## CastStats — 单次施法的可修改弹道参数负载 ## 由 MODIFIER 节点在执行间修改;每次 execute_compiled 开始时从 SpellContext 隶新 extends RefCounted class_name CastStats var damage_add: float = 0.0 # 加法伤害加成 var damage_mult: float = 1.0 # 乘法伤害倍率 var spread_count: int = 1 # 单 ACTION 同时发射数量(扩散) var multicast_count: int = 0 # S3:额外可执行的 ACTION 数(0=仅执行1个) var lifetime: float = 0.0 # 对默认 lifetime 的差値(<0 缩短) var speed_mult: float = 1.0 # 弹速倍率 var radius_mult: float = 1.0 # 弹体半径倍率 var crit_chance: float = 0.0 # 暴击概率 var pierce_add: int = 0 # MODIFIER 累加的穿透次数(叠加到 ACTION 自带 pierce) var bounce_add: int = 0 # MODIFIER 累加的弹跳次数(叠加到 ACTION 自带 bounce) var homing_add: float = 0.0 # MODIFIER 累加的归航最大转向角速度(弧度/秒,叠加到 ACTION 自带 homing) func reset() -> void: damage_add = 0.0 damage_mult = 1.0 spread_count = 1 multicast_count = 0 lifetime = 0.0 speed_mult = 1.0 radius_mult = 1.0 crit_chance = 0.0 pierce_add = 0 bounce_add = 0 homing_add = 0.0