feat(homing): CastStats.homing_add + 修饰器折叠 + 发射写归航冷数据 + 分支快照; modifier_homing 词条

homing_add 为 float(角速度,弧度/秒),镜像 bounce_add 的 int 累加路径。
发射时不解析目标,homing_target_id 留 -1 由 bullet_manager 首帧惰性获取,
使 spell_evaluator 不必接触 SpatialGrid。

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
2026-07-30 15:24:17 +08:00
co-authored by Claude Opus 5
parent 364ebe4c62
commit 5663dedc12
3 changed files with 13 additions and 1 deletions
@@ -13,6 +13,7 @@ var radius_mult: float = 1.0 # 弹体半径倍率
var crit_chance: float = 0.0 # 暴击概率
var pierce_add: int = 0 # MODIFIER 累加的穿透次数(叠加到 ACTION 自带 pierce
var bounce_add: int = 0 # MODIFIER 累加的弹跳次数(叠加到 ACTION 自带 bounce
var homing_add: float = 0.0 # MODIFIER 累加的归航角速度(弧度/秒,叠加到 ACTION 自带 homing)
func reset() -> void:
damage_add = 0.0
@@ -25,3 +26,4 @@ func reset() -> void:
crit_chance = 0.0
pierce_add = 0
bounce_add = 0
homing_add = 0.0