Files
youlegames/codes/games/client/Projects/Game_Surface_3/js/gamemain.js
2026-02-04 23:47:45 +08:00

307 lines
4.7 KiB
JavaScript

var gameabc_face = gameabc_face||{};
{
gameabc_face.tag=12; //定义你的游戏全局内存
gameabc_face.tag1=123;//定义你的游戏全局内存
gameabc_face.tag2=123;//定义你的游戏全局内存
gameabc_face.tag3=123;//定义你的游戏全局内存
gameabc_face.dfwgao=1;
}
gameabc_face.gamestart=function(gameid)
{
//游戏初始化代码
Logic.AppStart();
};
gameabc_face.ani_doend=function(id,sx,count,allend)
{
//logmessage(id+"/"+sx+"/"+count+"/"+allend);
//play_ani(0,2,18,50,200,0,1000,0,0,0,0,6000,1);//主动关闭
GameUI.utlani_doend(id,sx,count,allend);
gameCombat.utlani_doend(id,sx,count,allend);
};
gameabc_face.box_doend=function(id,sx,timelen)
{
//play_box 结束事件
//showmessage("box_doend:"+id+"/"+sx+"/"+timelen);
//logmessage("box_doend:"+id+"/"+sx+"/"+timelen);
};
gameabc_face.onloadurl=function(recid,rectype,url,error,count,len)
{
GameUI.onloadurl(recid,rectype,url,error,count,len);
};
gameabc_face.chongzhi=function(userid,zt,data)
{
//游戏接口代码
};
gameabc_face.onresize=function(pmw/*屏幕宽*/,pmh/*屏幕宽*/,sjweww/*设计宽*/,sjnewh/*设计宽*/,nweww/*显示宽*/,newh/*显示高*/)
{
//屏幕变化
// 在此调整 列表控件的宽高和区域 不是整体缩放
//logmessage("onresize:"+pmw+"/"+pmh+"/"+sjweww+"/"+sjnewh+"/"+nweww+"/"+newh);
};
gameabc_face.gamebegindraw=function(gameid, spid, times, timelong)
{
//更新开始代码
GameUI.utlgamebegindraw(gameid, spid, times, timelong);
};
gameabc_face.gameenddraw=function(gameid, spid, times, timelong)
{
//更新完成代码
GameUI.gameenddraw(gameid, spid, times, timelong);
};
gameabc_face.mousedown=function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6)
{
//点击代码
GameUI.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
Game_Modify.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
gameCombat.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
};
gameabc_face.mousedown_nomove=function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5)
{
//点击代没移动代码
GameUI.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
Game_Modify.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
};
gameabc_face.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2)
{
//点击弹起代码
//可以通过spid_down和spid_up 的比较 来判断是 点击还是 移动
GameUI.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
Game_Modify.mouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
gameCombat.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
};
gameabc_face.mousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1)
{
//点击后移动代码
GameUI.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
Game_Modify.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
gameCombat.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
};
gameabc_face.gamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7)
{
//每个精灵更新绘画代码
GameUI.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
Game_Modify.gamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
gameCombat.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
};
gameabc_face.gamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7)
{
//每个精灵更新前绘画代码
GameUI.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
Game_Modify.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
gameCombat.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
};
gameabc_face.ontimer= function(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes){
GameUI.utlontimer(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes);
};
gameabc_face.tcpconnected=function(tcpid)
{
};
gameabc_face.tcpmessage=function(tcpid,data)
{
;
};
gameabc_face.tcpdisconnected=function(tcpid)
{
};
gameabc_face.tcperror=function(tcpid,data)
{
};
gameabc_face.httpmessage=function(myid,url,data)
{
};