218 lines
6.9 KiB
GDScript
218 lines
6.9 KiB
GDScript
@tool
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extends "res://addons/godot_mcp/commands/base_command.gd"
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func get_commands() -> Dictionary:
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return {
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"tilemap_set_cell": _tilemap_set_cell,
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"tilemap_fill_rect": _tilemap_fill_rect,
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"tilemap_get_cell": _tilemap_get_cell,
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"tilemap_clear": _tilemap_clear,
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"tilemap_get_info": _tilemap_get_info,
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"tilemap_get_used_cells": _tilemap_get_used_cells,
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}
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func _find_tilemap(node_path: String) -> TileMapLayer:
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var node := find_node_by_path(node_path)
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if node is TileMapLayer:
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return node as TileMapLayer
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return null
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func _tilemap_set_cell(params: Dictionary) -> Dictionary:
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var result := require_string(params, "node_path")
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if result[1] != null:
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return result[1]
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var node_path: String = result[0]
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var tilemap := _find_tilemap(node_path)
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if tilemap == null:
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return error_not_found("TileMapLayer at '%s'" % node_path)
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var x: int = int(params.get("x", 0))
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var y: int = int(params.get("y", 0))
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var source_id: int = int(params.get("source_id", 0))
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var atlas_x: int = int(params.get("atlas_x", 0))
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var atlas_y: int = int(params.get("atlas_y", 0))
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var alternative: int = int(params.get("alternative", 0))
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var coords := Vector2i(x, y)
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var old_cells := [_capture_cell(tilemap, coords)]
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var new_cells := [_make_cell(coords, source_id, Vector2i(atlas_x, atlas_y), alternative)]
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var undo_redo := get_undo_redo()
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undo_redo.create_action("MCP: Set TileMap cell")
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_add_do_set_cells(undo_redo, tilemap, new_cells)
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_add_undo_set_cells(undo_redo, tilemap, old_cells)
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undo_redo.commit_action()
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return success({"x": x, "y": y, "source_id": source_id, "atlas_coords": [atlas_x, atlas_y]})
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func _tilemap_fill_rect(params: Dictionary) -> Dictionary:
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var result := require_string(params, "node_path")
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if result[1] != null:
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return result[1]
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var node_path: String = result[0]
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var tilemap := _find_tilemap(node_path)
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if tilemap == null:
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return error_not_found("TileMapLayer at '%s'" % node_path)
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var x1: int = int(params.get("x1", 0))
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var y1: int = int(params.get("y1", 0))
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var x2: int = int(params.get("x2", 0))
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var y2: int = int(params.get("y2", 0))
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var source_id: int = int(params.get("source_id", 0))
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var atlas_x: int = int(params.get("atlas_x", 0))
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var atlas_y: int = int(params.get("atlas_y", 0))
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var alternative: int = int(params.get("alternative", 0))
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var count := 0
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var old_cells: Array = []
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var new_cells: Array = []
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for cx in range(mini(x1, x2), maxi(x1, x2) + 1):
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for cy in range(mini(y1, y2), maxi(y1, y2) + 1):
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var coords := Vector2i(cx, cy)
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old_cells.append(_capture_cell(tilemap, coords))
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new_cells.append(_make_cell(coords, source_id, Vector2i(atlas_x, atlas_y), alternative))
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count += 1
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var undo_redo := get_undo_redo()
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undo_redo.create_action("MCP: Fill TileMap rect")
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_add_do_set_cells(undo_redo, tilemap, new_cells)
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_add_undo_set_cells(undo_redo, tilemap, old_cells)
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undo_redo.commit_action()
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return success({"filled": count, "rect": [x1, y1, x2, y2]})
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func _tilemap_get_cell(params: Dictionary) -> Dictionary:
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var result := require_string(params, "node_path")
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if result[1] != null:
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return result[1]
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var node_path: String = result[0]
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var tilemap := _find_tilemap(node_path)
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if tilemap == null:
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return error_not_found("TileMapLayer at '%s'" % node_path)
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var x: int = int(params.get("x", 0))
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var y: int = int(params.get("y", 0))
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var coords := Vector2i(x, y)
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var source_id := tilemap.get_cell_source_id(coords)
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var atlas_coords := tilemap.get_cell_atlas_coords(coords)
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var alternative := tilemap.get_cell_alternative_tile(coords)
