gameabc_face.ontimer_1001 = function(gameid, spid, times, timelong, alltimes) { set_self(1001,57,0,0,0); set_self(1002,57,500,0,0); } gameabc_face.ontimer_1002 = function(gameid, spid, times, timelong, alltimes) { play_ani(1,1107,18,474,1280,0,300,0,0,0,1,0,0); set_self(1002,57,0,0,0); } gameabc_face.ontimer_1075 = function(gameid, spid, times, timelong, alltimes) { if(get_self(1075,7)<=0) { Utl.playSound(yx.changyong[5]); set_self(1075,57,0,0,0); } else { set_self(1075,7,get_self(1075,7)-1); if(get_self(1075,7)<10) { set_self(1075,20,20,0,0); set_self(1075,18,get_self(1074,18)+47,0,0); } else { set_self(1075,20,40,0,0); set_self(1075,18,get_self(1074,18)+37,0,0); } } }; gameabc_face.ontimer_1076 = function(gameid, spid, times, timelong, alltimes) { if (game.paixing == null ) { for (var i=1131;i<=1134;i++) { set_self(i,37,0,0,0); } } set_self(1076,57,0); } gameabc_face.ontimer_1010 = function(gameid, spid, times, timelong, alltimes) { gp_chonglian();//重绘 } gameabc_face.ontimer_1065 = function(gameid, spid, times, timelong, alltimes) { bianpai ++; var zhongzhi = 567+67; var chuzhi = 567; if (bianpai%2 == 1) { set_self(1143,1,53,0,0); set_self(1143,43,55,0,0); play_ani(1,1143,20,0,134,0,150,0,0,0,1,0,0); play_ani(1,1143,18,zhongzhi,chuzhi,0,150,0,0,0,1,0,0); } else { var ss = ifast_random(13)+1; set_self(1143,1,567,0,0); set_self(1143,43,ss,0,0); play_ani(1,1143,20,134,0,0,150,0,0,0,1,0,0); play_ani(1,1143,18,chuzhi,zhongzhi,0,150,0,0,0,1,0,0); } if (bianpai == 8) { set_self(1143,1,567,0,0); set_self(1065,57,0,0,0); set_self(1143,43,game.laizi,0,0); play_ani(0,1143,0); set_self(1143,20,134,0,0); set_self(1063,57,0,0,0); set_self(1063,57,200,0,0); } }; gameabc_face.ontimer_1052 = function(gameid, spid, times, timelong, alltimes) { play_ani(1,1143,35,0,255,0,200,0,0,0,1,0,0); set_self(1052,57,0); dxpaixu(game.pai,game.laizi); gp_ui_xssp(game.pai,game.laizi,game.leixing); if (kehuduan!=0) { gp_ui_shizhong(game.control); } for (var i = 0; i < game.pai.length; i++) { set_self(1081+i,37,0,0,0); } if (game.control == game.my_seat) //显示按钮 { set_group(301,37,0,0,0); set_self(anniu[2],37,1,0,0); set_self(anniu[2],18,550,0,0); if (game.people == 3 ) { if ( game.laizi == 3) { gp_tishiyu() set_self(1080,1,577,0,0);//先手 } else { set_self(1080,1,575,0,0); } } } } gameabc_face.ontimer_1063 = function(gameid, spid, times, timelong, alltimes) { var laizi = game.laizi; set_self(1143,43,laizi,0,0); play_ani(1,1143,19,280,-10,0,800,0,500,0,1,0,0); play_ani(1,1143,33,100,45,0,800,0,500,0,1,0,0); play_ani(1,1143,35,255,0,0,300,0,500,0,1,0,0); set_self(1063,57,0); set_self(1052,57,1100,0,0); } gameabc_face.ontimer_1064 = function(gameid, spid, times, timelong, alltimes) { if (sp>game.ersansi[0]-1000) { set_self(1064,57,0,0,0); if (game.leixing[3] ==2 ) { //癞子模式 gp_ui_laizidh(); /////再次排序//////////// /////在显示按钮////////// } else { gp_ui_shizhong(game.control); if (game.control == game.my_seat) //显示按钮 { set_group(301,37,0,0,0); set_self(anniu[2],37,1,0,0); set_self(anniu[2],18,550,0,0); if (game.people == 3 ) { if ( game.laizi == 3) { gp_tishiyu(4,536); } else { gp_tishiyu(2,536); } } } } } else { for (var i=0;i<=sp-1;i++) { set_self(1001,18,spx-sp*spjg/2,0,0); set_self(1001+i,18,get_self(1001,18,0,0,0)+spjg*i,0,0); set_self(1001+i,19,spy,0,0); set_self(1001+i,43,game.pai[i]+1,0,0); //set_self(1001+i,43,55,0,0); set_self(1001+i,37,1,0,0); set_self(1081,18,spx-sp*spjg/2,0,0); set_self(1081+i,18,get_self(1001,18,0,0,0)+spjg*i,0,0); set_self(1081+i,19,spy,0,0); } var