Files
youlegames/games/minipro/calculation/miniprogram/pages/random-draw/random-draw.ts

85 lines
2.1 KiB
TypeScript

Page({
data: {
names: [] as string[],
newName: '',
result: '',
isRolling: false
},
onLoad() {
// Initialize with some default placeholder data optionally, or keep empty
// this.setData({ names: ['张三', '李四', '王五'] });
},
onInput(e: any) {
this.setData({ newName: e.detail.value });
},
addName() {
const name = this.data.newName.trim();
if (!name) {
wx.showToast({ title: '请输入名字', icon: 'none' });
return;
}
// Check duplication
if (this.data.names.includes(name)) {
wx.showToast({ title: '名字已存在', icon: 'none' });
return;
}
const names = [...this.data.names, name];
this.setData({ names, newName: '' });
},
removeName(e: any) {
if (this.data.isRolling) return;
const index = e.currentTarget.dataset.index;
const names = [...this.data.names];
names.splice(index, 1);
this.setData({ names });
// If deleted the current result, clear result
if (this.data.names.indexOf(this.data.result) === -1) {
// actually result is a string copy, but if logic requires reset:
// this.setData({ result: '' });
}
},
startDraw() {
if (this.data.isRolling) return;
const names = this.data.names;
if (names.length < 2) {
wx.showToast({ title: '至少需要两个人才能抽取哦', icon: 'none' });
return;
}
this.setData({ isRolling: true, result: '' });
let count = 0;
// Speed up first then slow down? Or simple uniform interval.
// Let's do a simple one first.
let baseInterval = 50;
let totalRolls = 30;
const roll = () => {
const randomIndex = Math.floor(Math.random() * names.length);
this.setData({ result: names[randomIndex] });
count++;
if (count < totalRolls) {
// dynamic interval could be fun, but keeping it simple for now
setTimeout(roll, baseInterval + (count * 5)); // slowing down
} else {
this.setData({ isRolling: false });
wx.vibrateShort({ type: 'heavy' });
}
};
roll();
}
});