import { readFileSync } from "node:fs"; import { fileURLToPath } from "node:url"; import { dirname, resolve } from "node:path"; const FALLBACK_INSTRUCTIONS = `# Godot MCP Pro You have access to the Godot MCP Pro toolset for building and testing Godot games through the editor. ## Critical rules - Tools are split into **editor** (always available) and **runtime** (require \`play_scene\` first). - Never edit \`project.godot\` directly — use \`set_project_setting\`. - For input simulation, use short \`simulate_key\` durations (0.3–0.5s), not integer seconds. - \`execute_editor_script\` / \`execute_game_script\` must be valid GDScript; use \`_mcp_print(value)\` to return output. ## Getting oriented - \`get_project_info\` — project overview - \`get_scene_tree\` — current scene structure - For a full usage guide, see \`instructions/CLAUDE.md\` in the installed package. `; /** * Loads CLAUDE.md from the shipped `instructions/` directory so Claude has * the essential usage guide from message #1 of every session. Falls back to * a terse built-in string if the file can't be located (e.g. custom layouts). */ export function loadInstructions() { const here = dirname(fileURLToPath(import.meta.url)); const candidates = [ resolve(here, "../../instructions/CLAUDE.md"), resolve(here, "../../../instructions/CLAUDE.md"), resolve(here, "../../../../instructions/CLAUDE.md"), ]; for (const path of candidates) { try { const content = readFileSync(path, "utf8"); if (content.trim().length > 0) return content; } catch { // try next } } return FALLBACK_INSTRUCTIONS; } //# sourceMappingURL=load-instructions.js.map