目录结构调整

This commit is contained in:
2026-02-04 23:47:45 +08:00
parent 6938c911c3
commit 6b22238c6e
8780 changed files with 15333 additions and 574 deletions

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///////////////////////////////////////////////////
////////////////////友乐游戏app////////////////////
///////////////////////////////////////////////////
//平台服务器
min_loadJsFile("youle/server_platform/mod.js", function(){
//运营商服务器
min_loadJsFile("youle/server_agent/mod.js", function(){
//房间服务器
min_loadJsFile("youle/server_room/mod.js", function(){
//代理后台接口表
// min_loadJsFile("youle/server_synch/mod.js", function(){
//牛牛
min_loadJsFile("games2/jinxianmahjong/mod.js", function(){
var do_restore = function(){
cls_youle_room_backup.restore();
}
min_ontimeout(do_restore, 1000);
// });
});
});
});
});
var youle_app = youle_app || cls_app.new("youle", packet_face);

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///////////////////////////////////////////////////////////////
/////////////// cls_youle_agent_agent: 运营商 /////////////////
///////////////////////////////////////////////////////////////
var cls_youle_agent_agent = cls_youle_agent_agent || {
//构造函数
new: function(agentid, name, server, tcpport, httpport, freeroom, managecode,initCard,initBean){
var agent = {};
agent.agentid = agentid; //运营商id
agent.agentname = name; //运营商名称
agent.server = server; //运营商服务器地址
agent.tcpport = tcpport; //运营商服务器tcp端口
agent.httpport = httpport; //运营商服务器http端口
agent.freeroom = freeroom; //默认同意解散房间的倒计时,秒
agent.managecode = managecode; //管理码
agent.isclose = 0; //服务器关闭标志 0:已开启 1:已关闭(不能创建房间、不能加入房间)
agent.initCard = initCard;
agent.initBean = initBean;
//游戏列表
agent.games = [];
//玩家列表
agent.players = [];
//短号列表
agent.shortcodes = [];
agent.shortcodes.length = 99999;
//方法
agent.method = {};
//载入游戏(没找到则创建)
agent.method.load_game = function(gameid, gamename, minroomcode, maxroomcode, seatcount, makewar, modename){
return cls_youle_agent_agent.load_game(agent, gameid, gamename, minroomcode, maxroomcode, seatcount, makewar, modename);
};
//查找游戏
agent.method.find_game = function(gameid){
return cls_youle_agent_agent.find_game(agent, gameid);
};
//载入玩家(没找到则创建)
agent.method.load_player = function(playerid, roomcard, bean, openid, unionid, nickname, avatar, sex, playertype, invitecode,sign){
return cls_youle_agent_agent.load_player(agent, playerid, roomcard, bean, openid, unionid, nickname, avatar, sex, playertype, invitecode,sign);
};
//查找玩家
agent.method.find_player = function(playerid){
return cls_youle_agent_agent.find_player(agent, playerid);
};
//清除玩家
agent.method.clear_player = function(playerid){
cls_youle_agent_agent.clear_player(agent, playerid);
};
//机器人昵称、头像
agent.method.get_robotinfo = function(){
cls_youle_agent_agent.get_robotinfo(agent);
};
//机器人昵称、头像
agent.method.getRobotInfo = function(){
cls_youle_agent_agent.getRobotInfo(agent);
};
agent.method.alyVideoConfig = function(videoConfig,count){
return cls_youle_agent_agent.alyVideoConfig(videoConfig,count);
};
//机器人
agent.robot_nicknamelist = [];
agent.robot_avatarlist = [];
agent.method.get_robotinfo();
agent.timer_getrobot = min_ontime(agent.method.get_robotinfo, 8 * 60 * 60 * 1000);
//机器人随机列表
agent.robotArray = new Array(10000);
for(var i=0;i<agent.robotArray.length;i++){
agent.robotArray[i] = i;
}
//机器人昵称列表
agent.robotNicknames=null;
agent.method.getRobotInfo();
return agent;
},
//载入游戏(没找到则创建)
load_game: function(o_agent, gameid, gamename, minroomcode, maxroomcode, seatcount, makewar, modename){
var idx = cls_youle_agent_agent.aryidx_game(gameid);
