; Engine configuration file. ; It's best edited using the editor UI and not directly, ; since the parameters that go here are not all obvious. ; ; Format: ; [section] ; section goes between [] ; param=value ; assign values to parameters config_version=5 [application] config/name="Rogue" config/version="1.0.0" run/main_scene="res://scenes/ui/splash.tscn" config/features=PackedStringArray("4.7") config/icon="uid://cijti2dnr4abk" [autoload] CrashReporter="*res://scripts/autoloads/crash_reporter.gd" EventID="*res://scripts/autoloads/event_ids.gd" DamageType="*res://scripts/autoloads/damage_type.gd" StatusID="*res://scripts/autoloads/status_id.gd" CoreFeatureTag="*res://scripts/autoloads/core_feature_tag.gd" AudioBusID="*res://scripts/autoloads/audio_bus_id.gd" ObjectPool="*res://scripts/autoloads/object_pool.gd" TimeManager="*res://scripts/autoloads/time_manager.gd" EventBus="*res://scripts/autoloads/event_bus.gd" SpatialGrid="*res://scripts/autoloads/spatial_grid.gd" EnemyManager="*res://scripts/autoloads/enemy_manager.gd" BulletManager="*res://scripts/autoloads/bullet_manager.gd" PlayerManager="*res://scripts/domain/player_manager.gd" DamageContextPool="*res://scripts/autoloads/damage_context_pool.gd" SpellContextPool="*res://scripts/autoloads/spell_context_pool.gd" SpellRegistry="*res://scripts/autoloads/spell_registry.gd" ConfigMgr="*res://scripts/autoloads/config_mgr.gd" SpellEvaluator="*res://scripts/domain/spell_system/spell_evaluator.gd" WandPreset="*res://scripts/autoloads/wand_preset.gd" PlayerStats="*res://scripts/autoloads/player_stats.gd" DropManager="*res://scripts/autoloads/drop_manager.gd" WaveManager="*res://scripts/autoloads/wave_manager.gd" ShopManager="*res://scripts/autoloads/shop_manager.gd" ProfileManager="*res://scripts/autoloads/profile_manager.gd" SubPayloadRegistry="*res://scripts/domain/spell_system/sub_payload_registry.gd" StatusRegistry="*res://scripts/autoloads/status_registry.gd" StatusManager="*res://scripts/autoloads/status_manager.gd" VFXManager="*res://scripts/autoloads/vfx_manager.gd" DpsTracker="*res://scripts/autoloads/dps_tracker.gd" ZoneManager="*res://scripts/autoloads/zone_manager.gd" MinionManager="*res://scripts/autoloads/minion_manager.gd" EndlessRecords="*res://scripts/autoloads/endless_records.gd" Locale="*res://scripts/autoloads/locale_manager.gd" SettingsManager="*res://scripts/autoloads/settings_manager.gd" AudioManager="*res://scripts/autoloads/audio_manager.gd" SceneManager="*res://scripts/autoloads/scene_manager.gd" MetaProgress="*res://scripts/autoloads/meta_progress.gd" EnemyBulletManager="*res://scripts/autoloads/enemy_bullet_manager.gd" MCPScreenshot="*res://addons/godot_mcp/mcp_screenshot_service.gd" MCPInputService="*res://addons/godot_mcp/mcp_input_service.gd" MCPGameInspector="*res://addons/godot_mcp/mcp_game_inspector_service.gd" [dotnet] project/assembly_name="Rogue" [editor_plugins] enabled=PackedStringArray("res://addons/game_designer/plugin.cfg", "res://addons/godot_mcp/plugin.cfg") [gui] theme/custom="res://assets/ui/ui_theme.tres" [physics] 3d/physics_engine="Jolt Physics" [rendering] rendering_device/driver.windows="d3d12"