diff --git a/data/balance.json b/data/balance.json index 66f52df..faea819 100644 --- a/data/balance.json +++ b/data/balance.json @@ -9,5 +9,7 @@ "4": 450.0, "5": 1800.0 }, - "aether_thresholds": [[1, 0], [5, 3], [10, 8], [15, 14], [20, 20]] + "aether_thresholds": [[1, 0], [5, 3], [10, 8], [15, 14], [20, 20]], + "mana_heat": { "per_cast": 0.01, "decay_per_sec": 0.1, "max": 1.0 }, + "infinite_spells": { "hp_per_shot": 1.0, "hp_cost_cap_ratio": 0.15 } } diff --git a/scripts/autoloads/settings_manager.gd b/scripts/autoloads/settings_manager.gd index a897ad8..6b1c587 100644 --- a/scripts/autoloads/settings_manager.gd +++ b/scripts/autoloads/settings_manager.gd @@ -34,6 +34,8 @@ func complete_ftue(chosen_difficulty: int) -> void: var _MULTS: Dictionary = {} # key → [初学者, 标准, 挑战] var _BOSS_HP: Dictionary = {} # 原型→基础血量 var _AETHER_THRESHOLDS: Array = [] # [[到达波次, 碎片], ...] 升序 +var _MANA_HEAT: Dictionary = {"per_cast": 0.01, "decay_per_sec": 0.1, "max": 1.0} +var _INFINITE: Dictionary = {"hp_per_shot": 1.0, "hp_cost_cap_ratio": 0.15} const BALANCE_JSON: String = "res://data/balance.json" @@ -61,6 +63,12 @@ func aether_for_wave(wave: int) -> int: result = maxi(result, int(entry[1])) # 取 ≤wave 阶梯中的最大值,容忍无序表(设计师手填不必排序) return result +func mana_heat_per_cast() -> float: return float(_MANA_HEAT.get("per_cast", 0.01)) +func mana_heat_decay() -> float: return float(_MANA_HEAT.get("decay_per_sec", 0.1)) +func mana_heat_max() -> float: return float(_MANA_HEAT.get("max", 1.0)) +func infinite_hp_per_shot() -> float: return float(_INFINITE.get("hp_per_shot", 1.0)) +func hp_cost_cap_ratio() -> float: return float(_INFINITE.get("hp_cost_cap_ratio", 0.15)) + ## 数据驱动:加载 balance.json(难度乘子 + Boss 血量) func _load_balance() -> void: if not FileAccess.file_exists(BALANCE_JSON): @@ -77,6 +85,12 @@ func _load_balance() -> void: _BOSS_HP = data["boss_hp"] if data.has("aether_thresholds") and data["aether_thresholds"] is Array: _AETHER_THRESHOLDS = data["aether_thresholds"] + if data.has("mana_heat") and data["mana_heat"] is Dictionary: + for k in data["mana_heat"]: + _MANA_HEAT[k] = data["mana_heat"][k] + if data.has("infinite_spells") and data["infinite_spells"] is Dictionary: + for k in data["infinite_spells"]: + _INFINITE[k] = data["infinite_spells"][k] func difficulty_name() -> String: return ["DIFF_BEGINNER", "DIFF_STANDARD", "DIFF_CHALLENGE"][difficulty]