diff --git a/gdextension/bin/spellforge_native.gdextension.uid b/gdextension/bin/spellforge_native.gdextension.uid new file mode 100644 index 0000000..d14cff6 --- /dev/null +++ b/gdextension/bin/spellforge_native.gdextension.uid @@ -0,0 +1 @@ +uid://bqhbk7tmv5xne diff --git a/gdextension/bin/~libspellforge_native.windows.template_debug.x86_64.dll b/gdextension/bin/~libspellforge_native.windows.template_debug.x86_64.dll new file mode 100644 index 0000000..a54a2a6 Binary files /dev/null and b/gdextension/bin/~libspellforge_native.windows.template_debug.x86_64.dll differ diff --git a/gdextension/src/register_types.windows.template_debug.x86_64.obj.import b/gdextension/src/register_types.windows.template_debug.x86_64.obj.import new file mode 100644 index 0000000..7439b88 --- /dev/null +++ b/gdextension/src/register_types.windows.template_debug.x86_64.obj.import @@ -0,0 +1,22 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://dqbiv01jv5rbs" +valid=false + +[deps] + +source_file="res://gdextension/src/register_types.windows.template_debug.x86_64.obj" + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/gdextension/src/spellforge_native.windows.template_debug.x86_64.obj.import b/gdextension/src/spellforge_native.windows.template_debug.x86_64.obj.import new file mode 100644 index 0000000..2082cad --- /dev/null +++ b/gdextension/src/spellforge_native.windows.template_debug.x86_64.obj.import @@ -0,0 +1,22 @@ +[remap] + +importer="wavefront_obj" +importer_version=1 +type="Mesh" +uid="uid://b7neddrskbnsm" +valid=false + +[deps] + +source_file="res://gdextension/src/spellforge_native.windows.template_debug.x86_64.obj" + +[params] + +generate_tangents=true +generate_lods=true +generate_shadow_mesh=true +generate_lightmap_uv2=false +generate_lightmap_uv2_texel_size=0.2 +scale_mesh=Vector3(1, 1, 1) +offset_mesh=Vector3(0, 0, 0) +force_disable_mesh_compression=false diff --git a/gdextension/verify_native.gd.uid b/gdextension/verify_native.gd.uid new file mode 100644 index 0000000..d81d092 --- /dev/null +++ b/gdextension/verify_native.gd.uid @@ -0,0 +1 @@ +uid://cyy5yesj24lrt diff --git a/project.godot b/project.godot index ce6fe1e..f6a5dc3 100644 --- a/project.godot +++ b/project.godot @@ -13,7 +13,7 @@ config_version=5 config/name="Rogue" config/version="1.0.0" run/main_scene="res://scenes/ui/splash.tscn" -config/features=PackedStringArray("4.7") +config/features=PackedStringArray("4.7", "C#") config/icon="uid://cijti2dnr4abk" [autoload]