Files
server-deploy/windows-dev-stack/godot-mcp-pro-v1.14.1/server/build/tools/animation-tools.js
Joywayer dd3eb24d0f refactor: 拆分 claude-dev-stack 为 windows-dev-stack 和 wsl-dev-stack
将原 claude-dev-stack 目录拆分为独立的 Windows 和 WSL 部署栈,便于分别维护和使用。

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
2026-05-29 01:11:20 +08:00

85 lines
4.6 KiB
JavaScript

import { z } from "zod";
import { formatErrorForMcp } from "../utils/errors.js";
export function registerAnimationTools(server, godot) {
server.tool("list_animations", "List all animations in an AnimationPlayer node", {
node_path: z.string().describe("Path to the AnimationPlayer node"),
}, async (params) => {
try {
const result = await godot.sendCommand("list_animations", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
server.tool("create_animation", "Create a new animation in an AnimationPlayer", {
node_path: z.string().describe("Path to the AnimationPlayer node"),
name: z.string().describe("Name for the new animation"),
length: z.number().optional().describe("Animation length in seconds (default: 1.0)"),
loop_mode: z.number().optional().describe("Loop mode: 0=none, 1=linear, 2=pingpong (default: 0)"),
}, async (params) => {
try {
const result = await godot.sendCommand("create_animation", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
server.tool("add_animation_track", "Add a track to an animation (value, position, rotation, scale, method, bezier)", {
node_path: z.string().describe("Path to the AnimationPlayer node"),
animation: z.string().describe("Animation name"),
track_path: z.string().describe("Node path and property for the track (e.g. 'Sprite2D:position')"),
track_type: z.string().optional().describe("Track type: value, position_2d, rotation_2d, scale_2d, method, bezier, blend_shape (default: value)"),
update_mode: z.string().optional().describe("Update mode for value tracks: continuous, discrete, capture"),
}, async (params) => {
try {
const result = await godot.sendCommand("add_animation_track", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
server.tool("set_animation_keyframe", "Insert a keyframe into an animation track", {
node_path: z.string().describe("Path to the AnimationPlayer node"),
animation: z.string().describe("Animation name"),
track_index: z.number().describe("Track index"),
time: z.number().describe("Time position in seconds"),
value: z.union([z.string(), z.number(), z.boolean()]).describe("Keyframe value. Strings auto-parsed for Vector2, Color, etc."),
easing: z.number().optional().describe("Easing/transition value. 1.0=linear, <1.0=ease-in, >1.0=ease-out. Use negative for in-out variants. (default: 1.0)"),
}, async (params) => {
try {
const result = await godot.sendCommand("set_animation_keyframe", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
server.tool("get_animation_info", "Get detailed info about an animation including all tracks and keyframes", {
node_path: z.string().describe("Path to the AnimationPlayer node"),
animation: z.string().describe("Animation name"),
}, async (params) => {
try {
const result = await godot.sendCommand("get_animation_info", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
server.tool("remove_animation", "Remove an animation from an AnimationPlayer", {
node_path: z.string().describe("Path to the AnimationPlayer node"),
name: z.string().describe("Name of the animation to remove"),
}, async (params) => {
try {
const result = await godot.sendCommand("remove_animation", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
}
catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
});
}
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