gameabc_face.ontimer_1129 = function(gameid, spid, times, timelong, alltimes) { set_self(1132,7,get_self(1132,7)-1); if(get_self(1132,7)<=9) { if(get_self(1132,7)==0) { set_self(1129,57,0,0,0); Utl.playSound(yinxiao[3]); } else { set_self(1132,20,20,0,0); set_self(1132,18,320,0,0); } } }; gameabc_face.ontimer_1130 = function(gameid, spid, times, timelong, alltimes) { set_self(1133,7,get_self(1133,7)-1); if(get_self(1133,7)<=9) { if(get_self(1133,7)==0) { set_self(1130,57,0,0,0); Utl.playSound(yinxiao[3]); } else { set_self(1133,20,20,0,0); set_self(1133,18,196,0,0); } } }; gameabc_face.ontimer_1131 = function(gameid, spid, times, timelong, alltimes) { set_self(1134,7,get_self(1134,7)-1); if(get_self(1134,7)<=9) { if(get_self(1134,7)==0) { set_self(1131,57,0,0,0); Utl.playSound(yinxiao[3]); } else { set_self(1134,20,20,0,0); set_self(1134,18,1068,0,0); } } }; gameabc_face.ontimer_1154 = function(gameid, spid, times, timelong, alltimes) { if(sc.length==0&&tishi.length!=0) { set_self(1154,43,2,0,0); } else { set_self(1154,37,0,0,0); set_self(1154,43,1,0,0); } set_self(1154,57,0,0,0); }; gameabc_face.ontimer_1168 = function(gameid, spid, times, timelong, alltimes) { fapai=fapai+1; set_self(1012+fapai,37,1,0,0); if(fapai<=16) { set_self(1013,18,get_self(1013,18,0,0,0)-50,0,0); for(var a=1013;a<=1028;a++) { set_self(a,18,get_self(1013,18,0,0,0)+50*(a-1013),0,0); } } else { set_self(1029,18,get_self(1029,18,0,0,0)-50,0,0); for(var a=1029;a<=1047;a++) { set_self(a,18,get_self(1029,18,0,0,0)+50*(a-1029),0,0); } } if(fapai==35) { set_self(1168,57,0,0,0); set_self(1048,57,1000,0,0); } }; function dingshi () { set_self(1132,20,40,0,0); set_self(1132,7,30); set_self(1132,18,310,0,0); set_self(1133,20,40,0,0); set_self(1133,7,30); set_self(1133,18,186,0,0); set_self(1134,20,40,0,0); set_self(1134,7,30); set_self(1134,18,1058,0,0); set_self(1129,57,0,0,0); set_self(1130,57,0,0,0); set_self(1131,57,0,0,0); }; function daojishi () { if(kongzhiquan==1) { if(Utl.getMySeat()==0) { set_self(1129,57,1000,0,0); /////////出牌倒计时////////// set_self(1129,37,1,0,0); set_self(1132,37,1,0,0); } if(Utl.getMySeat()==1) { set_self(1130,57,1000,0,0); /////////出牌倒计时////////// set_self(1130,37,1,0,0); set_self(1133,37,1,0,0); } if(Utl.getMySeat()==2) { set_self(1131,57,1000,0,0); /////////出牌倒计时////////// set_self(1131,37,1,0,0); set_self(1134,37,1,0,0); } } if(kongzhiquan==2) { if(Utl.getMySeat()==1) { set_self(1129,57,1000,0,0); /////////出牌倒计时////////// set_self(1129,37,1,0,0); set_self(1132,37,1,0,0); } if(Utl.getMySeat()==0) { set_self(1131,57,1000,0,0); /////////出牌倒计时////////// set_self(1131,37,1,0,0); set_self(1134,37,1,0,0); } if(Utl.getMySeat()==2) { set_self(1130,57,1000,0,0); /////////出牌倒计时////////// set_self(1130,37,1,0,0); set_self(1133,37,1,0,0); } } if(kongzhiquan==3) { if(Utl.getMySeat()==2) { set_self(1129,57,1000,0,0); /////////出牌倒计时////////// set_self(1129,37,1,0,0); set_self(1132,37,1,0,0); } if(Utl.getMySeat()==1) { set_self(1131,57,1000,0,0); /////////出牌倒计时////////// set_self(1131,37,1,0,0); set_self(1134,37,1,0,0); } if(Utl.getMySeat()==0) { set_self(1130,57,1000,0,0); /////////出牌倒计时////////// set_self(1130,37,1,0,0); set_self(1133,37,1,0,0); } } }; gameabc_face.ontimer_1406 = function(gameid, spid, times, timelong, alltimes) { if(get_self(1408,37,0,0,0)==0) { set_self(1406,57,0,0,0); } else { if(jiang[chapjushu-1].jg==5) { dakaixiaoju(); } else { hfcp(); dijige=dijige+1; if(dijige==shoupai.length) { dijilun=dijilun+1; dijige=0; } } } }; ////游戏开始 一秒后 庄家拿隐藏的三张牌/////////////////////以及牌的位置变化 ///////// gameabc_face.ontimer_1048 = function(gameid, spid, times, timelong, alltimes) { set_self(1048,57,0,0,0); chshoupai=dxpaixu(chshoupai); for(var a=1013;a<1013+chshoupai.length;a++) { set_self(a,43,chshoupai[a-1013]%54+1,0,0); set_self(a,37,1,0,0); } var fw = Utl.changeToStatus(zhuangjia); switch (fw){ case 0: set_self(1129,57,1000,0,0); /////////出牌倒计时////////// set_self(1129,37,1,0,0); set_self(1132,37,1,0,0); set_self(1173,37,1,0,0); set_self(1239,37,1,0,0); set_self(1239,41,1,0,0); set_self(1209,7,35); set_self(1210,7,35); for(var a=1013;a<=1031;a++) { set_self(1013,18,146,0,0); set_self(a,18,get_self(1013,18,0,0,0)+50*(a-1013),0,0); set_self(a,19,471,0,0); } for(var a=1032;a<=1050;a++) { set_self(1032,18,146,0,0); set_self(a,18,get_self(1032,18,0,0,0)+50*(a-1032),0,0); set_self(a,19,564,0,0); } set_group(201,37,1,0,0); set_self(1206,37,0,0,0); set_self(1206,41,0,0,0); set_self(1181,37,0,0,0); set_self(1181,41,0,0,0); break; case 1: set_self(1131,57,1000,0,0); /////////出牌倒计时////////// set_self(1131,37,1,0,0); set_self(1134,37,1,0,0); set_self(1175,37,1,0,0); set_self(1210,7,38); set_self(1209,7,35); break; case 2: set_self(1130,57,1000,0,0); /////////出牌倒计时////////// set_self(1130,37,1,0,0); set_self(1133,37,1,0,0); set_self(1174,37,1,0,0); set_self(1209,7,38); set_self(1210,7,35); break; default: break; } /////奖 分 牌子 set_self(1169,37,1,0,0); for(var a=0;a