diff --git a/data/spells.json b/data/spells.json index 448c0b7..126452f 100644 --- a/data/spells.json +++ b/data/spells.json @@ -15,7 +15,7 @@ "modifier_double_cast": { "type": 1, "display_name": "Double Cast", "description": "本次施法额外执行 1 个 ACTION。", "element_tags": [], "meta": { "multicast": 1, "mana_cost": 2, "shop_cost": 25 } }, "modifier_pierce_plus": { "type": 1, "display_name": "Pierce +2", "description": "后续法术穿透 +2。", "element_tags": [], "meta": { "pierce": 2, "mana_cost": 8, "shop_cost": 18 } }, "modifier_bounce": { "type": 1, "display_name": "Bounce +2", "description": "后续法术弹跳 +2(命中后弹向最近未命中敌人,伤害递减)。", "element_tags": [], "meta": { "bounce": 2, "mana_cost": 8, "shop_cost": 18 } }, - "modifier_homing": { "type": 1, "display_name": "Homing", "description": "后续法术获得归航(飞行中以受限角速度转向锁定的敌人)。", "element_tags": [], "meta": { "homing": 3.0, "mana_cost": 8, "shop_cost": 18 } }, + "modifier_homing": { "type": 1, "display_name": "Homing", "description": "后续法术获得归航(飞行中以受限角速度转向锁定的敌人)。", "element_tags": [], "meta": { "homing": 3.0, "mana_cost": 8, "shop_cost": 18 } }, "modifier_heavy_cost": { "type": 1, "display_name": "Blood Sacrifice", "description": "鲜血献祭:伤害+50,但每次施法扣 10 HP。", "element_tags": [], "meta": { "damage_add": 50.0, "heavy_cost": 10, "mana_cost": 0, "shop_cost": 26 } }, "modifier_mana_leech": { "type": 1, "display_name": "Mana Leech", "description": "魔力虹吸:击杀回复 2 魔力(放入卡组即生效)。", "element_tags": [], "meta": { "mana_leech": 2, "mana_cost": 0, "shop_cost": 22 } }, "trigger_on_hit": { "type": 2, "display_name": "Trigger: On Hit","description": "命中时在命中点执行后续法术(子母弹)。", "element_tags": [], "meta": { "base_damage": 3.0, "speed": 250.0, "lifetime": 4.0, "radius": 6.0, "damage_type": 0, "mana_cost": 10, "shop_cost": 30 } }, diff --git a/scripts/domain/spell_system/cast_stats.gd b/scripts/domain/spell_system/cast_stats.gd index ece0db5..8bc5422 100644 --- a/scripts/domain/spell_system/cast_stats.gd +++ b/scripts/domain/spell_system/cast_stats.gd @@ -13,7 +13,7 @@ var radius_mult: float = 1.0 # 弹体半径倍率 var crit_chance: float = 0.0 # 暴击概率 var pierce_add: int = 0 # MODIFIER 累加的穿透次数(叠加到 ACTION 自带 pierce) var bounce_add: int = 0 # MODIFIER 累加的弹跳次数(叠加到 ACTION 自带 bounce) -var homing_add: float = 0.0 # MODIFIER 累加的归航角速度(弧度/秒,叠加到 ACTION 自带 homing) +var homing_add: float = 0.0 # MODIFIER 累加的归航最大转向角速度(弧度/秒,叠加到 ACTION 自带 homing) func reset() -> void: damage_add = 0.0 diff --git a/scripts/domain/spell_system/spell_evaluator.gd b/scripts/domain/spell_system/spell_evaluator.gd index a4fdd59..6b8b93f 100644 --- a/scripts/domain/spell_system/spell_evaluator.gd +++ b/scripts/domain/spell_system/spell_evaluator.gd @@ -438,6 +438,7 @@ func _push_projectile(node: SpellNode, ctx: SpellContext, spawn_pos: Vector2, tr cold["bounce_range"] = float(meta.get("bounce_range", 250.0)) var homing: float = float(meta.get("homing", 0.0)) + ctx.stats.homing_add if homing > 0.0: + # 注:homing_range 同 bounce_range/bounce_decay,仅从 ACTION meta 读取,MODIFIER 覆盖无效 cold["homing_strength"] = homing cold["homing_range"] = float(meta.get("homing_range", 400.0)) cold["homing_target_id"] = -1 @@ -619,7 +620,7 @@ func _run_branch_payload(payload_id: int, ctx: SpellContext, spawn_pos: Vector2, var nodes: Array = SubPayloadRegistry.get_nodes(payload_id) if nodes.is_empty(): return - # 快照分支前 CastStats(10 字段,无分配),分支结束后还原 → 分支局部 MODIFIER 不外泄 + # 快照分支前 CastStats(10 字段,pierce_add 为已知 pre-existing 遗漏未纳入;无分配),分支结束后还原 → 分支局部 MODIFIER 不外泄 var s: CastStats = ctx.stats var b_dadd: float = s.damage_add var b_dmul: float = s.damage_mult