if (o_agent.games.length <= idx) {
o_agent.games.length = idx + 1;
}
var o_game = o_agent.games[idx];
if (!o_game){
//不存在则创建
o_game = cls_youle_agent_game.new(o_agent, gameid, idx, gamename, minroomcode, maxroomcode, seatcount, makewar, modename);
o_agent.games[idx] = o_game;
} else {
o_game.idx = idx;
o_game.gamename = gamename;
o_game.minroomcode = minroomcode;
o_game.maxroomcode = maxroomcode;
o_game.seatcount = seatcount;
o_game.makewar = makewar;
o_game.modename = modename;
}
return o_game;
},
//查找游戏
find_game: function(o_agent, gameid){
var idx = cls_youle_agent_agent.aryidx_game(gameid);
if (idx == -1){
return null;
}
if (o_agent.games.length <= idx){
return null;
}
if (!o_agent.games[idx]){
return null;
}
if (o_agent.games[idx].gameid != gameid){
return null;
}
return o_agent.games[idx];
},
//计算游戏的数组下标
aryidx_game: function(gameid){
//gameid的5、10、15、20四位组成数组下标
var idx = parseInt(gameid.substr(4, 1)
+ gameid.substr(9, 1)
+ gameid.substr(14, 1)
+ gameid.substr(19, 1));
if (isNaN(idx)){
return -1;
}
return idx;
},
//载入玩家(没找到则创建)
load_player: function(o_agent, playerid, roomcard, bean, openid, unionid, nickname, avatar, sex, playertype, invitecode,sign){
var idx = cls_youle_agent_agent.aryidx_player(playerid);
if (o_agent.players.length <= idx) {
o_agent.players.length = idx + 1;
}
var o_player = o_agent.players[idx];
if (!o_player) {
//不存在则创建
o_player = cls_youle_agent_player.new(o_agent, playerid, roomcard, bean, openid, unionid, nickname, avatar, sex, playertype, invitecode);
o_agent.players[idx] = o_player;
} else {
//更新玩家信息
o_player.roomcard = roomcard;
o_player.bean = bean;
o_player.openid = openid;
o_player.unionid = unionid;
o_player.nickname = nickname;
o_player.avatar = avatar;
o_player.sex = sex;
o_player.playertype = playertype;
o_player.invitecode = invitecode;
}
return o_player;
},
//查找玩家
find_player: function(o_agent, playerid){
var idx = cls_youle_agent_agent.aryidx_player(playerid);
if (idx == -1){
return null;
}
if (o_agent.players.length <= idx){
return null;
}
if (!o_agent.players[idx]){
return null;
}
if (o_agent.players[idx].playerid != playerid){
return null;
}
return o_agent.players[idx];
},
//清除玩家
clear_player: function(o_agent, playerid){
var idx = cls_youle_agent_agent.aryidx_player(playerid);
if (idx == -1){
return;
}
if (o_agent.players.length <= idx){
return;
}
if (!o_agent.players[idx]){
return;
}
if (o_agent.players[idx].playerid != playerid){
return;
}
o_agent.players[idx] = null;
},
//计算玩家的数组下标
aryidx_player: function(playerid){
var idx = parseInt(playerid) - 100001;
if (isNaN(idx)){
return -1;
}
return idx;
},
//机器人昵称、头像
get_robotinfo: function(o_agent){
var db_callback_robot_nickname = function(dbdata){
o_agent.robot_nicknamelist = [];
for (var i = 0; i < dbdata.length; i++) {
o_agent.robot_nicknamelist.push(dbdata[i].play_nickname);
}
}
var sql1 = "select v1.play_nickname from player as v1 " +
"inner join (select floor(min(idx) + (rand() * (max(idx) - min(idx)))) as idx from player) as v2 " +
"where v1.idx >= v2.idx " +
"and play_agentid <> ? " +
"and trim(play_nickname) <> '' " +
"and (not play_nickname like '%测试%') " +
"and (not play_nickname like '%游客%') " +
"order by v1.idx limit 2000;";
if (o_agent.agentid == "i33v0llvp0euhd1n9qo1fM2RV8vtog4y"){
youle_room.mysql.execsql("opensql", sql1, [" "], db_callback_robot_nickname);
} else {
youle_room.mysql.execsql("opensql", sql1, [o_agent.agentid], db_callback_robot_nickname);
}
var db_callback_robot_avatar = function(dbdata){
o_agent.robot_avatarlist = [];
for (var i = 0; i < dbdata.length; i++) {
o_agent.robot_avatarlist.push(dbdata[i].play_avatar);
