var gameabc_face = gameabc_face||{}; { gameabc_face.tag=12; //定义你的游戏全局内存 gameabc_face.tag1=123;//定义你的游戏全局内存 gameabc_face.tag2=123;//定义你的游戏全局内存 gameabc_face.tag3=123;//定义你的游戏全局内存 gameabc_face.dfwgao=1; /////////////////// caozuo = 0; /////本地与服务器战绩判定//// bdfw = 0; ///////收发包编号//// bianhao=0; qjshoubao=''; bushu = 0; jbshuju=[]; wjkaizhan=0; qjtime=null; exitList = []; spyzuobiao=[]; kschupai=[]; ///////////////////// /////炸弹五十K tizd = 0; zhadanwushik=[]; wsklist = []; ///////////////牌局回放////// chapai =[]; chapjushu=0; chapaizw =0; ziyuan=[]; huifang=[]; jiang = []; shoupai=[]; fenshu = []; dijilun=0; dijige =0; hfzt=[-2,-2,-2]; wskfen = []; fencishu = 0; ////////////////////// cptishi = []; jiju=0; yinxiao = ["00103.mp3","00104.mp3","00105.mp3","00106.mp3","00107.mp3","00108.mp3"]; yinxiaoyi=["00109.mp3","00110.mp3","00111.mp3","00112.mp3","00113.mp3","00114.mp3","00115.mp3","00116.mp3"];//1-8张A yinxiaoer=["00117.mp3","00118.mp3","00119.mp3","00120.mp3","00121.mp3","00122.mp3","00123.mp3","00124.mp3"];//1-8张2 yinxiaosan=["00125.mp3","00126.mp3","00127.mp3","00128.mp3","00129.mp3","00130.mp3","00131.mp3","00132.mp3"];//1-8张3 yinxiaosi=["00133.mp3","00134.mp3","00135.mp3","00136.mp3","00137.mp3","00138.mp3","00139.mp3","00140.mp3"];//1-8张4 yinxiaowu=["00141.mp3","00142.mp3","00143.mp3","00144.mp3","00145.mp3","00146.mp3","00147.mp3","00148.mp3"];//1-8张5 yinxiaoliu=["00149.mp3","00150.mp3","00151.mp3","00152.mp3","00153.mp3","00154.mp3","00155.mp3","00156.mp3"];//1-8张6 yinxiaoqi=["00157.mp3","00158.mp3","00159.mp3","00160.mp3","00161.mp3","00162.mp3","00163.mp3","00164.mp3"];//1-8张7 yinxiaoba=["00165.mp3","00166.mp3","00167.mp3","00168.mp3","00169.mp3","00170.mp3","00171.mp3","00172.mp3"];//1-8张8 yinxiaojiu=["00173.mp3","00174.mp3","00175.mp3","00176.mp3","00177.mp3","00178.mp3","00179.mp3","00180.mp3"];//1-8张9 yinxiaoshi=["00181.mp3","00182.mp3","00183.mp3","00184.mp3","00185.mp3","00186.mp3","00187.mp3","00188.mp3"];//1-8张10 yinxiaoshiyi=["00189.mp3","00190.mp3","00191.mp3","00192.mp3","00193.mp3","00194.mp3","00195.mp3","00196.mp3"];//1-8张J yinxiaoshier=["00197.mp3","00198.mp3","00199.mp3","00200.mp3","00201.mp3","00202.mp3","00203.mp3","00204.mp3"];//1-8张Q yinxiaoshisan=["00205.mp3","00206.mp3","00207.mp3","00208.mp3","00209.mp3","00210.mp3","00211.mp3","00212.mp3"];//1-8张K yinxiaowang=["00218.mp3","00213.mp3","00215.mp3","00214.mp3","00216.mp3","00217.mp3"];////小王 大王 一对小王 一对大王 三张王 四张王/ yinxiaodai=["00226.mp3","00227.mp3","00228.mp3","00229.mp3","00230.mp3","00231.mp3","00232.mp3"];// dian = 0; zhuangjia=0; mycards=[]; kechu=0; dajuyi=[]; /////////////动态精灵ID列表///////////////// dajuer=[]; /////////////动态精灵ID列表///////////////// dajusan=[]; /////////////动态精灵ID列表///////////////// jizhang=0; //上家出了几张牌 shengyu=[0,0,0]; len=0; zshu=[]; zhen=[]; //传来的牌的ID号 chupai=[]; zhenshu=[]; facards=[]; fapai=0; kongzhiquan=0; clsyyi=0; ///重连剩余几张牌/////////////// clsyer=0; ///重连剩余几张牌////////////// clsysan=0; ///重连剩余几张牌////////////// clcard=[]; /////重连手牌///////////// clyijizhang=0; ///////////重连的牌的张数///////// clerjizhang=0; clsanjizhang=0; clzhenyi=[]; //////重连的牌的帧数/////// clzhener=[]; clzhensan=[]; tiaojian=[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]; bijiao=[]; bianid=[]; dajujieshu=0; //////////////////////////////////////////////////////// chshoupai=[]; ////手里的牌/// chchupai=[[],[],[]]; ////出了的牌////// chcpzt= [-2,-2,-2,0,2]; //////出牌的状态(是出牌3 还是不出seat 还是牌出完了4) / chshengyu=[35,35,35]; //////手里还剩几张牌///////////// chkongzhi = 1; chzhunbei = [-1,-1,-1]; chjizhang = [0,0,0]; kztq=0; jisuanqi=[]; idzhen=[]; tishi = []; sc=[]; xjjiesuan=0; jisuan = 0; jiren = 0; } gameabc_face.gamestart=function(gameid) { //游戏初始化代码 Logic.AppStart(); //set_level(101,0); for(var a=1201;a<=1204;a++) { set_self(a,37,0,0,0); set_self(a,41,0,0,0); } for(var a=1013;a<=1050;a++) { set_self(a,41,0,0,0); } set_self(1154,37,0,0,0); set_self(1227,37,0,0,0); set_self(1239,37,0,0,0); set_self(1239,41,0,0,0); for(var a=201;a<=225;a++) { set_group(a,37,0,0,0); } }; gameabc_face.ani_doend=function(id,sx,count,allend) { //logmessage(id+"/"+sx+"/"+count+"/"+allend); //play_ani(0,2,18,50,200,0,1000,0,0,0,0,6000,1);//主动关闭 