kehuduan = 1; //是否有服务器 ///////////////////////////////////////////////////////// ////本地数据///////// //game.ersansi = [1017,1034,1051,1068]; huifang=0; xj = 0; xxs = []; xxcxjch = -1; //星星场小局重绘变量 cunjingling = []; //全部虚拟精灵 xuanjl = []; //癞子虚拟精灵 kg = 0; //大小局控制 djzt = 0; //点击状态 xp = 0; //滑动状态 sp = 0; //手牌的变量 touxiang = []; //头像 zhadanfen = []; //所有炸分类型 tishi = 1; //提示用 spy = 540; //牌初始值坐标 spx = 620; spy2= 520; cpy1 = 345; //出牌初始值坐标 cpy2 = 175; cpy3 = 20; cpx1 = 580; //出牌初始值坐标 cpx2 = 1013; cpx3 = 557; cpx4 = 155; spjg = 50; //手牌间距 cpsf = 60; //牌缩放 anniu = [1069,1070,1071]; //按钮 xs_dsq = 2000; //定时器时间 huadong_h = 147; //滑动的高度 kongzhi = [0,0,0,0]; //保单音效控制 lunshu = 0; //回放的轮数 keyichu = []; //可以出的牌 bianpai = 0; //癞子动画 difen = 1; //低分初始值 xxcshuju = [0,0,0]; //星星场倍数和限制 tanchuang = 0; //弹窗的显示情况 diand = 0; xsxianzhi = [0,0] xxccsf=100;//星星场茶水费 ////////////////////////////////////////////////// var gp = gp||{}; //算法用的数据 laizi_weizhi = []; //癞子牌位置 paipai = []; //癞子牌改变的大小 quchong = []; //去重 quchong_pai = []; jieguo_pai_gai = []; //结果牌该 laizi_mun = 0; //癞子数目 gp.pai = {}; shanchu = []; shanchu_pai = []; jieguo_pai = []; ////////////////////////////////////////////////// ////服务器数据///////// var game = game||{}; game.my_seat = 0; //自己座位号 game.arr = []; game.pass = 0; //不要 game.jushu = [0,0]; //局数和总局数 game.dq_dapai = []; // 玩家出的牌 game.xs_dapai = [[],[],[]]; //显示玩家出的牌 game.paixing = [[]] ; //出的牌型,-1为出的牌错误 game.grade = [0,0,0]; //三个人总得分 game.xiaojufen = [0,0,0]; //三个人小局得分 game.zha = [] ; //三个人的炸弹 game.shengli = 0; //小局赢家 game.suoyoupai = [[],[],[]];//打完剩的手牌 game.quanbufen = [[],[],[]];//三个人全局得分 game.shoupai = []; //玩家手牌 game.ersansi = []; //保存不同人数的手牌长度 game.people = 0; //保存人数 game.kexuanpai = []; //保存出牌人的可选牌型 game.zhuang = 0; //庄 game.zhuangtai = 0; //状态 game.countdown = 10000; //倒计时 game.zhanji = [0,0,0,0]; //战绩分 game.pai = []; //牌 game.seat = 99; //出牌的人 game.control = -1; //控制权 game.zhunbei = [0,0,0]; //是否准备 game.carlen = []; //每个人剩几张牌 game.xs_paishu = []; //小局显示排数 game.daxiaoju = 0; //判断大小局 game.tishipai = []; //提示牌 game.zhinengchu = 0; //只能出 game.baodan = []; //报单 game.leixing = []; //房间类型 game.chu = 0; //出牌的人 game.tuoguan = 0; /////////////////////////////////////////////////////////// var yx = yx||{}; ///////////音效/////// yx.danpai1 = ["00101.mp3", "00102.mp3","00103.mp3","00104.mp3","00105.mp3","00106.mp3","00107.mp3","00108.mp3","00109.mp3","00110.mp3","00111.mp3","00112.mp3","00113.mp3"]; yx.danpai2 = ["00114.mp3", "00115.mp3","00116.mp3","00117.mp3","00118.mp3","00119.mp3","00120.mp3","00121.mp3","00122.mp3","00123.mp3","00124.mp3","00125.mp3","00126.mp3"]; yx.duizi1 = ["00127.mp3", "00128.mp3","00129.mp3","00130.mp3","00131.mp3","00132.mp3","00133.mp3","00134.mp3","00135.mp3","00136.mp3","00137.mp3","00138.mp3","00139.mp3"]; yx.duizi2 = ["00140.mp3", "00141.mp3","00142.mp3","00143.mp3","00144.mp3","00145.mp3","00146.mp3","00147.mp3","00148.mp3","00149.mp3","00150.mp3","00151.mp3","00152.mp3"]; yx.sanzhang1 = ["00153.mp3", "00154.mp3","00155.mp3","00156.mp3","00157.mp3","00158.mp3","00159.mp3","00160.mp3","00161.mp3","00162.mp3","00163.mp3","00164.mp3","00165.mp3"]; yx.sanzhang2 = ["00166.mp3", "00167.mp3","00168.mp3","00169.mp3","00170.mp3","00171.mp3","00172.mp3","00173.mp3","00174.mp3","00175.mp3","00176.mp3","00177.mp3","00178.mp3"]; yx.zhadan1 = ["00179.mp3","00181.mp3","00205.mp3","00206.mp3"]; yx.zhadan2 = ["00180.mp3","00182.mp3","00207.mp3","00208.mp3"]; yx.shun1 = ["00183.mp3","00185.mp3","00195.mp3"]; yx.shun2 = ["00184.mp3","00186.mp3","00196.mp3"]; yx.buyao1 = ["00189.mp3","00190.mp3","00191.mp3"]; yx.buyao2 = ["00192.mp3","00193.mp3","00194.mp3"]; yx.changyong = ["00197.mp3","00198.mp3","00199.mp3","00200.mp3","00201.mp3","00202.mp3","00203.mp3", "00204.mp3"];//保单,打牌,发牌,飞机,截图,时间,按钮 ,炸弹 ////////////////////////////////////////////////// ///////////回放/////// game.hf_xinxi = []; game.hf_seat = 0; game.hf_roomcode = []; game.hf_difen = []; game.hf_ju = 0; //回放第几局