var Sound = { } Sound.zdtx = "00186.mp3";//炸弹特效 Sound.cptx = "00187.mp3";//出牌特效 Sound.cttx = "00188.mp3";//春天特效 Sound.fptx = "00189.mp3";//翻牌特效 Sound.fjtx = "00190.mp3";//飞机特效 Sound.sjtx = "00191.mp3";//时间特效 Sound.wztx = "00194.mp3";//王炸特效 Sound.sltx = "00193.mp3";//胜利特效 Sound.wzsytx = "00192.mp3";//王炸生硬特效 //-------------------------------------------------------------------------------男 Sound.one = []; for (var i = 0; i < 15; i++) { if (i>=10) { Sound.one[i] = "0012"+(i-10)+".mp3"; }else{ Sound.one[i] = "0011"+i+".mp3"; } } Sound.one[Sound.one.length] = Sound.one[Sound.one.length-1]; Sound.two = []; for (var i = 0; i < 13; i++) { if (i>=10) { Sound.two[i] = "0014"+(i-10)+".mp3"; }else{ Sound.two[i] = "0013"+i+".mp3"; } } Sound.two[Sound.two.length] = Sound.two[Sound.two.length-1]; Sound.three = []; for (var i = 0; i < 13; i++) { if (i>=10) { Sound.three[i] = "0016"+(i-10)+".mp3"; }else{ Sound.three[i] = "0015"+i+".mp3"; } } Sound.three[Sound.three.length] = Sound.three[Sound.three.length-1]; Sound.shree_one = "00163.mp3";//单带一 Sound.shree_two = "00164.mp3";//单带二 Sound.police_one = "00126.mp3";//剩一张牌 Sound.police_two = "00127.mp3";//剩二张牌 Sound.feiji = "00170.mp3";//飞机 Sound.liandui = "00171.mp3";//连对 Sound.shunzi = "00172.mp3";//顺子 Sound.sier = "00173.mp3";//四带二 Sound.sierdui = "00174.mp3";//四带两对 Sound.boom = "00175.mp3";//炸弹 Sound.wangboom = "00176.mp3";//王炸 Sound.nv_one = []; for (var i = 0; i < 15; i++) { if (i>=10) { Sound.nv_one[i] = "0022"+(i-10)+".mp3"; }else{ Sound.nv_one[i] = "0021"+i+".mp3"; } } Sound.nv_one[Sound.nv_one.length] = Sound.nv_one[Sound.nv_one.length-1]; Sound.nv_two = []; for (var i = 0; i < 13; i++) { if (i>=10) { Sound.nv_two[i] = "0024"+(i-10)+".mp3"; }else{ Sound.nv_two[i] = "0023"+i+".mp3"; } } Sound.nv_two[Sound.nv_two.length] = Sound.nv_two[Sound.nv_two.length-1]; Sound.nv_three = []; for (var i = 0; i < 13; i++) { if (i>=10) { Sound.nv_three[i] = "0026"+(i-10)+".mp3"; }else{ Sound.nv_three[i] = "0025"+i+".mp3"; } } //-----------------------------------------------------------------------------------------------------女 Sound.nv_three[Sound.nv_three.length] = Sound.nv_three[Sound.nv_three.length-1]; Sound.nv_shree_one = "00263.mp3";//单带一 Sound.nv_shree_two = "00264.mp3";//单带二 Sound.nv_police_one = "00226.mp3";//剩一张牌 Sound.nv_police_two = "00227.mp3";//剩二张牌 Sound.nv_feiji = "00270.mp3";//飞机 Sound.nv_liandui = "00271.mp3";//连对 Sound.nv_shunzi = "00272.mp3";//顺子 Sound.nv_sier = "00273.mp3";//四带二 Sound.nv_sierdui = "00274.mp3";//四带两对 Sound.nv_boom = "00275.mp3";//炸弹 Sound.nv_wangboom = "00276.mp3";//王炸 var sound = function(){ if(!Public_data.data.cardtype[2]){ return; } if (Utl.getSexBySeat(game.seat) == 1) { if (Public_data.data.cardtype[2] == 1) {//单牌 if (Public_data.data.cardtype[1][0][4] == 53) { Utl.playSound(Sound.one[Sound.one.length-3]); } else if (Public_data.data.cardtype[1][0][4] == 54) { Utl.playSound(Sound.one[Sound.one.length-1]); } else if (Public_data.data.cardtype[1][0][4] == 16) { Utl.playSound(Sound.one[Sound.one.length-4]); } else { Utl.playSound(Sound.one[Public_data.data.cardtype[1][0][4]-3]); } }else if (Public_data.data.cardtype[2] == 2) {//对子 if (Public_data.data.cardtype[1][0][4] == 16) { Utl.playSound(Sound.two[Sound.two.length-1]); } else { Utl.playSound(Sound.two[Public_data.data.cardtype[1][0][4]-3]); } } else if (Public_data.data.cardtype[2] == 3) {//顺子 Utl.playSound(Sound.shunzi); All_ani.shunzi.show(1); }else if (Public_data.data.cardtype[2] == 4) {//连对 Utl.playSound(Sound.liandui); All_ani.liandui.show(1); }else if (Public_data.data.cardtype[2] == 5) {//三条 if (Public_data.data.cardtype[1][0][4] == 16) { Utl.playSound(Sound.three[Sound.three.length-1]); } else { Utl.playSound(Sound.three[Public_data.data.cardtype[1][0][4]-3]); } }else if (Public_data.data.cardtype[2] == 6) {//三带一 Utl.playSound(Sound.shree_one); } else if (Public_data.data.cardtype[2] == 7){//三带一对 Utl.playSound(Sound.shree_two); } else if (Public_data.data.cardtype[2] == 8) {//飞机 Utl.playSound(Sound.feiji); All_ani.feiji.show(1); Utl.playSound(Sound.fjtx); }else if (Public_data.data.cardtype[2] == 9) {//炸弹 Utl.playSound(Sound.boom); All_ani.zhadan.show(1); Utl.playSound(Sound.zdtx); }else if (Public_data.data.cardtype[2] == 10) {//四带二 Utl.playSound(Sound.sier); }else if (Public_data.data.cardtype[2] == 10) {//四带二对 Utl.playSound(Sound.sierdui); }else if (Public_data.data.cardtype[2] == 12) {//王炸 Utl.playSound(Sound.wangboom); All_ani.wangzha.show(); Utl.playSound(Sound.wztx); Utl.stopMusic(); Game_Config.soundList.MainSceneMusic = Sound.wzsytx;//王炸声音特效 Utl.playMusic(); set_self(All_timer.wzsy,57,All_timer.time.wzsy,0,0); } }else{ if (Public_data.data.cardtype[2] == 1) {//单牌 if (Public_data.data.cardtype[1][0][4] == 53) { Utl.playSound(Sound.nv_one[Sound.one.length-3]); } else if (Public_data.data.cardtype[1][0][4] == 54) { Utl.playSound(Sound.nv_one[Sound.one.length-1]); }else if (Public_data.data.cardtype[1][0][4] == 16) { Utl.playSound(Sound.nv_one[Sound.one.length-4]); } else { Utl.playSound(Sound.nv_one[Public_data.data.cardtype[1][0][4]-3]); } }else if (Public_data.data.cardtype[2] == 2) {//对子 if (Public_data.data.cardtype[1][0][4] == 16) { Utl.playSound(Sound.nv_two[Sound.nv_two.length-1]); } else { Utl.playSound(Sound.nv_two[Public_data.data.cardtype[1][0][4]-3]); } } else if (Public_data.data.cardtype[2] == 3) {//顺子 Utl.playSound(Sound.nv_shunzi); All_ani.shunzi.show(1); }else