318 lines
12 KiB
JavaScript
318 lines
12 KiB
JavaScript
const axios = require('axios');
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const fs = require('fs');
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const path = require('path');
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const config = require('../config/index');
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class RemoteConfig {
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constructor() {
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this.data = null;
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// 使用 Gitee/GitHub Raw URL
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if (config.remoteConfig.configUrl && config.remoteConfig.configUrl.startsWith('http')) {
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this.url = config.remoteConfig.configUrl;
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//console.log('RemoteConfig: Using direct configUrl:', this.url);
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} else {
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this.url = "";
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console.warn('RemoteConfig: Missing configUrl.');
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}
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this.timer = null;
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this.localPath = path.join(__dirname, '../config/update_jsonv2.txt');
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this.updateCallbacks = [];
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}
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onUpdate(callback) {
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if (typeof callback === 'function') {
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this.updateCallbacks.push(callback);
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}
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}
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triggerUpdate() {
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this.updateCallbacks.forEach(cb => {
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try {
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cb();
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} catch (e) {
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console.error('Error in remote config update callback:', e);
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}
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});
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}
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start() {
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this.fetchConfig();
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// 定时更新
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const interval = config.remoteConfig.interval || 30000;
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this.timer = setInterval(() => {
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this.fetchConfig();
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}, interval);
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}
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async fetchConfig() {
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try {
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// 1. 尝试从远程 URL 获取配置
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// console.log('Fetching remote config from:', this.url);
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const response = await axios.get(this.url + "?" + Date.now(), { timeout: 5000 }); // 添加超时控制
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if (response.data) {
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this.parseData(response.data);
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// console.log('Remote config updated from URL.');
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// 可选:更新成功后,可以把最新的配置写入本地文件作为缓存
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// fs.writeFileSync(this.localPath, typeof response.data === 'string' ? response.data : JSON.stringify(response.data, null, 4));
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}
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} catch (error) {
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console.error('Error fetching remote config:', error.message);
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// 2. 远程获取失败,降级读取本地文件
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if (fs.existsSync(this.localPath)) {
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try {
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const fileContent = fs.readFileSync(this.localPath, 'utf-8');
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this.parseData(fileContent);
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//console.log('Fallback: Loaded config from local file:', this.localPath);
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} catch(e) {
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console.error('Fallback failed:', e);
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}
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} else {
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console.warn('No local config file found for fallback.');
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}
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}
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}
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parseData(data) {
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let parsedData = null;
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if (typeof data === 'string') {
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try {
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parsedData = JSON.parse(data.trim());
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} catch (e) {
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console.error('Failed to parse config JSON:', e);
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}
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} else {
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parsedData = data;
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}
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if (parsedData) {
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this.data = parsedData;
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this.triggerUpdate();
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}
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}
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getParaValue(paraname, agentid, gameid, channelid, marketid) {
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let paravalue = null;
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if (!this.data) {
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return paravalue;
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}
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// 1. Root level
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if (this.data[paraname]) {
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paravalue = this.data[paraname];
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}
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// Helper to find item in list and update paravalue
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const findAndCheck = (list, key, value) => {
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if (!list || !Array.isArray(list)) return null;
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for (const item of list) {
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if (item[key] == value) {
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if (item[paraname]) {
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paravalue = item[paraname];
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}
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return item;
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}
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}
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return null;
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};
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// 2. Agent level
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const agent = findAndCheck(this.data.agentlist, 'agentid', agentid);
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if (!agent) return paravalue;
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// 3. Game level
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const game = findAndCheck(agent.gamelist, 'gameid', gameid);
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if (!game) return paravalue;
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// 4. Channel level
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const channel = findAndCheck(game.channellist, 'channelid', channelid);
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if (!channel) return paravalue;
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// 5. Market level
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const market = findAndCheck(channel.marketlist, 'marketid', marketid);
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return paravalue;
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}
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// 获取游戏列表_下载页面
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getGameListDownHtml(agentid, channelid) {
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const gamelist = [];
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if (!this.data || !this.data.agentlist) {
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return gamelist;
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}
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for (const agent of this.data.agentlist) {
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if (agent.agentid == agentid) {
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if (agent.gamelist) {
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for (const game of agent.gamelist) {
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const o_game = {
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name: game.gamename,
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image: game.game_down_image,
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state: game.game_down_state,
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memo: game.game_down_memo
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};
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if (game.channellist) {