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return success({
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"x": x, "y": y,
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"source_id": source_id,
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"atlas_coords": [atlas_coords.x, atlas_coords.y],
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"alternative": alternative,
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"empty": source_id == -1,
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})
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func _tilemap_clear(params: Dictionary) -> Dictionary:
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var result := require_string(params, "node_path")
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if result[1] != null:
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return result[1]
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var node_path: String = result[0]
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var tilemap := _find_tilemap(node_path)
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if tilemap == null:
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return error_not_found("TileMapLayer at '%s'" % node_path)
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var old_cells: Array = []
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for coords: Vector2i in tilemap.get_used_cells():
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old_cells.append(_capture_cell(tilemap, coords))
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var undo_redo := get_undo_redo()
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undo_redo.create_action("MCP: Clear TileMap")
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undo_redo.add_do_method(tilemap, "clear")
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_add_undo_set_cells(undo_redo, tilemap, old_cells)
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undo_redo.commit_action()
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return success({"cleared": true})
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func _make_cell(coords: Vector2i, source_id: int, atlas_coords: Vector2i, alternative: int) -> Dictionary:
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return {
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"coords": coords,
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"source_id": source_id,
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"atlas_coords": atlas_coords,
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"alternative": alternative,
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}
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func _capture_cell(tilemap: TileMapLayer, coords: Vector2i) -> Dictionary:
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return _make_cell(
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coords,
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tilemap.get_cell_source_id(coords),
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tilemap.get_cell_atlas_coords(coords),
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tilemap.get_cell_alternative_tile(coords)
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)
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func _add_do_set_cells(undo_redo: EditorUndoRedoManager, tilemap: TileMapLayer, cells: Array) -> void:
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for cell: Dictionary in cells:
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undo_redo.add_do_method(tilemap, "set_cell", cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"])
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func _add_undo_set_cells(undo_redo: EditorUndoRedoManager, tilemap: TileMapLayer, cells: Array) -> void:
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for cell: Dictionary in cells:
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undo_redo.add_undo_method(tilemap, "set_cell", cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"])
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func _tilemap_get_info(params: Dictionary) -> Dictionary:
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var result := require_string(params, "node_path")
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if result[1] != null:
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return result[1]
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var node_path: String = result[0]
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var tilemap := _find_tilemap(node_path)
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if tilemap == null:
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return error_not_found("TileMapLayer at '%s'" % node_path)
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var tile_set := tilemap.tile_set
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var sources: Array = []
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if tile_set:
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for i in tile_set.get_source_count():
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var source_id := tile_set.get_source_id(i)
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var source := tile_set.get_source(source_id)
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var info := {"id": source_id, "type": source.get_class()}
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if source is TileSetAtlasSource:
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var atlas: TileSetAtlasSource = source
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info["texture"] = atlas.texture.resource_path if atlas.texture else ""
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info["tile_count"] = atlas.get_tiles_count()
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sources.append(info)
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return success({
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"node_path": node_path,
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"used_cells": tilemap.get_used_cells().size(),
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"tile_set_sources": sources,
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"tile_size": [tile_set.tile_size.x, tile_set.tile_size.y] if tile_set else [0, 0],
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})
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func _tilemap_get_used_cells(params: Dictionary) -> Dictionary:
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var result := require_string(params, "node_path")
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if result[1] != null:
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return result[1]
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var node_path: String = result[0]
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var tilemap := _find_tilemap(node_path)
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if tilemap == null:
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return error_not_found("TileMapLayer at '%s'" % node_path)
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var max_count: int = optional_int(params, "max_count", 500)
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var cells: Array = []
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var used := tilemap.get_used_cells()
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for i in mini(used.size(), max_count):
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var pos: Vector2i = used[i]
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cells.append({"x": pos.x, "y": pos.y, "source_id": tilemap.get_cell_source_id(pos)})
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return success({"cells": cells, "total": used.size(), "returned": cells.size()})
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