395 lines
7.0 KiB
JavaScript
395 lines
7.0 KiB
JavaScript
var gameabc_face = gameabc_face||{};
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{
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gameabc_face.tag=12; //定义你的游戏全局内存
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gameabc_face.tag1=123;//定义你的游戏全局内存
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gameabc_face.tag2=123;//定义你的游戏全局内存
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gameabc_face.tag3=123;//定义你的游戏全局内存
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gameabc_face.dfwgao=1;
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}
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gameabc_face.gamestart=function(gameid)
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{
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//游戏初始化代码
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set_level (501,0);
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set_level (502,0);
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//set_level (302,0);
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for (var i=0;i<4;i++) {
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set_self(1401+i,41,0,0,0);
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}
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set_self(184,18,554,0,0);set_self(515,18,554,0,0);set_self(184,19,500,0,0);set_self(515,19,500,0,0);set_self(183,18,505,0,0);set_self(183,19,403,0,0);
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set_self(248,18,481,0,0);set_self(248,19,542,0,0);set_self(249,18,567,0,0);set_self(249,19,556,0,0);
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for (var i = 0; i < 5; i++) {
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set_self(208+i,43,i+3,0,0)
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}
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set_self(1004,57,300,0,0);
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set_self(1003,57,500,0,0);
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set_self(1080,41,0,0,0);
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set_self(1098,41,0,0,0);
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set_self(1482,41,0,0,0);set_self(1483,41,0,0,0);set_self(1484,41,0,0,0);
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Logic.AppStart();
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gp.pai = cls_aset2_gp.New();
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for(var a = 0;a<gp.pai.cardlist.length;a++)//改变A和2的算法大小
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{
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if(cls_card2_gp.GetNumber(gp.pai.cardlist[a])==1)
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{
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cls_card2_gp.SetArithN(gp.pai.cardlist[a],14);
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}
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if(cls_card2_gp.GetNumber(gp.pai.cardlist[a])==2)
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{
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cls_card2_gp.SetArithN(gp.pai.cardlist[a],15);
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}
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}
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};
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gameabc_face.ani_doend=function(id,sx,count,allend)
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{
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//logmessage(id+"/"+sx+"/"+count+"/"+allend);
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//play_ani(0,2,18,50,200,0,1000,0,0,0,0,6000,1);//主动关闭
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GameUI.utlani_doend(id,sx,count,allend);
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gameCombat.utlani_doend(id,sx,count,allend);
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};
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gameabc_face.box_doend=function(id,sx,timelen)
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{
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//play_box 结束事件
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//showmessage("box_doend:"+id+"/"+sx+"/"+timelen);
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//logmessage("box_doend:"+id+"/"+sx+"/"+timelen);
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};
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gameabc_face.onloadurl=function(recid,rectype,url,error,count,len)
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{
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//修改为gameabc_face.onloadurl 则自己处理图片加载进度
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//资源加载完成函数
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//recid:资源id
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//rectype:1 图片 2声音
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//url :网络地址
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//error:是否加载错误
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//len:资源大小
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//count:加载的个数百分比
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//logmessage("onload:"+recid+"/"+rectype+"/"+count+"/"+error);
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GameUI.onloadurl(recid,rectype,url,error,count,len);
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/*
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if (rectype==0)
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{
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open_load("","1.mp3","");
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gameabc_face.randombase=0;//使用系统浏览器缓存
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}
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if (count==100)
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{
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} else
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{
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//game_open_zsmsg(count+"%"+" 加载中...");
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};
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*/
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};
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gameabc_face.chongzhi=function(userid,zt,data)
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{
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//游戏接口代码
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};
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gameabc_face.onresize=function(pmw/*屏幕宽*/,pmh/*屏幕宽*/,sjweww/*设计宽*/,sjnewh/*设计宽*/,nweww/*显示宽*/,newh/*显示高*/)
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{
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//屏幕变化
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// 在此调整 列表控件的宽高和区域 不是整体缩放
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//logmessage("onresize:"+pmw+"/"+pmh+"/"+sjweww+"/"+sjnewh+"/"+nweww+"/"+newh);
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};
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gameabc_face.gamebegindraw=function(gameid, spid, times, timelong)
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{
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//更新开始代码
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GameUI.utlgamebegindraw(gameid, spid, times, timelong);
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if (kehuduan == 0) { //--前端测试用
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set_level(101,1);
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set_self(149,37,1,0,0);
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for (var a=43;a<=46;a++)
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{
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set_group(a,37,1,0,0);
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}
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}
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};
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gameabc_face.gameenddraw=function(gameid, spid, times, timelong)
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{
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//更新完成代码
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GameUI.gameenddraw(gameid, spid, times, timelong);
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};
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gameabc_face.mousedown=function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6)
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{
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//点击代码
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GameUI.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
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Game_Modify.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
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gameCombat.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6);
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};
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gameabc_face.mousedown_nomove=function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5)
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{
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//点击代没移动代码
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GameUI.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
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Game_Modify.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5);
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};
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gameabc_face.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2)
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{
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//点击弹起代码
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//可以通过spid_down和spid_up 的比较 来判断是 点击还是 移动
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GameUI.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
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Game_Modify.mouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
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gameCombat.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2);
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if(spid_up == spid_down)
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{
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//gp_ui_laizidh();
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//Game_Modify.updateScene();
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gp_ui_dj(spid_up);
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Utl.playSound(yx.changyong[6]);
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}
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};
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gameabc_face.mousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1)
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{
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//点击后移动代码
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GameUI.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
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Game_Modify.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
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gameCombat.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1);
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};
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gameabc_face.gamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7)
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{
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//每个精灵更新绘画代码
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GameUI.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
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Game_Modify.gamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
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gameCombat.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
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};
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gameabc_face.gamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7)
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{
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//每个精灵更新前绘画代码
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GameUI.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
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Game_Modify.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
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gameCombat.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7);
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};
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gameabc_face.ontimer= function(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes){
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GameUI.utlontimer(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes);
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game_dsq(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes);
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};
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gameabc_face.tcpconnected=function(tcpid)
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{
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/*
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ifast_tcp_open(1,"127.0.0.1:5414");//连接ws tcp
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*/
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//logmessage("tcpopen:"+tcpid);
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//Logic.tcpconnected(tcpid);
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};
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gameabc_face.tcpmessage=function(tcpid,data)
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{
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//logmessage("tcpread:"+data);
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//Net._ReceiveData(data);
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//Net_nn.TcpMessage(tcpid,data);
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};
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gameabc_face.tcpdisconnected=function(tcpid)
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{
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//logmessage("tcpclose:"+tcpid);
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//Logic.DisConnect();
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};
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gameabc_face.tcperror=function(tcpid,data)
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{
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//logmessage("tcperror:"+tcpid);
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};
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gameabc_face.httpmessage=function(myid,url,data)
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{
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/*
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ifast_http(1,"web/test.txt",1);//获取文件 同域
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*/
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//logmessage("httpread:"+myid+"/"+url+":"+data);
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};
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