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for (const channel of game.channellist) {
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if (channel.channelid == channelid) {
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const _ios_marketid = channel.ios_defdownload_marketid;
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const _and_marketid = channel.and_defdownload_marketid;
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if (channel.marketlist) {
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for (const market of channel.marketlist) {
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if (market.marketid == _ios_marketid) {
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o_game.ios_down = market.app_download;
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o_game.ios_size = market.app_size;
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o_game.ios_marketid = _ios_marketid;
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}
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if (market.marketid == _and_marketid) {
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o_game.android_down = market.app_download;
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o_game.android_size = market.app_size;
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}
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}
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}
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if (o_game.ios_down && o_game.android_down) {
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gamelist.push(o_game);
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}
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break;
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}
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}
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}
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}
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}
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break;
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}
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}
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return gamelist;
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}
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// 获取游戏列表_游戏大厅
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getGameListGameHall(agentid, channelid, marketid) {
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const gamelist = [];
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if (!this.data || !this.data.agentlist) {
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return gamelist;
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}
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for (const agent of this.data.agentlist) {
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if (agent.agentid == agentid) {
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if (agent.gamelist) {
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for (const game of agent.gamelist) {
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if (game.gameid != "G2hw0ubng0zcoI0r4mx3H2yr4GejidwO") {
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const o_game = {
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gameid: game.gameid,
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gamename: game.gamename,
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gamedir: game.game_hall_dir,
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gameimage: game.game_hall_image,
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gameversion: game.game_version,
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gamezip: game.game_zip,
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zipsize: game.game_size
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};
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if (game.channellist) {
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for (const channel of game.channellist) {
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if (channel.channelid == channelid) {
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if (channel.game_version > 0) {
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o_game.gameversion = channel.game_version;
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}
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if (channel.game_zip) {
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o_game.gamezip = channel.game_zip;
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}
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if (channel.game_size) {
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o_game.zipsize = channel.game_size;
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}
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if (channel.marketlist) {
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for (const market of channel.marketlist) {
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if (market.marketid == marketid) {
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if (market.game_version > 0) {
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o_game.gameversion = market.game_version;
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}
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if (market.game_zip) {
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o_game.gamezip = market.game_zip;
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}
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if (market.game_size) {
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o_game.zipsize = market.game_size;
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}
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break;
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}
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}
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}
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gamelist.push(o_game);
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break;
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}
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}
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}
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}
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}
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}
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break;
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}
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}
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return gamelist;
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}
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// 获取代理城市列表
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getAgentList(agentid, channelid) {
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const agentlist = [];
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if (!this.data || !this.data.agentlist) {
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return agentlist;
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}
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for (const agent of this.data.agentlist) {
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if (agent.agentid == agentid || agent.relagentid == agentid) {
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const o_agent = {
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agentid: agent.agentid,
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name: agent.agentname,
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// 注意:这里假设 gamelist 和 channellist 存在且非空,参考原逻辑
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channelid: (agent.gamelist && agent.gamelist[0] && agent.gamelist[0].channellist && agent.gamelist[0].channellist[0]) ? agent.gamelist[0].channellist[0].channelid : ''
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};
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agentlist.push(o_agent);
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}
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}
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return agentlist;
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}
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// 获取子游戏服务器列表
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getGameServerList(agentid) {
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const iplist = [];
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const paraname = "game_server_http";
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const doPushToIpList = (ip) => {
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if (ip && !iplist.includes(ip)) {
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iplist.push(ip);
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}
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};
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if (!this.data || !this.data.agentlist) {
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return iplist;
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}
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const agent = this.data.agentlist.find(a => a.agentid === agentid);
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if (!agent) {
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return iplist;
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}
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if (this.data[paraname]) {
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doPushToIpList(this.data[paraname]);
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}
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if (agent[paraname]) {
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doPushToIpList(agent[paraname]);
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}
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if (agent.gamelist) {
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for (const game of agent.gamelist) {
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if (game[paraname]) {
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doPushToIpList(game[paraname]);
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}
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}
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}
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return iplist;
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}
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}
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module.exports = new RemoteConfig();
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