Files
2026-07-20 10:56:52 +08:00

382 lines
12 KiB
GDScript

@tool
extends "res://addons/godot_mcp/commands/base_command.gd"
func get_commands() -> Dictionary:
return {
"tilemap_set_cell": _tilemap_set_cell,
"tilemap_fill_rect": _tilemap_fill_rect,
"tilemap_get_cell": _tilemap_get_cell,
"tilemap_clear": _tilemap_clear,
"tilemap_get_info": _tilemap_get_info,
"tilemap_get_used_cells": _tilemap_get_used_cells,
}
func _find_tilemap_node(node_path: String) -> Node:
var node := find_node_by_path(node_path)
if node is TileMapLayer or _is_legacy_tilemap(node):
return node
return null
func _is_legacy_tilemap(node: Node) -> bool:
return node != null and node.get_class() == "TileMap"
func _not_found_result(node_path: String) -> Dictionary:
return error_not_found(
"TileMapLayer or TileMap at '%s'" % node_path,
"Use TileMapLayer for current Godot projects, or pass a deprecated TileMap node with optional layer."
)
func _get_single_layer(tilemap: Node, params: Dictionary) -> Array:
if tilemap is TileMapLayer:
if params.has("layer") and int(params["layer"]) != 0:
return [0, error_invalid_params("layer only applies to deprecated TileMap nodes; TileMapLayer has one implicit layer")]
return [0, null]
var layer: int = optional_int(params, "layer", 0)
var layer_error := _validate_tilemap_layer(tilemap, layer)
if not layer_error.is_empty():
return [layer, layer_error]
return [layer, null]
func _get_clear_layers(tilemap: Node, params: Dictionary) -> Array:
if tilemap is TileMapLayer:
var layer_result := _get_single_layer(tilemap, params)
if layer_result[1] != null:
return [[], layer_result[1]]
return [[0], null]
if params.has("layer"):
var layer_result := _get_single_layer(tilemap, params)
if layer_result[1] != null:
return [[], layer_result[1]]
return [[int(layer_result[0])], null]
var layers: Array = []
for layer in range(_get_tilemap_layer_count(tilemap)):
layers.append(layer)
return [layers, null]
func _validate_tilemap_layer(tilemap: Node, layer: int) -> Dictionary:
if tilemap is TileMapLayer:
return {}
var layer_count := _get_tilemap_layer_count(tilemap)
if layer_count <= 0:
return error_invalid_params("TileMap has no layers")
if layer < -layer_count or layer >= layer_count:
return error_invalid_params("layer %d is out of range for TileMap with %d layers" % [layer, layer_count])
return {}
func _get_tilemap_layer_count(tilemap: Node) -> int:
if tilemap is TileMapLayer:
return 1
return int(tilemap.call("get_layers_count"))
func _get_used_cells(tilemap: Node, layer: int) -> Array:
if tilemap is TileMapLayer:
return tilemap.call("get_used_cells")
return tilemap.call("get_used_cells", layer)
func _get_cell_source_id(tilemap: Node, layer: int, coords: Vector2i) -> int:
if tilemap is TileMapLayer:
return int(tilemap.call("get_cell_source_id", coords))
return int(tilemap.call("get_cell_source_id", layer, coords))
func _get_cell_atlas_coords(tilemap: Node, layer: int, coords: Vector2i) -> Vector2i:
if tilemap is TileMapLayer:
return tilemap.call("get_cell_atlas_coords", coords)
return tilemap.call("get_cell_atlas_coords", layer, coords)
func _get_cell_alternative_tile(tilemap: Node, layer: int, coords: Vector2i) -> int:
if tilemap is TileMapLayer:
return int(tilemap.call("get_cell_alternative_tile", coords))
return int(tilemap.call("get_cell_alternative_tile", layer, coords))
func _tilemap_set_cell(params: Dictionary) -> Dictionary:
var result := require_string(params, "node_path")
if result[1] != null:
return result[1]
var node_path: String = result[0]
var tilemap := _find_tilemap_node(node_path)
if tilemap == null:
return _not_found_result(node_path)
var layer_result := _get_single_layer(tilemap, params)
if layer_result[1] != null:
return layer_result[1]
var layer: int = layer_result[0]
var x: int = int(params.get("x", 0))
var y: int = int(params.get("y", 0))
var source_id: int = int(params.get("source_id", 0))
var atlas_x: int = int(params.get("atlas_x", 0))
var atlas_y: int = int(params.get("atlas_y", 0))
var alternative: int = int(params.get("alternative", 0))