GameUI.utlani_doend(id,sx,count,allend); gameCombat.utlani_doend(id,sx,count,allend); if(id==1128) { set_self(1128,37,0,0,0); set_self(1168,57,85,0,0); set_self(1013,18,1096,0,0); set_self(1029,18,1096,0,0); } }; gameabc_face.box_doend=function(id,sx,timelen) { //play_box 结束事件 //showmessage("box_doend:"+id+"/"+sx+"/"+timelen); //logmessage("box_doend:"+id+"/"+sx+"/"+timelen); }; gameabc_face.onloadurl=function(recid,rectype,url,error,count,len) { //修改为gameabc_face.onloadurl 则自己处理图片加载进度 //资源加载完成函数 //recid:资源id //rectype:1 图片 2声音 //url :网络地址 //error:是否加载错误 //len:资源大小 //count:加载的个数百分比 //logmessage("onload:"+recid+"/"+rectype+"/"+count+"/"+error); GameUI.onloadurl(recid,rectype,url,error,count,len); /* if (rectype==0) { open_load("","1.mp3",""); gameabc_face.randombase=0;//使用系统浏览器缓存 } if (count==100) { game_close_zsmsg(""); } else { game_open_zsmsg(count+"%"+" 加载中..."); }; */ }; gameabc_face.chongzhi=function(userid,zt,data) { //游戏接口代码 }; gameabc_face.onresize=function(pmw/*屏幕宽*/,pmh/*屏幕宽*/,sjweww/*设计宽*/,sjnewh/*设计宽*/,nweww/*显示宽*/,newh/*显示高*/) { //屏幕变化 // 在此调整 列表控件的宽高和区域 不是整体缩放 //logmessage("onresize:"+pmw+"/"+pmh+"/"+sjweww+"/"+sjnewh+"/"+nweww+"/"+newh); }; gameabc_face.gamebegindraw=function(gameid, spid, times, timelong) { //更新开始代码 GameUI.utlgamebegindraw(gameid, spid, times, timelong); }; gameabc_face.gameenddraw=function(gameid, spid, times, timelong) { //更新完成代码 GameUI.gameenddraw(gameid, spid, times, timelong); }; gameabc_face.mousedown=function(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6) { //点击代码 GameUI.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6); Game_Modify.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6); gameCombat.utlmousedown(gameid, spid, downx, downy, no1, no2, no3, no4, no5, no6); }; gameabc_face.mousedown_nomove=function(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5) { //点击代没移动代码 GameUI.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5); Game_Modify.utlmousedown_nomove(gameid, spid, downx, downy, timelong, no1, no2, no3, no4, no5); }; gameabc_face.mouseup=function(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2) { //点击弹起代码 //可以通过spid_down和spid_up 的比较 来判断是 点击还是 移动 GameUI.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); Game_Modify.mouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); gameCombat.utlmouseup(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); //MouseUp(gameid, spid_down, downx, downy, spid_up, upx, upy, timelong, no1, no2); }; gameabc_face.mousemove=function(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1) { //点击后移动代码 //set_self(spid,18,offmovex,1,0); //set_self(spid,19,offmovey,1,0); GameUI.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1); Game_Modify.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1); gameCombat.utlmousemove(gameid, spid, downx, downy, movex,movey ,timelong,offmovex, offmovey, no1); }; gameabc_face.gamemydraw=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7) { //每个精灵更新绘画代码 GameUI.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); Game_Modify.gamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); gameCombat.utlgamemydraw(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); }; gameabc_face.gamemydrawbegin=function(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7) { //每个精灵更新前绘画代码 GameUI.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); Game_Modify.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); gameCombat.utlgamemydrawbegin(gameid, spid, times, timelong, no2, no3, no4, no5, no6, no7); }; gameabc_face.ontimer= function(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes){ /*请在下面输入您的代码 */ //set_self(1,18,5,1,0); GameUI.utlontimer(gameid, spid, /* 本次间隔多少次了 */ times, /* 本次间隔多久 */ timelong,/* 开启后运行多少次了 */ alltimes); }; gameabc_face.tcpconnected=function(tcpid) { /* ifast_tcp_open(1,"127.0.0.1:5414");//连接ws tcp */ //logmessage("tcpopen:"+tcpid); //Logic.tcpconnected(tcpid); }; gameabc_face.tcpmessage=function(tcpid,data) { //logmessage("tcpread:"+data); //Net._ReceiveData(data); //Net_nn.TcpMessage(tcpid,data); }; gameabc_face.tcpdisconnected=function(tcpid) { //logmessage("tcpclose:"+tcpid); //Logic.DisConnect(); }; gameabc_face.tcperror=function(tcpid,data) { //logmessage("tcperror:"+tcpid); }; gameabc_face.httpmessage=function(myid,url,data) { /* ifast_http(1,"web/test.txt",1);//获取文件 同域 */ //logmessage("httpread:"+myid+"/"+url+":"+data); };