refactor(spell-editor): 并入 game_designer tab,移除独立 spell_editor 插件

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-21 16:07:26 +08:00
co-authored by Claude Opus 4.8
parent d7e051ffde
commit 3e189206d5
7 changed files with 2 additions and 241 deletions
+1 -1
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@@ -9,7 +9,7 @@ func _init() -> void:
add_child(tabs)
# 法术(复用现有法术编辑器停靠脚本)
_add_tab(tabs, "✨ 法术", preload("res://addons/spell_editor/spell_dock.gd").new())
_add_tab(tabs, "✨ 法术", preload("res://addons/game_designer/spell_tab.gd").new())
_add_tab(tabs, "👾 敌人", preload("res://addons/game_designer/enemy_tab.gd").new())
_add_tab(tabs, "🌊 波次", preload("res://addons/game_designer/wave_tab.gd").new())
_add_tab(tabs, "🪄 Core", preload("res://addons/game_designer/core_tab.gd").new())
-6
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@@ -1,6 +0,0 @@
[plugin]
name="Spell Editor (法术编辑器)"
description="可视化法术编辑器:策划/开发无需改代码即可新增、编辑、删除法术,保存为 res://data/spells.json,游戏运行时自动加载。"
author="Base Games"
version="1.0.0"
script="spell_editor.gd"
-214
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@@ -1,214 +0,0 @@
## 法术编辑器停靠面板(@tool)— 策划/开发可视化新增·编辑·删除法术
## 数据持久化到 res://data/spells.json,游戏运行时由 SpellRegistry 加载
@tool
extends VBoxContainer
const DATA_PATH: String = "res://data/spells.json"
const TYPE_NAMES: Array = ["ACTION", "MODIFIER", "TRIGGER", "LOGIC"]
## meta 模板(按类型“插入模板”用)
const META_TEMPLATES: Dictionary = {
0: '{ "base_damage": 5.0, "speed": 350.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 5, "shop_cost": 20 }',
1: '{ "damage_add": 10.0, "mana_cost": 10, "shop_cost": 20 }',
2: '{ "base_damage": 3.0, "speed": 250.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 10, "shop_cost": 30 }',
3: '{ "logic_op": "every_n_shots", "n": 3, "reg": 0, "mana_cost": 0, "shop_cost": 24 }',
}
var _spells: Dictionary = {} # { id: {type, display_name, description, element_tags, meta} }
var _cur_id: String = ""
# UI 引用
var _list: ItemList
var _id_edit: LineEdit
var _type_opt: OptionButton
var _name_edit: LineEdit
var _desc_edit: LineEdit
var _tags_edit: LineEdit
var _meta_edit: TextEdit
var _status: Label
func _ready() -> void:
_build_ui()
_load_data()
_refresh_list()
func _build_ui() -> void:
custom_minimum_size = Vector2(300, 400)
add_theme_constant_override("separation", 4)
var title := Label.new()
title.text = "✨ 法术编辑器"
title.add_theme_font_size_override("font_size", 16)
add_child(title)
# 法术列表
_list = ItemList.new()
_list.custom_minimum_size = Vector2(0, 120)
_list.size_flags_vertical = Control.SIZE_EXPAND_FILL
_list.item_selected.connect(_on_select)
add_child(_list)
var row := HBoxContainer.new()
add_child(row)
row.add_child(_btn(" 新增", _on_new))
row.add_child(_btn("⧉ 复制", _on_dup))
row.add_child(_btn("🗑 删除", _on_delete))
add_child(HSeparator.new())
# 表单
_id_edit = _field("ID(唯一)")
_type_opt = OptionButton.new()
for n in TYPE_NAMES:
_type_opt.add_item(n)
_labeled("类型", _type_opt)
_name_edit = _field("显示名(tr 键或文本)")
_desc_edit = _field("描述(tr 键或文本)")
_tags_edit = _field("元素标签(逗号分隔,如 tag:water)")
var meta_lbl := Label.new()
meta_lbl.text = "metaJSON,因类型而异)"
add_child(meta_lbl)
_meta_edit = TextEdit.new()
_meta_edit.custom_minimum_size = Vector2(0, 90)
_meta_edit.placeholder_text = '{ "base_damage": 5.0, ... }'
add_child(_meta_edit)
add_child(_btn("插入该类型 meta 模板", _on_template))
add_child(HSeparator.new())
var save_row := HBoxContainer.new()
add_child(save_row)
save_row.add_child(_btn("✓ 应用到列表", _on_apply))
save_row.add_child(_btn("💾 保存文件", _on_save_file))
save_row.add_child(_btn("↻ 重载", func(): _load_data(); _refresh_list(); _set_status("已重载")))
_status = Label.new()
_status.add_theme_font_size_override("font_size", 11)
_status.modulate = Color(0.6, 0.9, 0.6)
add_child(_status)
func _btn(text: String, cb: Callable) -> Button:
var b := Button.new()
b.text = text
b.pressed.connect(cb)
return b
