feat(designer): 共鸣配方元素 A/B 改下拉 + 匹配方式双语

This commit is contained in:
2026-07-22 11:12:51 +08:00
parent 95af2e1db6
commit d17a4579d5
+11 -10
View File
@@ -4,13 +4,14 @@ extends VBoxContainer
const UI = preload("res://addons/game_designer/designer_ui.gd") const UI = preload("res://addons/game_designer/designer_ui.gd")
const PATH = "res://data/resonance.json" const PATH = "res://data/resonance.json"
const MATCH = ["adjacent", "anywhere_in_deck"] const MATCH = ["adjacent", "anywhere_in_deck"] # 存储 key
const MATCH_LABELS = ["相邻 adjacent", "卡组内任意 anywhere_in_deck"]
var _data: Array = [] var _data: Array = []
var _cur: int = -1 var _cur: int = -1
var _id: LineEdit var _id: LineEdit
var _p0: LineEdit var _p0: OptionButton
var _p1: LineEdit var _p1: OptionButton
var _match: OptionButton var _match: OptionButton
var _result: LineEdit var _result: LineEdit
var _consume: CheckBox var _consume: CheckBox
@@ -29,9 +30,9 @@ func _ready() -> void:
brow.add_child(UI.btn("🗑删除", _on_delete)) brow.add_child(UI.btn("🗑删除", _on_delete))
add_child(HSeparator.new()) add_child(HSeparator.new())
_id = _row("配方 ID", UI.line("")) _id = _row("配方 ID", UI.line(""))
_p0 = _row("元素 A", UI.line("", "tag:water")) _p0 = _row("元素 A", UI.opt(UI.ELEM_LABELS, 0))
_p1 = _row("元素 B", UI.line("", "tag:lightning")) _p1 = _row("元素 B", UI.opt(UI.ELEM_LABELS, 0))
_match = _row("匹配方式", UI.opt(MATCH, 0)) _match = _row("匹配方式", UI.opt(MATCH_LABELS, 0))
_result = _row("产物法术 ID", UI.line("", "action_plasma_storm")) _result = _row("产物法术 ID", UI.line("", "action_plasma_storm"))
_consume = CheckBox.new(); _consume.text = "消耗输入法术(合成后移除原法术)" _consume = CheckBox.new(); _consume.text = "消耗输入法术(合成后移除原法术)"
add_child(_consume) add_child(_consume)
@@ -61,8 +62,8 @@ func _on_select(idx: int) -> void:
var d: Dictionary = _data[idx] var d: Dictionary = _data[idx]
var p: Array = d.get("pattern", ["", ""]) var p: Array = d.get("pattern", ["", ""])
_id.text = String(d.get("id", "")) _id.text = String(d.get("id", ""))
_p0.text = String(p[0]) if p.size() > 0 else "" _p0.selected = max(0, UI.ELEM_TAGS.find(String(p[0])) if p.size() > 0 else 0)
_p1.text = String(p[1]) if p.size() > 1 else "" _p1.selected = max(0, UI.ELEM_TAGS.find(String(p[1])) if p.size() > 1 else 0)
_match.selected = max(0, MATCH.find(String(d.get("match", "adjacent")))) _match.selected = max(0, MATCH.find(String(d.get("match", "adjacent"))))
_result.text = String(d.get("result_spell_id", "")) _result.text = String(d.get("result_spell_id", ""))
_consume.button_pressed = bool(d.get("consume_inputs", false)) _consume.button_pressed = bool(d.get("consume_inputs", false))
@@ -70,7 +71,7 @@ func _on_select(idx: int) -> void:
func _on_apply() -> void: func _on_apply() -> void:
var r := { var r := {
"id": _id.text.strip_edges(), "id": _id.text.strip_edges(),
"pattern": [_p0.text.strip_edges(), _p1.text.strip_edges()], "pattern": [UI.ELEM_TAGS[_p0.selected], UI.ELEM_TAGS[_p1.selected]],
"match": MATCH[_match.selected], "match": MATCH[_match.selected],
"result_spell_id": _result.text.strip_edges(), "result_spell_id": _result.text.strip_edges(),
"consume_inputs": _consume.button_pressed, "consume_inputs": _consume.button_pressed,
@@ -83,7 +84,7 @@ func _on_apply() -> void:
UI.set_status(_status, "✓ 已应用(记得保存)") UI.set_status(_status, "✓ 已应用(记得保存)")
func _on_new() -> void: func _on_new() -> void:
_data.append({"id": "new_recipe", "pattern": ["tag:a", "tag:b"], _data.append({"id": "new_recipe", "pattern": ["tag:water", "tag:lightning"],
"match": "adjacent", "result_spell_id": "", "consume_inputs": true}) "match": "adjacent", "result_spell_id": "", "consume_inputs": true})
_cur = _data.size() - 1 _cur = _data.size() - 1
_refresh() _refresh()