var coords := Vector2i(x, y)
var old_cells := [_capture_cell(tilemap, layer, coords)]
var new_cells := [_make_cell(layer, coords, source_id, Vector2i(atlas_x, atlas_y), alternative)]
var undo_redo := get_undo_redo()
undo_redo.create_action("MCP: Set TileMap cell")
_add_do_set_cells(undo_redo, tilemap, new_cells)
_add_undo_set_cells(undo_redo, tilemap, old_cells)
undo_redo.commit_action()
return success({"x": x, "y": y, "layer": layer, "node_class": tilemap.get_class(), "source_id": source_id, "atlas_coords": [atlas_x, atlas_y]})
func _tilemap_fill_rect(params: Dictionary) -> Dictionary:
var result := require_string(params, "node_path")
if result[1] != null:
return result[1]
var node_path: String = result[0]
var tilemap := _find_tilemap_node(node_path)
if tilemap == null:
return _not_found_result(node_path)
var layer_result := _get_single_layer(tilemap, params)
if layer_result[1] != null:
return layer_result[1]
var layer: int = layer_result[0]
var x1: int = int(params.get("x1", 0))
var y1: int = int(params.get("y1", 0))
var x2: int = int(params.get("x2", 0))
var y2: int = int(params.get("y2", 0))
var source_id: int = int(params.get("source_id", 0))
var atlas_x: int = int(params.get("atlas_x", 0))
var atlas_y: int = int(params.get("atlas_y", 0))
var alternative: int = int(params.get("alternative", 0))
var count := 0
var old_cells: Array = []
var new_cells: Array = []
for cx in range(mini(x1, x2), maxi(x1, x2) + 1):
for cy in range(mini(y1, y2), maxi(y1, y2) + 1):
var coords := Vector2i(cx, cy)
old_cells.append(_capture_cell(tilemap, layer, coords))
new_cells.append(_make_cell(layer, coords, source_id, Vector2i(atlas_x, atlas_y), alternative))
count += 1
var undo_redo := get_undo_redo()
undo_redo.create_action("MCP: Fill TileMap rect")
_add_do_set_cells(undo_redo, tilemap, new_cells)
_add_undo_set_cells(undo_redo, tilemap, old_cells)
undo_redo.commit_action()
return success({"filled": count, "rect": [x1, y1, x2, y2], "layer": layer, "node_class": tilemap.get_class()})
func _tilemap_get_cell(params: Dictionary) -> Dictionary:
var result := require_string(params, "node_path")
if result[1] != null:
return result[1]
var node_path: String = result[0]
var tilemap := _find_tilemap_node(node_path)
if tilemap == null:
return _not_found_result(node_path)
var layer_result := _get_single_layer(tilemap, params)
if layer_result[1] != null:
return layer_result[1]
var layer: int = layer_result[0]
var x: int = int(params.get("x", 0))
var y: int = int(params.get("y", 0))
var coords := Vector2i(x, y)
var source_id := _get_cell_source_id(tilemap, layer, coords)
var atlas_coords := _get_cell_atlas_coords(tilemap, layer, coords)
var alternative := _get_cell_alternative_tile(tilemap, layer, coords)
return success({
"x": x, "y": y,
"layer": layer,
"node_class": tilemap.get_class(),
"source_id": source_id,
"atlas_coords": [atlas_coords.x, atlas_coords.y],
"alternative": alternative,
"empty": source_id == -1,
})
func _tilemap_clear(params: Dictionary) -> Dictionary:
var result := require_string(params, "node_path")
if result[1] != null:
return result[1]
var node_path: String = result[0]
var tilemap := _find_tilemap_node(node_path)
if tilemap == null:
return _not_found_result(node_path)
var clear_layers_result := _get_clear_layers(tilemap, params)
if clear_layers_result[1] != null:
return clear_layers_result[1]
var layers: Array = clear_layers_result[0]
var old_cells := _capture_cells(tilemap, layers)
var undo_redo := get_undo_redo()
undo_redo.create_action("MCP: Clear TileMap")
_add_do_clear(undo_redo, tilemap, layers)
_add_undo_set_cells(undo_redo, tilemap, old_cells)
undo_redo.commit_action()
return success({"cleared": true, "layers": layers, "node_class": tilemap.get_class()})
func _make_cell(layer: int, coords: Vector2i, source_id: int, atlas_coords: Vector2i, alternative: int) -> Dictionary:
return {
"layer": layer,
"coords": coords,
"source_id": source_id,
"atlas_coords": atlas_coords,
"alternative": alternative,
}
func _capture_cell(tilemap: Node, layer: int, coords: Vector2i) -> Dictionary:
