From 4b12ffbfb10dac1a690655ebb96bdb20bfb3a563 Mon Sep 17 00:00:00 2001 From: Joywayer Date: Thu, 30 Jul 2026 18:13:26 +0800 Subject: [PATCH] =?UTF-8?q?fix(homing):=20modifier=5Fhoming=20=E5=BC=BA?= =?UTF-8?q?=E5=BA=A6=203.0=20=E2=86=92=201.5=20rad/s=EF=BC=8C=E4=BD=BF=208?= =?UTF-8?q?=20=E8=93=9D=E5=90=8C=E6=97=8F=E5=AE=9A=E4=BB=B7=E5=90=8D?= =?UTF-8?q?=E5=89=AF=E5=85=B6=E5=AE=9E?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit 发版前平衡复核发现 3.0 rad/s 名不副实:spec §2.0 声称「急转的敌人能甩掉」, 但只算了转弯半径、从未对照敌人实际速度。敌人 45~140 px/s vs 子弹 350 px/s, 400px 接近过程(~1.14s)里最快敌人只需约 0.38 rad 航向修正,而 3.0 rad/s 可转 3.4 rad —— 余量近 10 倍,实际是「稳定命中」而非「中度制导」。 1.5 rad/s → 转弯半径 233px,对最快敌人(140px/s)在 93px 内跟丢(d < v/ω), 贴脸急转真能甩掉,兑现原批准的设计意图。 mana_cost / shop_cost 不动(8 / 18,与 pierce/bounce 同族)。选「降强度」而非 「抬价到 numerical_design.md 原定的 Tier 3 / Mana 40」,因后者会牵动整条 Tier 3 定价与玩家蓝池预算,属另一次立项。 实测:单层 e2e=1.500、两层折叠 e2e=3.000、设计器往返无损(1.5 正落在 SpinBox step=0.05 格点)、商店池仍可抽。 Co-Authored-By: Claude Opus 5 --- data/spells.json | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/data/spells.json b/data/spells.json index 126452f..43b3c37 100644 --- a/data/spells.json +++ b/data/spells.json @@ -15,7 +15,7 @@ "modifier_double_cast": { "type": 1, "display_name": "Double Cast", "description": "本次施法额外执行 1 个 ACTION。", "element_tags": [], "meta": { "multicast": 1, "mana_cost": 2, "shop_cost": 25 } }, "modifier_pierce_plus": { "type": 1, "display_name": "Pierce +2", "description": "后续法术穿透 +2。", "element_tags": [], "meta": { "pierce": 2, "mana_cost": 8, "shop_cost": 18 } }, "modifier_bounce": { "type": 1, "display_name": "Bounce +2", "description": "后续法术弹跳 +2(命中后弹向最近未命中敌人,伤害递减)。", "element_tags": [], "meta": { "bounce": 2, "mana_cost": 8, "shop_cost": 18 } }, - "modifier_homing": { "type": 1, "display_name": "Homing", "description": "后续法术获得归航(飞行中以受限角速度转向锁定的敌人)。", "element_tags": [], "meta": { "homing": 3.0, "mana_cost": 8, "shop_cost": 18 } }, + "modifier_homing": { "type": 1, "display_name": "Homing", "description": "后续法术获得归航(飞行中以受限角速度转向锁定的敌人)。", "element_tags": [], "meta": { "homing": 1.5, "mana_cost": 8, "shop_cost": 18 } }, "modifier_heavy_cost": { "type": 1, "display_name": "Blood Sacrifice", "description": "鲜血献祭:伤害+50,但每次施法扣 10 HP。", "element_tags": [], "meta": { "damage_add": 50.0, "heavy_cost": 10, "mana_cost": 0, "shop_cost": 26 } }, "modifier_mana_leech": { "type": 1, "display_name": "Mana Leech", "description": "魔力虹吸:击杀回复 2 魔力(放入卡组即生效)。", "element_tags": [], "meta": { "mana_leech": 2, "mana_cost": 0, "shop_cost": 22 } }, "trigger_on_hit": { "type": 2, "display_name": "Trigger: On Hit","description": "命中时在命中点执行后续法术(子母弹)。", "element_tags": [], "meta": { "base_damage": 3.0, "speed": 250.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 10, "shop_cost": 30 } },