发版前平衡复核发现 3.0 rad/s 名不副实:spec §2.0 声称「急转的敌人能甩掉」, 但只算了转弯半径、从未对照敌人实际速度。敌人 45~140 px/s vs 子弹 350 px/s, 400px 接近过程(~1.14s)里最快敌人只需约 0.38 rad 航向修正,而 3.0 rad/s 可转 3.4 rad —— 余量近 10 倍,实际是「稳定命中」而非「中度制导」。 1.5 rad/s → 转弯半径 233px,对最快敌人(140px/s)在 93px 内跟丢(d < v/ω), 贴脸急转真能甩掉,兑现原批准的设计意图。 mana_cost / shop_cost 不动(8 / 18,与 pierce/bounce 同族)。选「降强度」而非 「抬价到 numerical_design.md 原定的 Tier 3 / Mana 40」,因后者会牵动整条 Tier 3 定价与玩家蓝池预算,属另一次立项。 实测:单层 e2e=1.500、两层折叠 e2e=3.000、设计器往返无损(1.5 正落在 SpinBox step=0.05 格点)、商店池仍可抽。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
27 lines
6.6 KiB
JSON
27 lines
6.6 KiB
JSON
{
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"action_spark_bolt": { "type": 0, "display_name": "Spark Bolt", "description": "发射一颗电光飞弹,造成 3 伤害。", "element_tags": [], "meta": { "base_damage": 3.0, "speed": 350.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 3, "shop_cost": 15 } },
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"action_energy_orb": { "type": 0, "display_name": "Energy Orb", "description": "较慢但高伤害的能量球。", "element_tags": [], "meta": { "base_damage": 8.0, "speed": 160.0, "lifetime": 5.0, "radius": 10.0, "damage_type": 0, "mana_cost": 20, "unlock_cost": 4, "shop_cost": 25 } },
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"action_fire_bolt": { "type": 0, "display_name": "Fire Bolt", "description": "火焰飞弹,命中施加燃烧。", "element_tags": ["tag:fire"], "meta": { "base_damage": 4.0, "speed": 320.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "apply_status_id": 1, "mana_cost": 8, "shop_cost": 22 } },
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"action_poison_dart": { "type": 0, "display_name": "Poison Dart", "description": "毒镖,命中叠加中毒层数。", "element_tags": ["tag:poison"], "meta": { "base_damage": 2.0, "speed": 400.0, "lifetime": 3.0, "radius": 5.0, "damage_type": 0, "apply_status_id": 3, "mana_cost": 6, "shop_cost": 20 } },
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"action_laser_beam": { "type": 0, "display_name": "Laser Beam", "description": "激光,命中叠加连击标记。", "element_tags": [], "meta": { "base_damage": 1.0, "speed": 500.0, "lifetime": 2.0, "radius": 4.0, "damage_type": 0, "apply_combo_mark": true, "mana_cost": 4, "shop_cost": 28 } },
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"action_water_wave": { "type": 0, "display_name": "Water Wave", "description": "水波弹(水元素),与雷电共鸣成等离子风暴。", "element_tags": ["tag:water"], "meta": { "base_damage": 2.0, "speed": 280.0, "lifetime": 3.0, "radius": 8.0, "damage_type": 0, "mana_cost": 6, "shop_cost": 18 } },
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"action_chain_bolt": { "type": 0, "display_name": "Chain Bolt", "description": "连锁闪电(雷元素),与水共鸣成等离子风暴。", "element_tags": ["tag:lightning"], "meta": { "base_damage": 3.0, "speed": 420.0, "lifetime": 3.0, "radius": 6.0, "damage_type": 0, "mana_cost": 60, "unlock_cost": 8, "shop_cost": 20 } },
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"action_plasma_storm": { "type": 0, "display_name": "Plasma Storm", "description": "等离子风暴(水+雷共鸣产物):高速大伤害弹。", "element_tags": ["tag:water", "tag:lightning"], "meta": { "base_damage": 18.0, "speed": 500.0, "lifetime": 3.5, "radius": 14.0, "damage_type": 0, "mana_cost": 0, "shop_cost": 0 } },
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"action_frost_bolt": { "type": 0, "display_name": "Frost Bolt", "description": "冰霜飞弹,命中冻结敌人。", "element_tags": ["tag:ice"], "meta": { "base_damage": 6.0, "speed": 360.0, "lifetime": 4.0, "radius": 7.0, "damage_type": 0, "apply_status_id": 2, "mana_cost": 8, "unlock_cost": 5, "shop_cost": 24 } },
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"action_poison_pool": { "type": 0, "display_name": "Poison Pool", "description": "在施法点生成毒池,每秒施加中毒,持续 5s。", "element_tags": ["tag:poison"], "meta": { "action_kind": "zone", "radius": 200.0, "status_id": 3, "duration": 5.0, "tick_interval": 1.0, "mana_cost": 30, "unlock_cost": 6, "shop_cost": 28 } },
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"action_summon_turret": { "type": 0, "display_name": "Summon Turret","description": "召唤炮台,定点向最近敌人开火,存活 20s。", "element_tags": [], "meta": { "action_kind": "summon", "lifetime": 20.0, "range": 350.0, "fire_interval": 0.8, "base_damage": 4.0, "speed": 360.0, "damage_type": 0, "mana_cost": 35, "unlock_cost": 10, "shop_cost": 35 } },
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"modifier_damage_plus": { "type": 1, "display_name": "Damage +10", "description": "后续法术伤害 +10。", "element_tags": [], "meta": { "damage_add": 10.0, "mana_cost": 15, "shop_cost": 20 } },
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"modifier_spread_mod": { "type": 1, "display_name": "Spread", "description": "后续法术多发一颗子弹。", "element_tags": [], "meta": { "spread_add": 1, "mana_cost": 0, "shop_cost": 18 } },
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"modifier_double_cast": { "type": 1, "display_name": "Double Cast", "description": "本次施法额外执行 1 个 ACTION。", "element_tags": [], "meta": { "multicast": 1, "mana_cost": 2, "shop_cost": 25 } },
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"modifier_pierce_plus": { "type": 1, "display_name": "Pierce +2", "description": "后续法术穿透 +2。", "element_tags": [], "meta": { "pierce": 2, "mana_cost": 8, "shop_cost": 18 } },
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"modifier_bounce": { "type": 1, "display_name": "Bounce +2", "description": "后续法术弹跳 +2(命中后弹向最近未命中敌人,伤害递减)。", "element_tags": [], "meta": { "bounce": 2, "mana_cost": 8, "shop_cost": 18 } },
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"modifier_homing": { "type": 1, "display_name": "Homing", "description": "后续法术获得归航(飞行中以受限角速度转向锁定的敌人)。", "element_tags": [], "meta": { "homing": 1.5, "mana_cost": 8, "shop_cost": 18 } },
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"modifier_heavy_cost": { "type": 1, "display_name": "Blood Sacrifice", "description": "鲜血献祭:伤害+50,但每次施法扣 10 HP。", "element_tags": [], "meta": { "damage_add": 50.0, "heavy_cost": 10, "mana_cost": 0, "shop_cost": 26 } },
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"modifier_mana_leech": { "type": 1, "display_name": "Mana Leech", "description": "魔力虹吸:击杀回复 2 魔力(放入卡组即生效)。", "element_tags": [], "meta": { "mana_leech": 2, "mana_cost": 0, "shop_cost": 22 } },
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"trigger_on_hit": { "type": 2, "display_name": "Trigger: On Hit","description": "命中时在命中点执行后续法术(子母弹)。", "element_tags": [], "meta": { "base_damage": 3.0, "speed": 250.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 10, "shop_cost": 30 } },
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"logic_every_n_shots": { "type": 3, "display_name": "Every 3 Shots","description": "每第 3 次施法才执行后续(需记忆法杖)。", "element_tags": [], "meta": { "logic_op": "every_n_shots", "n": 3, "reg": 0, "mana_cost": 0, "shop_cost": 24 } },
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"logic_if_hp_below": { "type": 3, "display_name": "If HP < 50%", "description": "仅当生命低于 50% 时执行后续。", "element_tags": [], "meta": { "logic_op": "if_hp_below", "threshold": 0.5, "mana_cost": 0, "shop_cost": 22 } },
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"logic_if_enemy_nearby":{ "type": 3, "display_name": "If Enemy Near","description": "仅当 200 范围内有敌人时执行后续。", "element_tags": [], "meta": { "logic_op": "if_enemy_nearby", "range": 200.0, "mana_cost": 0, "shop_cost": 22 } },
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"logic_loop": { "type": 3, "display_name": "Loop x2", "description": "将后续法术重复执行 2 次。", "element_tags": [], "meta": { "logic_op": "loop", "count": 2, "mana_cost": 0, "unlock_cost": 6, "shop_cost": 30 } }
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}
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