feat(homing): CastStats.homing_add + 修饰器折叠 + 发射写归航冷数据 + 分支快照; modifier_homing 词条
homing_add 为 float(角速度,弧度/秒),镜像 bounce_add 的 int 累加路径。 发射时不解析目标,homing_target_id 留 -1 由 bullet_manager 首帧惰性获取, 使 spell_evaluator 不必接触 SpatialGrid。 Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
@@ -13,6 +13,7 @@ var radius_mult: float = 1.0 # 弹体半径倍率
|
||||
var crit_chance: float = 0.0 # 暴击概率
|
||||
var pierce_add: int = 0 # MODIFIER 累加的穿透次数(叠加到 ACTION 自带 pierce)
|
||||
var bounce_add: int = 0 # MODIFIER 累加的弹跳次数(叠加到 ACTION 自带 bounce)
|
||||
var homing_add: float = 0.0 # MODIFIER 累加的归航角速度(弧度/秒,叠加到 ACTION 自带 homing)
|
||||
|
||||
func reset() -> void:
|
||||
damage_add = 0.0
|
||||
@@ -25,3 +26,4 @@ func reset() -> void:
|
||||
crit_chance = 0.0
|
||||
pierce_add = 0
|
||||
bounce_add = 0
|
||||
homing_add = 0.0
|
||||
|
||||
Reference in New Issue
Block a user