ssssa =[]; for (var i = 0; i < game.people; i++) { ssssa.push(sp); } gp_ui_xsspshu(ssssa); sp++; } } gameabc_face.ontimer_1061 = function(gameid, spid, times, timelong, alltimes) { set_self(1061,57,0); set_group(218,37,0,0,0); set_group(303,37,0,0,0); for (var a= 0;a=0) { set_self(1272+i,37,0); } set_self(1240+i,18,get_self(1228+i,18)+48-ifast_inttostr(get_self(1240+i,7)).length*15,0,0); } for (var i=0;i=10 && get_self(1268+i,7)<100) { set_self(1268+i,18,get_self(1224+i,18)+192,0,0); } if(get_self(1268+i,7)>100){ set_self(1268+i,18,get_self(1224+i,18)+184,0,0); } } for (var i = 1405; i <= 1440; i++) { set_self(i,1,53,0,0); } for (var a = 0;a0) //显示按钮 { gp_ui_xsan(game.paixing,game.kexuanpai,game.zhinengchu); for (var i = 0; i<=game.pai.length-1;i++) { set_self(1081+i,37,1,0,0); } for (var i = 0; i<=game.pai.length-1;i++) { for (var a = 0; a<=game.kexuanpai.length-1;a++){ if (!game.kexuanpai[a][0]){ if (game.pai[i] == game.kexuanpai[a]) { set_self(1081+i,37,0,0,0); } } else { for ( var b = 0;b <=game.kexuanpai[a].length;b++) { if (game.pai[i] == game.kexuanpai[a][b]) { set_self(1081+i,37,0,0,0); } } } } } for (var i = 0; i<=game.pai.length-1;i++) //不可出的牌还原位置 { if (get_self(1081+i,37) == 1){ set_self(1001+i,19,spy,0,0); } } for(var i =1001;i<=game.ersansi[0] ; i++){ if(get_self(i,19,0,0,0) == cpy1){ set_self(i,37,0,0,0); } } switch(Utl.changeToStatus(game.control))//要不起消失 { case 0: set_self(1131,37,0,0,0); break; case 1: set_self(1132,37,0,0,0); break; case 2: set_self(1133,37,0,0,0); break; case 3: set_self(1134,37,0,0,0); break; } } } gameabc_face.ontimer_1055 = function(gameid, spid, times, timelong, alltimes) { set_self(1055,57,0,0,0); var sex = Utl.getSexBySeat(game.seat); gp_yx.passyinxiao(sex); } gameabc_face.ontimer_1054 = function(gameid, spid, times, timelong, alltimes) { var aaa = game.hf_huifang[game.hf_ju].putpai[lunshu][0];//显示打牌, var bbb = game.hf_playerid.length; var ccc = game.hf_huifang[game.hf_ju].putpai[lunshu][1];//牌型 var ddd = game.hf_huifang[game.hf_ju].putpai[lunshu][4];//控制权 var eee = game.hf_huifang[game.hf_ju].putpai; var fff = game.hf_huifang[game.hf_ju].putpai[lunshu][2];//剩余的手牌 var ggg = game.hf_huifang[game.hf_ju].pai; baipai(fff,bbb); if (!game.hf_huifang[game.hf_ju].laizi ) { //经典 xs_dapai(aaa,bbb,ccc,ddd,0); } else { //癞子 var hhh = game.hf_huifang[game.hf_ju].putpai[lunshu][5];//显示打牌, xs_dapai(aaa,bbb,ccc,ddd,hhh); } hf_shizhong(ddd); lunshu++; if ( lunshu>=eee.length) { set_self(1054,57,0,0,0); set_self(1075,57,0,0,0); set_self(1075,37,0,0,0); set_self(1074,37,0,0,0); set_self(1141,37,0,0,0); set_self(1140,37,0,0,0); ///进入结算节面/// set_self(1053,57,1000,0,0); } } gameabc_face.ontimer_1053 = function(gameid, spid, times, timelong, alltimes) { var fff = game.hf_huifang[game.hf_ju].putpai[lunshu-1][2];//剩余的手牌 set_self(1053,57,0); set_group(500,37,1,0,0); set_level (501,1); for(var a=501;a<=505;a++) { set_group(a,37,0,0,0); } set_self(1189,37,0,0,0) set_self(1191,37,0,0,0) set_self(1072,37,1,0,0); //结算取消托管 //set_self(1104,37,1,0,0); //set_self(1088,37,0,0,0); //set_self(1089,37,0,0,0); //set_self(1088,19,-1000,0,0); //set_self(1089,18,-1000,0,0); //打开结算页s for(var a=501;a<501+game.hf_playerid.length;a++) { set_group(a,37,1,0,0); } var ab=0; var paidefen = []; var xs_paishu = []; for (var i=0;i=0) { set_self(1272+i,37,0); } } for (var i=0;i=10 && get_self(1268+i,7)<100) { set_self(1268+i,18,get_self(1224+i,18)+192,0,0); } if(get_self(1268+i,7)>100){ set_self(1268+i,18,get_self(1224+i,18)+184,0,0); } } for (var a = 0;a