Files
server-deploy/claude-dev-stack/godot-mcp-pro-v1.14.1/server/build/tools/input-map-tools.js

41 lines
2.6 KiB
JavaScript

import { z } from "zod";
import { formatErrorForMcp } from "../utils/errors.js";
export function registerInputMapTools(server, godot) {
server.tool("get_input_actions", "Get all input actions defined in the project's Input Map with their key/button bindings", {
filter: z.string().optional().describe("Filter action names containing this substring"),
include_builtin: z.boolean().optional().describe("Include built-in ui_* actions (default: false)"),
}, async (params) => {
try {
const result = await godot.sendCommand("get_input_actions", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
server.tool("set_input_action", "Create or update an input action with key/mouse/joypad bindings. Saves to project.godot and updates the runtime InputMap.", {
action: z.string().describe("Action name (e.g. 'move_left', 'jump', 'attack')"),
events: z.array(z.object({
type: z.enum(["key", "mouse_button", "joypad_button", "joypad_motion"]).describe("Event type"),
keycode: z.string().optional().describe("Key name for 'key' type (e.g. 'W', 'Space', 'Escape', 'Shift')"),
physical_keycode: z.string().optional().describe("Physical key name for 'key' type"),
ctrl: z.boolean().optional().describe("Ctrl modifier for 'key' type"),
shift: z.boolean().optional().describe("Shift modifier for 'key' type"),
alt: z.boolean().optional().describe("Alt modifier for 'key' type"),
meta: z.boolean().optional().describe("Meta/Cmd modifier for 'key' type"),
button_index: z.number().optional().describe("Button index for mouse/joypad button types"),
axis: z.number().optional().describe("Axis index for joypad_motion type"),
axis_value: z.number().optional().describe("Axis value (-1.0 or 1.0) for joypad_motion type"),
})).describe("Array of input event bindings"),
deadzone: z.number().optional().describe("Deadzone for analog inputs (default: 0.5)"),
}, async (params) => {
try {
const result = await godot.sendCommand("set_input_action", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
}
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