export declare class GodotConnection { private wss; private client; private port; private fixedPort; private basePort; private maxPort; private pendingRequests; private heartbeatTimer; private lastPongAt; constructor(port?: number, fixedPort?: boolean, options?: { basePort?: number; maxPort?: number; }); /** Start WebSocket server, retrying on the next port if the first bind races. */ connect(): Promise; /** Try to bind a single WebSocketServer. Resolves once 'listening' fires, rejects on bind error. */ private bindWebSocketServer; private attachConnectionHandler; disconnect(): void; isConnected(): boolean; getPort(): number; sendCommand(method: string, params?: Record): Promise; private handleMessage; private rejectAllPending; private startHeartbeat; private stopHeartbeat; } //# sourceMappingURL=godot-connection.d.ts.map