var gameabc_face = gameabc_face||{}; { gameabc_face.tag=12; //定义你的游戏全局内存 gameabc_face.tag1=123;//定义你的游戏全局内存 gameabc_face.tag2=123;//定义你的游戏全局内存 gameabc_face.tag3=123;//定义你的游戏全局内存 gameabc_face.dfwgao=1; } gameabc_face.gamestart=function(gameid) { //游戏初始化代码 Logic.AppStart(); }; gameabc_face.ani_doend=function(id,sx,count,allend) { //logmessage(id+"/"+sx+"/"+count+"/"+allend); //play_ani(0,2,18,50,200,0,1000,0,0,0,0,6000,1);//主动关闭 GameUI.utlani_doend(id,sx,count,allend); gameCombat.utlani_doend(id,sx,count,allend); }; gameabc_face.box_doend=function(id,sx,timelen) { //play_box 结束事件 //showmessage("box_doend:"+id+"/"+sx+"/"+timelen); //logmessage("box_doend:"+id+"/"+sx+"/"+timelen); }; gameabc_face.onloadurl=function(recid,rectype,url,error,count,len) { GameUI.onloadurl(recid,rectype,url,error,count,len); }; gameabc_face.chongzhi=function(userid,zt,data) { //游戏接口代码 }; gameabc_face.onresize=function(pmw/*屏幕宽*/,pmh/*屏幕宽*/,sjweww/*设计宽*/,sjnewh/*设计宽*/,nweww/*显示宽*/,newh/*显示高*/) { //屏幕变化 // 在此调整 列表控件的宽高和区域 不是整体缩放 //logmessage("onresize:"+pmw+"/"+pmh+"/"+sjweww+"/"+sjnewh+"/"+nweww+"/"+newh); }; gameabc_face.gamebegindraw=function(gameid, spid, times, timelong) { //更新开始代码 GameUI.utlgamebegindraw(gameid, spid, times, timelong); }; gameabc_face.gameenddraw=function(gameid, spid, times, timelong) { //更新完成代码 GameUI.gameenddraw(gameid, spid, times, timelong); }; gameabc_face.mousedown=function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6) { //点击代码 GameUI.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6); Game_Modify.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6); gameCombat.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6); }; gameabc_face.mousedown_nomove=function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5) { //点击代没移动代码 GameUI.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5); Game_Modify.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5); }; gameabc_face.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2) { //点击弹起代码 //可以通过spid_down和spid_up 的比较 来判断是 点击还是 移动 GameUI.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); Game_Modify.mouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); gameCombat.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); }; gameabc_face.mousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1) { //点击后移动代码 GameUI.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1); Game_Modify.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1); gameCombat.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1); }; gameabc_face.gamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7) { //每个精灵更新绘画代码 GameUI.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); Game_Modify.gamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); gameCombat.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); }; gameabc_face.gamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7) { //每个精灵更新前绘画代码 GameUI.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); Game_Modify.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); gameCombat.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); }; gameabc_face.ontimer= function(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes){ GameUI.utlontimer(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes); }; gameabc_face.tcpconnected=function(tcpid) { }; gameabc_face.tcpmessage=function(tcpid,data) { ; }; gameabc_face.tcpdisconnected=function(tcpid) { }; gameabc_face.tcperror=function(tcpid,data) { }; gameabc_face.httpmessage=function(myid,url,data) { };