## Autoload injected by Godot MCP Pro plugin at runtime. ## Monitors for screenshot requests from the editor and captures the game viewport. extends Node const REQUEST_PATH := "user://mcp_screenshot_request" const SCREENSHOT_PATH := "user://mcp_screenshot.png" func _ready() -> void: process_mode = Node.PROCESS_MODE_ALWAYS func _process(_delta: float) -> void: if FileAccess.file_exists(REQUEST_PATH): _take_screenshot() func _take_screenshot() -> void: # Delete request file immediately to avoid re-triggering DirAccess.remove_absolute(REQUEST_PATH) # Wait one frame so the viewport has a fully rendered image # process_always=true (default) so the timer ticks even when tree is paused await get_tree().create_timer(0.05).timeout var viewport := get_viewport() if viewport == null: return var image := viewport.get_texture().get_image() if image == null: return image.save_png(SCREENSHOT_PATH)