}
}
var sql2 = "select v1.play_avatar from player as v1 " +
"inner join (select floor(min(idx) + (rand() * (max(idx) - min(idx)))) as idx from player) as v2 " +
"where v1.idx >= v2.idx " +
"and play_agentid <> ? " +
"and trim(play_nickname) <> '' " +
"and (not play_nickname like '%测试%') " +
"and (not play_nickname like '%游客%') " +
"and play_avatar <> '' " +
"and play_avatar <> '/0' " +
"order by v1.idx limit 2000;";
if (o_agent.agentid == "i33v0llvp0euhd1n9qo1fM2RV8vtog4y"){
youle_room.mysql.execsql("opensql", sql2, [" "], db_callback_robot_avatar);
} else {
youle_room.mysql.execsql("opensql", sql2, [o_agent.agentid], db_callback_robot_avatar);
}
},
//获取机器人信息
getRobotInfo:function(o_agent){
var cfg = {};
cfg.url = "http://projectimage.tscce.cn/avatar/nikcname.txt" + "?" + min_timestamp();
cfg.type = "POST";
cfg.data = "";
cfg.success = function(str){
if (str){
try{
var data = JSON.parse(str);
console.log("获取机器人昵称列表成功!!");
o_agent.robotNicknames = data.data;
}
catch(e){
}
}
};
cfg.error = function(str){
console.log("获取机器人昵称列表失败!!");
};
min_http(cfg);
},
//解析视频房配置
alyVideoConfig:function(videoConfig,count){
if(videoConfig){
if(videoConfig.type == 1){
switch(videoConfig.profitMode){
case 1://固定
return [1,Number(videoConfig.profit)];
break;
case 2://比例
break;
}
}else if(videoConfig.type == 2){
switch(videoConfig.profitMode){
case 1://固定
return [2,Number(videoConfig.profit)];
break;
case 2://比例
break;
}
}
}
return[0,0];
}
}
///////////////////////////////////////////////////////////////
/////////// cls_youle_agent_agentlist: 运营商列表 //////////
///////////////////////////////////////////////////////////////
var cls_youle_agent_agentlist = cls_youle_agent_agentlist || {
//构造函数
new: function() {
var agentlist = {};
//代理商列表
agentlist.list = [];
//方法
agentlist.method = {};
//载入代理商(没找到则创建)
agentlist.method.load_agent = function(agentid, name, server, tcpport, httpport, freeroom, managecode,initCard,initBean){
var idx = agentlist.method.aryidx_agent(agentid);
if (idx == -1){
return null;
}
if (agentlist.list.length <= idx) {
agentlist.list.length = idx + 1;
}
var o_agent = agentlist.list[idx];
if (!o_agent) {
//不存在则创建
o_agent = cls_youle_agent_agent.new(agentid, name, server, tcpport, httpport, freeroom, managecode,initCard,initBean);
agentlist.list[idx] = o_agent;
} else {
o_agent.agentname = name;
o_agent.server = server;
o_agent.tcpport = tcpport;
o_agent.httpport = httpport;
o_agent.freeroom = freeroom;
o_agent.managecode = managecode;
o_agent.initCard = initCard;
o_agent.initBean = initBean;
}
return o_agent;
};
//查找运营商
agentlist.method.find_agent = function(agentid){
var idx = agentlist.method.aryidx_agent(agentid);
if (idx == -1){
return null;
}
if (agentlist.list.length <= idx){
return null;
}
if (!agentlist.list[idx]){
return null;
}
if (agentlist.list[idx].agentid != agentid){
return null;
}
return agentlist.list[idx];
};
//计算运营商的数组下标
agentlist.method.aryidx_agent = function(agentid) {
//agentid的5、10、15、20四位组成数组下标
var idx = parseInt(agentid.substr(4, 1)
+ agentid.substr(9, 1)
+ agentid.substr(14, 1)
+ agentid.substr(19, 1));
if (isNaN(idx)){
return -1;
}
return idx;
};
return agentlist;
}
}
//运营商列表
youle_agent.agents = cls_youle_agent_agentlist.new();

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///////////////////////////////////////////////////
/////// cls_youle_agent_export: 输出接口 ///////
///////////////////////////////////////////////////
var cls_youle_agent_export = cls_youle_agent_export || {
new: function() {
var exp = {};
//购买房卡或房卡充值
exp.buy_topup = function(agentid, playerid, type, roomcard, change){
