/////////////////////////////////////////////////////// /////出牌音效动画////////// var gp_yx = gp_yx||{ paixing:function(dppx){ var fanhui = []; if(dppx[0][0]==1&&dppx[0][1]==1){//单牌 fanhui = [1,dppx[1][0][4]]; } if(dppx[0][0]>1&&dppx[0][1]==1){//炸弹 对子 三张 if(dppx[0][0]==2){ fanhui = [2,dppx[1][0][4]];//对子 } if(dppx[0][0]==3){ if (game.xs_dapai[game.seat].length==3) { fanhui = [3,dppx[1][0][4]];//三张 }else if (game.xs_dapai[game.seat].length==4) { fanhui = [4,2];//三带一 }else if (game.xs_dapai[game.seat].length==5) { fanhui = [4,3];//三带二 } } if(dppx[0][0]==4 && game.xs_dapai[game.seat].length<=4){ fanhui = [4,0];//炸弹 } if(dppx[0][0]==4 && game.xs_dapai[game.seat].length>4){ fanhui = [4,1];//四带二 } }if(dppx[0][0]==2&&dppx[0][1]>1){//连对 fanhui = [5,0]; }if(dppx[0][0]==1&&dppx[0][1]>=5){//顺子 fanhui = [5,1]; } if(dppx[0][0]==3&&dppx[0][1]>=2){ fanhui = [5,2];//飞机 } return fanhui ; }, yinxiao:function(dppx,sex){ var jieguo = this.paixing(dppx); if (sex==1){ //判断男女 switch (jieguo[0]){ case 1: Utl.playSound(yx.danpai1[jieguo[1]-3]); break; case 2: Utl.playSound(yx.duizi1[jieguo[1]-3]); break; case 3: Utl.playSound(yx.sanzhang1[jieguo[1]-3]); break; case 4: Utl.playSound(yx.zhadan1[jieguo[1]]); break; case 5: Utl.playSound(yx.shun1[jieguo[1]]); break; } } else { switch (jieguo[0]){ case 1: Utl.playSound(yx.danpai2[jieguo[1]-3]); break; case 2: Utl.playSound(yx.duizi2[jieguo[1]-3]); break; case 3: Utl.playSound(yx.sanzhang2[jieguo[1]-3]); break; case 4: Utl.playSound(yx.zhadan2[jieguo[1]]); break; case 5: Utl.playSound(yx.shun2[jieguo[1]]); break; } } }, passyinxiao:function(sex){//不要 if (sex){//判断男女 Utl.playSound(yx.buyao1[2]); } else { Utl.playSound(yx.buyao2[2]); } } } ////////////////回放//////////////////////// //////////////////////////////////////////// var baipai=function (pai,people){ var aaa = [[1001,1018,1035],[550,1070,100],[491,175,175]];//牌精灵,X坐标,Y坐标 set_group(201,37,0,0,0); set_group(202,37,0,0,0); set_group(203,37,0,0,0); for (var i=0;ieee.length) { gameabc_face.ontimer_1053(); lunshu = 0; set_self(1141,37,0,0,0); set_self(1140,37,0,0,0); } set_self(1075,57,0,0,0); break; case 1072: set_level(101,0); set_level(501,0); set_group(215,37,0,0,0); set_group(212,37,0,0,0); set_group(304,37,0,0,0); set_group(220,37,0,0,0); set_self(1054,57,0,0,0); set_self(1053,57,0,0,0); Utl.closeVideo(); gameCombat.newGoCombatPageTwo(gameCombat.combatData.pageOneIndex); lunshu = 0; break; } } var gp_hf_laizicp = function(pai,_paipai,diyz){ //癞子出牌变帧 pai为牌id paipai为该变后的id diyz为精灵id var yici = 0; if (_paipai.length !=0) { for(var i=0;i