuild_dynamic() -> void:
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_akind_row.visible = _type.selected == 0
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_lop_row.visible = _type.selected == 3
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for c in _dyn.get_children():
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c.queue_free()
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_field_ctrls.clear()
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for f in _dynamic_schema():
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var ctrl := _make_ctrl(f)
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_field_ctrls[f["k"]] = ctrl
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var h := HBoxContainer.new()
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h.add_child(UI.cell_label(f["l"]))
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h.add_child(ctrl)
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_dyn.add_child(h)
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func _make_ctrl(f: Dictionary) -> Control:
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match f["w"]:
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"i": return UI.spin(f.get("min", 0), f.get("max", 100000), 1, f["d"])
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"f": return UI.spin(f.get("min", 0.0), f.get("max", 100000.0), 0.05, f["d"])
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"b":
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var cb := CheckBox.new(); cb.button_pressed = bool(f["d"]); return cb
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"dmg": return UI.opt(DMG_LABELS, int(f["d"]))
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"st": return UI.opt(ST_LABELS, int(f["d"]))
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return UI.line("")
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func _get_ctrl(ctrl: Control):
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if ctrl is SpinBox: return (ctrl as SpinBox).value
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if ctrl is CheckBox: return (ctrl as CheckBox).button_pressed
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if ctrl is OptionButton: return (ctrl as OptionButton).selected
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return null
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func _set_ctrl(ctrl: Control, v) -> void:
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if ctrl is SpinBox: (ctrl as SpinBox).value = float(v)
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elif ctrl is CheckBox: (ctrl as CheckBox).button_pressed = bool(v)
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elif ctrl is OptionButton: (ctrl as OptionButton).selected = int(v)
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# ── 选中 → 填表 ─────────────────────────
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func _on_select(idx: int) -> void:
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_cur = String(_list.get_item_metadata(idx))
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var d: Dictionary = _data.get(_cur, {})
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var meta: Dictionary = d.get("meta", {})
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_id.text = _cur
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_type.selected = clampi(int(d.get("type", 0)), 0, 3)
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_name.text = String(d.get("display_name", ""))
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_desc.text = String(d.get("description", ""))
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var etags: Array = d.get("element_tags", [])
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for i in _elem_checks.size():
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_elem_checks[i].button_pressed = UI.ELEM_TAGS[i] in etags
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var custom_list := []
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for t in etags:
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if not (String(t) in UI.ELEM_TAGS): custom_list.append(String(t))
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_custom_tags.text = ",".join(custom_list)
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var ak := String(meta.get("action_kind", ""))
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_akind.selected = (1 if ak == "zone" else (2 if ak == "summon" else 0))
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_lop.selected = maxi(0, LOGIC_OPS.find(String(meta.get("logic_op", "every_n_shots"))))
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_mana.value = float(meta.get("mana_cost", 0))
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_shop.value = float(meta.get("shop_cost", 20))
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_unlock.value = float(meta.get("unlock_cost", 0))
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_rebuild_dynamic()
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for k in _field_ctrls:
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if meta.has(k):
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_set_ctrl(_field_ctrls[k], meta[k])
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_extra.text = _compute_extra(meta)
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func _known_keys() -> Dictionary:
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var ks := {"mana_cost": true, "shop_cost": true, "unlock_cost": true,
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"action_kind": true, "logic_op": true}
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for f in _dynamic_schema():
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ks[f["k"]] = true
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return ks
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func _compute_extra(meta: Dictionary) -> String:
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var known := _known_keys()
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var leftover := {}
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for k in meta:
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if not known.has(k):
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leftover[k] = meta[k]
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return "" if leftover.is_empty() else JSON.stringify(leftover, " ")
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func _on_type_or_sub_changed(_i: int = 0) -> void:
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_rebuild_dynamic()
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# ── 读表 → meta ─────────────────────────
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func _read_meta() -> Variant:
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var meta := {}
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meta["mana_cost"] = int(_mana.value)
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meta["shop_cost"] = int(_shop.value)
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if int(_unlock.value) > 0:
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meta["unlock_cost"] = int(_unlock.value)
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if _type.selected == 0 and _akind.selected == 1:
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meta["action_kind"] = "zone"
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elif _type.selected == 0 and _akind.selected == 2:
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meta["action_kind"] = "summon"
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if _type.selected == 3:
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meta["logic_op"] = LOGIC_OPS[_lop.selected]
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for f in _dynamic_schema():
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var ctrl: Control = _field_ctrls.get(f["k"])
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if ctrl == null: continue
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var v = _get_ctrl(ctrl)
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if f["w"] == "i" or f["w"] == "dmg" or f["w"] == "st":
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v = int(v)
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elif f["w"] == "f":
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v = float(v)
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if f.get("opt", false) and _is_default(v, f["d"]):
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continue
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meta[f["k"]] = v
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var extra_txt := _extra.text.strip_edges()
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if extra_txt != "":
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var parsed = JSON.parse_string(extra_txt)
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if not (parsed is Dictionary):
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return null
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for k in parsed:
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if not meta.has(k):
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meta[k] = parsed[k]
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return meta
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func _is_default(v, d) -> bool:
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if v is float or d is float:
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return absf(float(v) - float(d)) < 0.0001
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return v == d
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# ── 增删改查 ────────────────────────────
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func _on_apply() -> void:
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var sid := _id.text.strip_edges()
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if sid == "":
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UI.set_status(_status, "✗ ID 不能为空", true); return
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var meta = _read_meta()
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if not (meta is Dictionary):
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UI.set_status(_status, "✗ 其它(JSON) 不是合法对象", true); return
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var tags: Array = []
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for i in _elem_checks.size():
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if _elem_checks[i].button_pressed: tags.append(UI.ELEM_TAGS[i])
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for t in _custom_tags.text.split(",", false):
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var s := t.strip_edges()
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if s != "" and not (s in tags): tags.append(s)
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if _cur != "" and _cur != sid and _data.has(_cur):
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_data.erase(_cur)
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_data[sid] = {"type": _type.selected, "display_name": _name.text,
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"description": _desc.text, "element_tags": tags, "meta": meta}
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_cur = sid
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_refresh()
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UI.set_status(_status, "✓ 已应用『%s』(记得保存)" % sid)
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func _on_new() -> void:
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var sid := "new_spell"; var i := 1
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while _data.has(sid): sid = "new_spell_%d" % i; i += 1
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_data[sid] = {"type": 0, "display_name": sid, "description": "",
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"element_tags": [], "meta": {"base_damage": 5.0, "speed": 350.0,
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"lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 5, "shop_cost": 20}}
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_refresh(); _select_id(sid)
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func _on_dup() -> void:
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if _cur == "" or not _data.has(_cur): return
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var sid := _cur + "_copy"; var i := 1
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while _data.has(sid): sid = "%s_copy%d" % [_cur, i]; i += 1
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_data[sid] = _data[_cur].duplicate(true)
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_refresh(); _select_id(sid)
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func _on_delete() -> void:
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if _cur != "" and _data.has(_cur):
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_data.erase(_cur); _cur = ""; _refresh()
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UI.set_status(_status, "已删除(记得保存)")
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func _save() -> void:
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if UI.save_json(PATH, _data):
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UI.set_status(_status, "💾 已保存 %d 条法术(F5 生效)" % _data.size())
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else:
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UI.set_status(_status, "✗ 保存失败", true)
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func _select_id(sid: String) -> void:
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for i in _list.item_count:
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if String(_list.get_item_metadata(i)) == sid:
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_list.select(i); _on_select(i); return
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