if (Public_data.data.cardtype[2] == 4) {//连对 Utl.playSound(Sound.nv_liandui); All_ani.liandui.show(1); }else if (Public_data.data.cardtype[2] == 5) {//三条 if (Public_data.data.cardtype[1][0][4] == 16) { Utl.playSound(Sound.nv_three[Sound.nv_three.length-1]); } else { Utl.playSound(Sound.nv_three[Public_data.data.cardtype[1][0][4]-3]); } } else if (Public_data.data.cardtype[2] == 6) {//三带一 Utl.playSound(Sound.nv_shree_one); }else if (Public_data.data.cardtype[2] == 7) {//三带一对 Utl.playSound(Sound.nv_shree_two); } else if (Public_data.data.cardtype[2] == 8) {//飞机 Utl.playSound(Sound.nv_feiji); All_ani.feiji.show(1); Utl.playSound(Sound.fjtx); }else if (Public_data.data.cardtype[2] == 9) {//炸弹 Utl.playSound(Sound.nv_boom); All_ani.zhadan.show(1); Utl.playSound(Sound.zdtx); }else if (Public_data.data.cardtype[2] == 10) {///四带二 Utl.playSound(Sound.nv_sier); }else if (Public_data.data.cardtype[2] == 11) {//四带二对 Utl.playSound(Sound.nv_sierdui); } else if (Public_data.data.cardtype[2] == 12) {//王炸 Utl.playSound(Sound.nv_wangboom); All_ani.wangzha.show(); Utl.playSound(Sound.wztx); Utl.stopMusic(); Game_Config.soundList.MainSceneMusic = Sound.wzsytx;//王炸声音特效 Utl.playMusic(); set_self(All_timer.wzsy,57,All_timer.time.wzsy,0,0); } } } Sound.pass = ["00179.mp3","00180.mp3","00181.mp3","00182.mp3"];//不要 Sound.nv_pass = ["00279.mp3","00280.mp3","00281.mp3","00282.mp3"];//不要 var passsound = function(){//不要 if (Utl.getSexBySeat(game.seat) == 1) { Utl.playSound(Sound.pass[ifast_random(4)]); }else{ Utl.playSound(Sound.nv_pass[ifast_random(4)]); } } Sound.jiabei = ["00178.mp3","00177.mp3"];//加倍 Sound.nv_jiabei = ["00278.mp3","00277.mp3"];//加倍 var jiabeisound = function (){//音效 if (Utl.getSexBySeat(game.seat) == 1) { if (Public_data.data.playerlist[4][game.seat] == 1) {//加倍 Utl.playSound(Sound.jiabei[1]); }else if (Public_data.data.playerlist[4][game.seat] == 0) {//不加倍 Utl.playSound(Sound.jiabei[0]); } } else { if (Public_data.data.playerlist[4][game.seat] == 1) {//加倍 Utl.playSound(Sound.nv_jiabei[1]); }else if (Public_data.data.playerlist[4][game.seat] == 0) {//不加倍 Utl.playSound(Sound.nv_jiabei[0]); } } } Sound.lootbanket = ["00183.mp3","00184.mp3","00185.mp3","00195.mp3"];//叫分 Sound.nv_lootbanket = ["00183.mp3","00184.mp3","00185.mp3","00295.mp3"];//叫分 var lootbanketsound = function (){//叫分音效 if (Public_data.data.playerlist[3][game.seat] == 0) {//不叫 if (Utl.getSexBySeat(game.seat) == 1) { Utl.playSound(Sound.lootbanket[3]); }else{ Utl.playSound(Sound.nv_lootbanket[3]); } }else{ if (Utl.getSexBySeat(game.seat) == 1) {//叫几分 Utl.playSound(Sound.lootbanket[Public_data.data.down_score[0]-1]); }else{ Utl.playSound(Sound.nv_lootbanket[Public_data.data.down_score[0]-1]); } } }