diff --git a/scripts/autoloads/bullet_manager.gd b/scripts/autoloads/bullet_manager.gd index bceaea3..c0fcd1e 100644 --- a/scripts/autoloads/bullet_manager.gd +++ b/scripts/autoloads/bullet_manager.gd @@ -82,8 +82,13 @@ func _check_collision(bullet_idx: int, base: int) -> bool: hit_pos = Vector2(bx, by) VFXManager.play("hit_spark", hit_pos) EventBus.emit(EventID.BULLET_HIT, {"bullet_id": bullet_idx, "target_id": entity_id, "hit_pos": hit_pos}) + # 无冷数据的普通子弹:无状态/荷载/穿透,直接回收 + # (避免 .get(bullet_idx, {}) 每次命中都分配一个空字典默认值) + if not _bullet_contexts.has(bullet_idx): + _swap_and_pop(bullet_idx) + return true # S4: 命中施加状态 / 连击标记 - var cold: Dictionary = _bullet_contexts.get(bullet_idx, {}) + var cold: Dictionary = _bullet_contexts[bullet_idx] var status_id: int = int(cold.get("apply_status_id", -1)) if status_id > 0: StatusManager.apply(entity_id, status_id, 1, -1.0, b_own) diff --git a/scripts/autoloads/spatial_grid.gd b/scripts/autoloads/spatial_grid.gd index 7a9c0f7..fe2230a 100644 --- a/scripts/autoloads/spatial_grid.gd +++ b/scripts/autoloads/spatial_grid.gd @@ -14,6 +14,12 @@ var _cs_node: Node = null # SpatialGridCs C# 子节点(就绪后挂载) var _grid: Array = [] # Array[Array[int]] var _entity_cell: Dictionary = {} # { entity_id → cell_idx } +## query_circle 复用结果缓冲(避免每次调用新建 PackedInt32Array) +## 由 clear()+append 就地填充后返回;调用方按值(CoW)读取。 +## 若调用方在遍历返回值时触发嵌套 query_circle(如命中→SpellEvaluator 区域查询), +## 下一次 clear() 因引用计数>1 触发写时复制,旧结果不被破坏,语义与新建数组等价。 +var _query_result: PackedInt32Array = PackedInt32Array() + func _ready() -> void: _grid.resize(GRID_COLS * GRID_ROWS) for i in _grid.size(): @@ -39,7 +45,7 @@ func insert(entity_id: int, pos: Vector2) -> void: func query_circle(center: Vector2, radius: float) -> PackedInt32Array: if _cs_node and _cs_node.has_method("QueryCircle"): return _cs_node.call("QueryCircle", center, radius) - var result := PackedInt32Array() + _query_result.clear() var min_cx: int = clamp(int((center.x - radius + GRID_OFFSET) / CELL_SIZE), 0, GRID_COLS - 1) var max_cx: int = clamp(int((center.x + radius + GRID_OFFSET) / CELL_SIZE), 0, GRID_COLS - 1) var min_cy: int = clamp(int((center.y - radius + GRID_OFFSET) / CELL_SIZE), 0, GRID_ROWS - 1) @@ -47,8 +53,8 @@ func query_circle(center: Vector2, radius: float) -> PackedInt32Array: for cy in range(min_cy, max_cy + 1): for cx in range(min_cx, max_cx + 1): for eid in _grid[cx + cy * GRID_COLS]: - result.append(eid) - return result + _query_result.append(eid) + return _query_result ## 每帧由 EnemyManager._physics_process 驱动(dirty-list 方案) func rebuild() -> void: