- 去掉版本号后缀,路径更稳定(后续更新工具不必再改 .mcp.json) - .mcp.json 指向新路径 server/build/index.js - server 依赖已 npm install 就绪;node_modules 由 .gitignore 忽略,未入库 Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
51 lines
1.7 KiB
JavaScript
51 lines
1.7 KiB
JavaScript
export class GodotConnectionError extends Error {
|
|
constructor(message) {
|
|
super(message);
|
|
this.name = "GodotConnectionError";
|
|
}
|
|
}
|
|
export class GodotCommandError extends Error {
|
|
code;
|
|
data;
|
|
constructor(code, message, data) {
|
|
super(message);
|
|
this.name = "GodotCommandError";
|
|
this.code = code;
|
|
this.data = data;
|
|
}
|
|
}
|
|
export class TimeoutError extends Error {
|
|
constructor(method, timeoutMs) {
|
|
super(`Command '${method}' timed out after ${timeoutMs}ms`);
|
|
this.name = "TimeoutError";
|
|
}
|
|
}
|
|
export function formatErrorForMcp(error) {
|
|
if (error instanceof GodotCommandError) {
|
|
let msg = `Godot error (${error.code}): ${error.message}`;
|
|
// Surface runtime errors captured at timeout so the agent sees the actual
|
|
// cause (a script error that paused the scene) instead of assuming the
|
|
// game/connection is dead.
|
|
const runtimeErrors = error.data?.runtime_errors;
|
|
if (Array.isArray(runtimeErrors) && runtimeErrors.length > 0) {
|
|
msg += `\nRuntime errors:\n${runtimeErrors
|
|
.map((e) => ` - ${String(e)}`)
|
|
.join("\n")}`;
|
|
}
|
|
if (error.data?.suggestion) {
|
|
msg += `\nSuggestion: ${error.data.suggestion}`;
|
|
}
|
|
return msg;
|
|
}
|
|
if (error instanceof GodotConnectionError) {
|
|
return `Connection error: ${error.message}. Make sure the Godot MCP Pro plugin is enabled in your Godot editor.`;
|
|
}
|
|
if (error instanceof TimeoutError) {
|
|
return error.message;
|
|
}
|
|
if (error instanceof Error) {
|
|
return error.message;
|
|
}
|
|
return String(error);
|
|
}
|
|
//# sourceMappingURL=errors.js.map
|