refactor: 拆分 claude-dev-stack 为 windows-dev-stack 和 wsl-dev-stack

将原 claude-dev-stack 目录拆分为独立的 Windows 和 WSL 部署栈,便于分别维护和使用。

Co-authored-by: Copilot <223556219+Copilot@users.noreply.github.com>
This commit is contained in:
2026-05-29 01:11:20 +08:00
parent e8693dad2a
commit dd3eb24d0f
488 changed files with 33927 additions and 0 deletions

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import { McpServer } from "@modelcontextprotocol/sdk/server/mcp.js";
import { z } from "zod";
import { GodotConnection } from "../godot-connection.js";
import { formatErrorForMcp } from "../utils/errors.js";
export function registerAndroidTools(
server: McpServer,
godot: GodotConnection
): void {
server.tool(
"list_android_devices",
"List Android devices visible to adb (parses 'adb devices -l'). Uses the path configured in Editor Settings > Export > Android > Adb, falls back to 'adb' on PATH.",
{},
async () => {
try {
const result = await godot.sendCommand("list_android_devices");
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
} catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
}
);
server.tool(
"get_android_preset_info",
"Read metadata (package name, export path, runnable flag) from an Android export preset in export_presets.cfg. If no preset is specified, returns the first Android preset.",
{
preset_name: z.string().optional().describe("Preset name as shown in Project > Export"),
preset_index: z.number().optional().describe("Preset index (alternative to name)"),
},
async (params) => {
try {
const result = await godot.sendCommand("get_android_preset_info", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
} catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
}
);
server.tool(
"deploy_to_android",
"Export APK via Godot CLI, install it on a connected Android device via adb, and optionally launch the main activity. Equivalent to Godot's Remote Deploy button. Requires a configured Android export preset and adb on PATH (or set in Editor Settings). This call is synchronous and may take tens of seconds to complete.",
{
preset_name: z.string().optional().describe("Android export preset name (defaults to first Android preset)"),
preset_index: z.number().optional().describe("Preset index (alternative to name)"),
device_serial: z.string().optional().describe("adb device serial (omit to use default device)"),
debug: z.boolean().optional().describe("Debug export (default: true)"),
launch: z.boolean().optional().describe("Launch the app after install (default: true)"),
skip_export: z.boolean().optional().describe("Skip the export step and install the existing APK at the preset's export_path (default: false)"),
},
async (params) => {
try {
const result = await godot.sendCommand("deploy_to_android", params);
return { content: [{ type: "text", text: JSON.stringify(result, null, 2) }] };
} catch (e) {
return { content: [{ type: "text", text: formatErrorForMcp(e) }], isError: true };
}
}
);
}