@tool extends "res://addons/godot_mcp/commands/base_command.gd" func get_commands() -> Dictionary: return { "tilemap_set_cell": _tilemap_set_cell, "tilemap_fill_rect": _tilemap_fill_rect, "tilemap_get_cell": _tilemap_get_cell, "tilemap_clear": _tilemap_clear, "tilemap_get_info": _tilemap_get_info, "tilemap_get_used_cells": _tilemap_get_used_cells, } func _find_tilemap(node_path: String) -> TileMapLayer: var node := find_node_by_path(node_path) if node is TileMapLayer: return node as TileMapLayer return null func _tilemap_set_cell(params: Dictionary) -> Dictionary: var result := require_string(params, "node_path") if result[1] != null: return result[1] var node_path: String = result[0] var tilemap := _find_tilemap(node_path) if tilemap == null: return error_not_found("TileMapLayer at '%s'" % node_path) var x: int = int(params.get("x", 0)) var y: int = int(params.get("y", 0)) var source_id: int = int(params.get("source_id", 0)) var atlas_x: int = int(params.get("atlas_x", 0)) var atlas_y: int = int(params.get("atlas_y", 0)) var alternative: int = int(params.get("alternative", 0)) var coords := Vector2i(x, y) var old_cells := [_capture_cell(tilemap, coords)] var new_cells := [_make_cell(coords, source_id, Vector2i(atlas_x, atlas_y), alternative)] var undo_redo := get_undo_redo() undo_redo.create_action("MCP: Set TileMap cell") _add_do_set_cells(undo_redo, tilemap, new_cells) _add_undo_set_cells(undo_redo, tilemap, old_cells) undo_redo.commit_action() return success({"x": x, "y": y, "source_id": source_id, "atlas_coords": [atlas_x, atlas_y]}) func _tilemap_fill_rect(params: Dictionary) -> Dictionary: var result := require_string(params, "node_path") if result[1] != null: return result[1] var node_path: String = result[0] var tilemap := _find_tilemap(node_path) if tilemap == null: return error_not_found("TileMapLayer at '%s'" % node_path) var x1: int = int(params.get("x1", 0)) var y1: int = int(params.get("y1", 0)) var x2: int = int(params.get("x2", 0)) var y2: int = int(params.get("y2", 0)) var source_id: int = int(params.get("source_id", 0)) var atlas_x: int = int(params.get("atlas_x", 0)) var atlas_y: int = int(params.get("atlas_y", 0)) var alternative: int = int(params.get("alternative", 0)) var count := 0 var old_cells: Array = [] var new_cells: Array = [] for cx in range(mini(x1, x2), maxi(x1, x2) + 1): for cy in range(mini(y1, y2), maxi(y1, y2) + 1): var coords := Vector2i(cx, cy) old_cells.append(_capture_cell(tilemap, coords)) new_cells.append(_make_cell(coords, source_id, Vector2i(atlas_x, atlas_y), alternative)) count += 1 var undo_redo := get_undo_redo() undo_redo.create_action("MCP: Fill TileMap rect") _add_do_set_cells(undo_redo, tilemap, new_cells) _add_undo_set_cells(undo_redo, tilemap, old_cells) undo_redo.commit_action() return success({"filled": count, "rect": [x1, y1, x2, y2]}) func _tilemap_get_cell(params: Dictionary) -> Dictionary: var result := require_string(params, "node_path") if result[1] != null: return result[1] var node_path: String = result[0] var tilemap := _find_tilemap(node_path) if tilemap == null: return error_not_found("TileMapLayer at '%s'" % node_path) var x: int = int(params.get("x", 0)) var y: int = int(params.get("y", 0)) var coords := Vector2i(x, y) var source_id := tilemap.get_cell_source_id(coords) var atlas_coords := tilemap.get_cell_atlas_coords(coords) var alternative := tilemap.get_cell_alternative_tile(coords) return success({ "x": x, "y": y, "source_id": source_id, "atlas_coords": [atlas_coords.x, atlas_coords.y], "alternative": alternative, "empty": source_id == -1, }) func _tilemap_clear(params: Dictionary) -> Dictionary: var result := require_string(params, "node_path") if result[1] != null: return result[1] var node_path: String = result[0] var tilemap := _find_tilemap(node_path) if tilemap == null: return error_not_found("TileMapLayer at '%s'" % node_path) var old_cells: Array = [] for coords: Vector2i in tilemap.get_used_cells(): old_cells.append(_capture_cell(tilemap, coords)) var undo_redo := get_undo_redo() undo_redo.create_action("MCP: Clear TileMap") undo_redo.add_do_method(tilemap, "clear") _add_undo_set_cells(undo_redo, tilemap, old_cells) undo_redo.commit_action() return success({"cleared": true}) func _make_cell(coords: Vector2i, source_id: int, atlas_coords: Vector2i, alternative: int) -> Dictionary: return { "coords": coords, "source_id": source_id, "atlas_coords": atlas_coords, "alternative": alternative, } func _capture_cell(tilemap: TileMapLayer, coords: Vector2i) -> Dictionary: return _make_cell( coords, tilemap.get_cell_source_id(coords), tilemap.get_cell_atlas_coords(coords), tilemap.get_cell_alternative_tile(coords) ) func _add_do_set_cells(undo_redo: EditorUndoRedoManager, tilemap: TileMapLayer, cells: Array) -> void: for cell: Dictionary in cells: undo_redo.add_do_method(tilemap, "set_cell", cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"]) func _add_undo_set_cells(undo_redo: EditorUndoRedoManager, tilemap: TileMapLayer, cells: Array) -> void: for cell: Dictionary in cells: undo_redo.add_undo_method(tilemap, "set_cell", cell["coords"], cell["source_id"], cell["atlas_coords"], cell["alternative"]) func _tilemap_get_info(params: Dictionary) -> Dictionary: var result := require_string(params, "node_path") if result[1] != null: return result[1] var node_path: String = result[0] var tilemap := _find_tilemap(node_path) if tilemap == null: return error_not_found("TileMapLayer at '%s'" % node_path) var tile_set := tilemap.tile_set var sources: Array = [] if tile_set: for i in tile_set.get_source_count(): var source_id := tile_set.get_source_id(i) var source := tile_set.get_source(source_id) var info := {"id": source_id, "type": source.get_class()} if source is TileSetAtlasSource: var atlas: TileSetAtlasSource = source info["texture"] = atlas.texture.resource_path if atlas.texture else "" info["tile_count"] = atlas.get_tiles_count() sources.append(info) return success({ "node_path": node_path, "used_cells": tilemap.get_used_cells().size(), "tile_set_sources": sources, "tile_size": [tile_set.tile_size.x, tile_set.tile_size.y] if tile_set else [0, 0], }) func _tilemap_get_used_cells(params: Dictionary) -> Dictionary: var result := require_string(params, "node_path") if result[1] != null: return result[1] var node_path: String = result[0] var tilemap := _find_tilemap(node_path) if tilemap == null: return error_not_found("TileMapLayer at '%s'" % node_path) var max_count: int = optional_int(params, "max_count", 500) var cells: Array = [] var used := tilemap.get_used_cells() for i in mini(used.size(), max_count): var pos: Vector2i = used[i] cells.append({"x": pos.x, "y": pos.y, "source_id": tilemap.get_cell_source_id(pos)}) return success({"cells": cells, "total": used.size(), "returned": cells.size()})