chore(gdextension): 停止跟踪编辑器 ~ 临时交换 DLL 与 .obj.import 边车
aa69c0e 误将构建生成物纳入版本控制,其中编辑器 ~ 前缀临时交换 DLL 会被运行中的
Godot 锁定,导致切分支/合并时反复冲突(本次合并即因它中断)。改为:
- .gitignore 新增 gdextension/**/~* 与 gdextension/**/*.obj.import 规则;
- git rm --cached 三个生成物(保留本地文件):
bin/~libspellforge_native...dll、src/*.obj.import ×2。
保留已构建的 debug .dll(bin/libspellforge_native...dll)——按原 .gitignore 注释
「开箱即用」的既定意图,其内容稳定、不引发反复冲突。
Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
Binary file not shown.
@@ -1,22 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="wavefront_obj"
|
||||
importer_version=1
|
||||
type="Mesh"
|
||||
uid="uid://dqbiv01jv5rbs"
|
||||
valid=false
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://gdextension/src/register_types.windows.template_debug.x86_64.obj"
|
||||
|
||||
[params]
|
||||
|
||||
generate_tangents=true
|
||||
generate_lods=true
|
||||
generate_shadow_mesh=true
|
||||
generate_lightmap_uv2=false
|
||||
generate_lightmap_uv2_texel_size=0.2
|
||||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
force_disable_mesh_compression=false
|
||||
@@ -1,22 +0,0 @@
|
||||
[remap]
|
||||
|
||||
importer="wavefront_obj"
|
||||
importer_version=1
|
||||
type="Mesh"
|
||||
uid="uid://b7neddrskbnsm"
|
||||
valid=false
|
||||
|
||||
[deps]
|
||||
|
||||
source_file="res://gdextension/src/spellforge_native.windows.template_debug.x86_64.obj"
|
||||
|
||||
[params]
|
||||
|
||||
generate_tangents=true
|
||||
generate_lods=true
|
||||
generate_shadow_mesh=true
|
||||
generate_lightmap_uv2=false
|
||||
generate_lightmap_uv2_texel_size=0.2
|
||||
scale_mesh=Vector3(1, 1, 1)
|
||||
offset_mesh=Vector3(0, 0, 0)
|
||||
force_disable_mesh_compression=false
|
||||
Reference in New Issue
Block a user