1. CoreFeatureTag 位运算串扰:feature_tags 实为单选枚举(游戏设计器 core_tab 以 OptionButton 下标写入),但 spell_evaluator 用位与 `&` 判定,非 2 的幂 常量会串扰(如 3 & 1 = 1 误判持久内存)。改为 `==` 相等判定,常量值保持 与设计器下标一致;补充注释说明单选语义与未来多选(位标志)的迁移路径。 2. modifier_pierce_plus 空操作:MODIFIER 携带的 pierce 从未生效(可购买无效)。 新增 CastStats.pierce_add,_apply_modifier 累加,_push_projectile 叠加到 ACTION 自带 pierce。穿透修正现在生效。 3. 战前 Deck 防呆缺失:可带无 ACTION 卡组进战斗。新增 CombatManager.has_castable_action();商店"下一波"按钮校验,无 ACTION 时 显示警告并阻止进入(新增 SHOP_NEED_ACTION i18n 键,zh_CN/zh_TW/en/ja)。 静态审查通过;因本机无 Godot CLI 未经运行时验证,需在编辑器 play_scene 验收。 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
197 lines
3.4 KiB
Gettext
197 lines
3.4 KiB
Gettext
msgid ""
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msgstr ""
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"Content-Type: text/plain; charset=UTF-8\n"
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"Language: en\n"
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msgid "UI_WAVE"
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msgstr "Wave %d"
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msgid "UI_HP"
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msgstr "HP: %.0f / %.0f"
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msgid "UI_GOLD"
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msgstr "Gold: %dG"
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msgid "UI_XP"
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msgstr "XP: %d / %d Lv.%d"
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msgid "UI_KILLS"
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msgstr "Kills: %d Alive: %d"
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msgid "UI_DPS"
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msgstr "DPS: %.1f"
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msgid "UI_CHARGE"
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msgstr "Charge: %d%%"
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msgid "UI_CHARGE_DONE"
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msgstr "Charge: Ready!"
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msgid "UI_STATUSES"
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msgstr "Status: %d VFX: %d"
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msgid "SHOP_TITLE"
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msgstr "✨ Shop — Pick a Spell"
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msgid "SHOP_REROLL"
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msgstr "Reroll (%dG)"
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msgid "SHOP_NEXT_WAVE"
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msgstr "Next Wave"
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msgid "SHOP_NEED_ACTION"
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msgstr "Tower can't fire! Add at least one ACTION spell."
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msgid "SHOP_CORE_BTN"
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msgstr "Wand: %s ⟳"
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msgid "SHOP_INV_BTN"
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msgstr "🎒 Inventory"
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msgid "SHOP_SOLD"
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msgstr "(Sold)"
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msgid "INV_TITLE"
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msgstr "🎒 Inventory — [%s] %d slots (%s)"
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msgid "INV_TIP"
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msgstr "Click source then target: slot<->slot swap, slot->self to bench, bench->slot place"
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msgid "INV_BENCH"
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msgstr "Bench (%d):"
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msgid "INV_EMPTY"
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msgstr "· empty ·"
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msgid "INV_CLOSE"
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msgstr "Close"
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msgid "INV_ROW_A"
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msgstr "RowA "
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msgid "INV_ROW_B"
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msgstr "RowB "
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msgid "SETTLE_TITLE"
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msgstr "💀 Game Over"
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msgid "SETTLE_STATS"
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msgstr "Wave Reached: %d Kills: %d\nTime: %s Score: %d"
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msgid "SETTLE_BOARD"
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msgstr "🏆 Leaderboard (wave first / then time)"
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msgid "SETTLE_BOARD_ROW"
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msgstr "%2d. Wave %d Time %s Score %d%s"
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msgid "SETTLE_THIS_RUN"
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msgstr " <- This run"
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msgid "SETTLE_RESTART"
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msgstr "Play Again"
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msgid "STATUS_PURCHASED"
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msgstr "Bought: %s"
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msgid "STATUS_WAND_SWITCH"
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msgstr "Wand: %s"
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msgid "STATUS_DEPTH"
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msgstr "⚠ Spell chain too deep (MAX_TRIGGER_DEPTH=%d)"
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msgid "STATUS_CHARGE_FIRED"
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msgstr "CHARGE_FIRED"
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msgid "DIFF_BEGINNER"
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msgstr "Beginner"
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msgid "DIFF_STANDARD"
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msgstr "Standard"
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msgid "DIFF_CHALLENGE"
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msgstr "Challenge"
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msgid "SHOP_SETTINGS_BTN"
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msgstr "⚙ Settings"
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msgid "SETTINGS_TITLE"
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msgstr "⚙ Settings"
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msgid "SETTINGS_DIFFICULTY"
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msgstr "Difficulty: %s"
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msgid "SETTINGS_LANGUAGE"
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msgstr "Language: %s"
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msgid "SETTINGS_VOLUME"
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msgstr "Volume: %d%%"
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msgid "SETTINGS_CLEAR_DATA"
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msgstr "Clear All Local Data"
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msgid "SETTINGS_CLEAR_CONFIRM"
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msgstr "Click again to confirm"
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msgid "SETTINGS_CLEARED"
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msgstr "All local data cleared"
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msgid "SETTINGS_CLOSE"
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msgstr "Close"
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msgid "MENU_NEW_GAME"
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msgstr "New Game"
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msgid "MENU_CONTINUE"
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msgstr "Continue"
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msgid "MENU_LEADERBOARD"
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msgstr "Leaderboard"
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msgid "MENU_SETTINGS"
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msgstr "Settings"
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msgid "MENU_QUIT"
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msgstr "Quit"
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msgid "MENU_QUIT_CONFIRM"
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msgstr "Press again to confirm"
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msgid "SPLASH_SKIP_HINT"
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msgstr "Press any key to skip"
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msgid "PAUSE_TITLE"
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msgstr "Paused"
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msgid "PAUSE_RESUME"
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msgstr "Resume"
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msgid "PAUSE_SETTINGS"
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msgstr "Settings"
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msgid "PAUSE_QUIT_MENU"
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msgstr "Return to Menu"
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msgid "PAUSE_QUIT_GAME"
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msgstr "Quit Game"
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msgid "SETTLE_RETURN_MENU"
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msgstr "Return to Menu"
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msgid "LEADERBOARD_EMPTY"
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msgstr "No records yet. Go set your first score!"
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msgid "FTUE_TITLE"
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msgstr "Choose Your Difficulty"
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msgid "FTUE_BEGINNER_DESC"
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msgstr "Weaker enemies, 30% less damage taken. A relaxed way to learn the ropes."
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msgid "FTUE_STANDARD_DESC"
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msgstr "The balanced, intended experience. Recommended for a first run."
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msgid "FTUE_CHALLENGE_DESC"
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msgstr "+20% enemy count, +30% Boss HP. A true test of your build and movement."
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msgid "FTUE_HINT"
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msgstr "You can change the difficulty anytime in Settings"
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