return _make_cell(
layer,
coords,
_get_cell_source_id(tilemap, layer, coords),
_get_cell_atlas_coords(tilemap, layer, coords),
_get_cell_alternative_tile(tilemap, layer, coords)
)
func _capture_cells(tilemap: Node, layers: Array) -> Array:
var cells: Array = []
for layer: int in layers:
for coords: Vector2i in _get_used_cells(tilemap, layer):
cells.append(_capture_cell(tilemap, layer, coords))
return cells
func _add_do_set_cells(undo_redo: EditorUndoRedoManager, tilemap: Node, cells: Array) -> void:
for cell: Dictionary in cells:
if tilemap is TileMapLayer:
undo_redo.add_do_method(tilemap, "set_cell", cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"])
else:
undo_redo.add_do_method(tilemap, "set_cell", cell["layer"], cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"])
func _add_undo_set_cells(undo_redo: EditorUndoRedoManager, tilemap: Node, cells: Array) -> void:
for cell: Dictionary in cells:
if tilemap is TileMapLayer:
undo_redo.add_undo_method(tilemap, "set_cell", cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"])
else:
undo_redo.add_undo_method(tilemap, "set_cell", cell["layer"], cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"])
func _add_do_clear(undo_redo: EditorUndoRedoManager, tilemap: Node, layers: Array) -> void:
if tilemap is TileMapLayer or layers.size() == _get_tilemap_layer_count(tilemap):
undo_redo.add_do_method(tilemap, "clear")
return
for layer: int in layers:
undo_redo.add_do_method(tilemap, "clear_layer", layer)
func _tilemap_get_info(params: Dictionary) -> Dictionary:
var result := require_string(params, "node_path")
if result[1] != null:
return result[1]
var node_path: String = result[0]
var tilemap := _find_tilemap_node(node_path)
if tilemap == null:
return _not_found_result(node_path)
var tile_set: TileSet = tilemap.get("tile_set")
var sources: Array = []
if tile_set:
for i in tile_set.get_source_count():
var source_id := tile_set.get_source_id(i)
var source := tile_set.get_source(source_id)
var info := {"id": source_id, "type": source.get_class()}
if source is TileSetAtlasSource:
var atlas: TileSetAtlasSource = source
info["texture"] = atlas.texture.resource_path if atlas.texture else ""
info["tile_count"] = atlas.get_tiles_count()
sources.append(info)
var layers := _get_layer_info(tilemap)
var used_cells := 0
for layer_info: Dictionary in layers:
used_cells += int(layer_info["used_cells"])
return success({
"node_path": node_path,
"node_class": tilemap.get_class(),
"layer_count": layers.size(),
"layers": layers,
"used_cells": used_cells,
"tile_set_sources": sources,
"tile_size": [tile_set.tile_size.x, tile_set.tile_size.y] if tile_set else [0, 0],
})
func _get_layer_info(tilemap: Node) -> Array:
var layers: Array = []
if tilemap is TileMapLayer:
layers.append({
"index": 0,
"name": tilemap.name,
"enabled": true,
"used_cells": _get_used_cells(tilemap, 0).size(),
})
return layers
for layer in range(_get_tilemap_layer_count(tilemap)):
layers.append({
"index": layer,
"name": String(tilemap.call("get_layer_name", layer)),
"enabled": bool(tilemap.call("is_layer_enabled", layer)),
"used_cells": _get_used_cells(tilemap, layer).size(),
})
return layers
func _tilemap_get_used_cells(params: Dictionary) -> Dictionary:
var result := require_string(params, "node_path")
if result[1] != null:
return result[1]
var node_path: String = result[0]
var tilemap := _find_tilemap_node(node_path)
if tilemap == null:
return _not_found_result(node_path)
var layer_result := _get_single_layer(tilemap, params)
if layer_result[1] != null:
return layer_result[1]
var layer: int = layer_result[0]
var max_count: int = maxi(0, optional_int(params, "max_count", 500))
var cells: Array = []
var used := _get_used_cells(tilemap, layer)
for i in mini(used.size(), max_count):
var pos: Vector2i = used[i]
cells.append({"x": pos.x, "y": pos.y, "layer": layer, "source_id": _get_cell_source_id(tilemap, layer, pos)})
return success({"cells": cells, "total": used.size(), "returned": cells.size(), "layer": layer, "node_class": tilemap.get_class()})