func _field(placeholder: String) -> LineEdit:
var le := LineEdit.new()
le.placeholder_text = placeholder
add_child(le)
return le
func _labeled(label: String, ctrl: Control) -> void:
var l := Label.new()
l.text = label
add_child(l)
add_child(ctrl)
# ── 数据 ────────────────────────────────────────────────────
func _load_data() -> void:
_spells = {}
if FileAccess.file_exists(DATA_PATH):
var parsed = JSON.parse_string(FileAccess.get_file_as_string(DATA_PATH))
if parsed is Dictionary:
_spells = parsed
func _refresh_list() -> void:
_list.clear()
var ids: Array = _spells.keys()
ids.sort()
for sid in ids:
var t: int = int(_spells[sid].get("type", 0))
_list.add_item("[%s] %s" % [TYPE_NAMES[clampi(t, 0, 3)], sid])
_list.set_item_metadata(_list.item_count - 1, sid)
func _on_select(idx: int) -> void:
_cur_id = String(_list.get_item_metadata(idx))
var d: Dictionary = _spells.get(_cur_id, {})
_id_edit.text = _cur_id
_type_opt.selected = clampi(int(d.get("type", 0)), 0, 3)
_name_edit.text = String(d.get("display_name", ""))
_desc_edit.text = String(d.get("description", ""))
_tags_edit.text = ",".join(d.get("element_tags", []))
_meta_edit.text = JSON.stringify(d.get("meta", {}), " ")
func _on_apply() -> void:
var sid: String = _id_edit.text.strip_edges()
if sid == "":
_set_status("✗ ID 不能为空", true); return
var meta = JSON.parse_string(_meta_edit.text)
if not (meta is Dictionary):
_set_status("✗ meta 不是合法 JSON 对象", true); return
var tags: Array = []
for t in _tags_edit.text.split(",", false):
var s: String = t.strip_edges()
if s != "":
tags.append(s)
# 改了 ID:移除旧键
if _cur_id != "" and _cur_id != sid and _spells.has(_cur_id):
_spells.erase(_cur_id)
_spells[sid] = {
"type": _type_opt.selected,
"display_name": _name_edit.text,
"description": _desc_edit.text,
"element_tags": tags,
"meta": meta,
}
_cur_id = sid
_refresh_list()
_set_status("✓ 已应用『%s』到列表(记得保存文件)" % sid)
func _on_save_file() -> void:
DirAccess.make_dir_recursive_absolute("res://data")
var f := FileAccess.open(DATA_PATH, FileAccess.WRITE)
if f:
f.store_string(JSON.stringify(_spells, " "))
f.close()
_set_status("💾 已保存 %d 条法术 → %s" % [_spells.size(), DATA_PATH])
else:
_set_status("✗ 写入失败", true)
func _on_new() -> void:
var base := "new_spell"
var sid := base
var i := 1
while _spells.has(sid):
sid = "%s_%d" % [base, i]; i += 1
_spells[sid] = {"type": 0, "display_name": sid, "description": "",
"element_tags": [], "meta": JSON.parse_string(META_TEMPLATES[0])}
_refresh_list()
_select_id(sid)
func _on_dup() -> void:
if _cur_id == "" or not _spells.has(_cur_id):
return
var sid := _cur_id + "_copy"
var i := 1
while _spells.has(sid):
sid = "%s_copy%d" % [_cur_id, i]; i += 1
_spells[sid] = _spells[_cur_id].duplicate(true)
_refresh_list()
_select_id(sid)
func _on_delete() -> void:
if _cur_id != "" and _spells.has(_cur_id):
_spells.erase(_cur_id)
_cur_id = ""
_refresh_list()
_set_status("已删除(记得保存文件)")
func _on_template() -> void:
_meta_edit.text = String(META_TEMPLATES.get(_type_opt.selected, "{}"))
func _select_id(sid: String) -> void:
for i in _list.item_count:
if String(_list.get_item_metadata(i)) == sid:
_list.select(i)
_on_select(i)
return
func _set_status(msg: String, is_err: bool = false) -> void:
if _status:
_status.text = msg
_status.modulate = Color(1.0, 0.5, 0.5) if is_err else Color(0.6, 0.9, 0.6)
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uid://dkk2bspn83h8s
-17
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## 法术编辑器插件入口(EditorPlugin
## 在编辑器左下停靠区添加「法术编辑器」面板。
@tool
extends EditorPlugin
var _dock: Control = null
func _enter_tree() -> void:
_dock = preload("res://addons/spell_editor/spell_dock.gd").new()
_dock.name = "法术编辑器"
add_control_to_dock(EditorPlugin.DOCK_SLOT_LEFT_BR, _dock)
func _exit_tree() -> void:
if _dock:
remove_control_from_docks(_dock)
_dock.free()
_dock = null
-1
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uid://qmds48f8kkm0