//检查代理商id是否存在
var o_agent = youle_agent.agents.method.find_agent(agentid);
if (!o_agent) {
return;
};
//检查玩家是否存在
var o_player = o_agent.method.find_player(playerid);
if (!o_player) {
return;
};
//修改房卡数量
o_player.method.update_roomcard(type, roomcard, change);
}
//购买豆豆或豆豆充值
exp.buy_topup_bean = function(agentid, playerid, type, bean, change){
//检查代理商id是否存在
var o_agent = youle_agent.agents.method.find_agent(agentid);
if (!o_agent) {
return;
};
//检查玩家是否存在
var o_player = o_agent.method.find_player(playerid);
if (!o_player) {
return;
};
//修改豆豆数量
o_player.method.update_bean(type, bean, change);
}
return exp;
}
}
//对内输出接口
youle_agent.export = cls_youle_agent_export.new();

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///////////////////////////////////////////////////
////////// cls_youle_agent_game: 游戏 //////////
///////////////////////////////////////////////////
var cls_youle_agent_game = cls_youle_agent_game || {
//构造函数
new: function(o_agent, gameid, gameidx, gamename, minroomcode, maxroomcode, seatcount, makewar, modename){
var game = {};
//基本信息
game.o_agent = o_agent; //代理商
game.gameid = gameid; //游戏id
game.idx = gameidx; //游戏的数组下标
game.gamename = gamename; //游戏名称
game.minroomcode = minroomcode; //最小房号
game.maxroomcode = maxroomcode; //最大房号
game.seatcount = seatcount; //房间内的座位数量
game.makewar = makewar; //达成开战条件的人数
game.modename = modename; //服务器模块名称
game.online_p = 0; //在线玩家数
game.online_timer = null; //统计在线人数的定时器
game.online_day = null; //当前日期
game.online_max = null; //当天最大在线人数
game.online_maxtime = null; //当天最大在线人数出现的时间
game.room_day = null; //当前日期
game.room_max = null; //当天最大房间数
game.room_maxtime = null; //当天最大房间数出现的时间
//房号列表
game.roomcodes = [];
game.roomcodes.length = maxroomcode - minroomcode + 1;
//房号在数组中的位置
game.roomaryid = [];
game.roomaryid.length = maxroomcode - minroomcode + 1;
for (var i = 0; i < game.roomcodes.length; i++) {
game.roomcodes[i] = game.minroomcode + i;
game.roomaryid[i] = i;
};
//房号列表的有效长度
game.roomcodesvalidlen = maxroomcode - minroomcode + 1;
//房间服务器列表
game.servers = [];
cls_youle_agent_game.get_roomserverlist(game);
//比赛列表
game.matchlist = cls_youle_agent_matchlist.new(game);
//统计在线人数的定时器
game.online_timer = setInterval(
function(){
var sql = "insert into agent_game_online(aggo_agentid, aggo_gameid, aggo_datetime, aggo_onlineplayer, aggo_onlineroom) values(?,?,?,?,?);";
youle_agent.mysql.execsql("execsql", sql, [game.o_agent.agentid, game.gameid, min_now(), game.online_p, game.maxroomcode - game.minroomcode + 1 - game.roomcodesvalidlen]);
}, 1000 * 60 * 10);
//方法
game.method = {};
//获取房号对应的房间服务器地址和端口号
game.method.get_roomserver = function(roomcode){
return cls_youle_agent_game.get_roomserver(game, roomcode);
}
//随机获取新的房间号
game.method.new_roomcode = function(shortcode){
return cls_youle_agent_game.new_roomcode(game, shortcode);
}
//释放房号
game.method.free_roomcode = function(roomcode){
cls_youle_agent_game.free_roomcode(game, roomcode);
}
//在线人数变动
game.method.online_p_chang = function(change){
cls_youle_agent_game.online_p_chang(game, change);
}
//房间数量变动
game.method.roomcodesvalidlen_chang = function(change){
cls_youle_agent_game.roomcodesvalidlen_chang(game, change);
}
return game;
},
//获取房间服务器列表
get_roomserverlist: function(o_game){
var db_callback = function(dbdata){
for (var i = 0; i < dbdata.length; i++) {
var _roomserver = {};
_roomserver.minroomcode = parseInt(dbdata[i].minroomcode);
_roomserver.maxroomcode = parseInt(dbdata[i].maxroomcode);
_roomserver.server = dbdata[i].server;
_roomserver.tcpport = parseInt(dbdata[i].tcpport);
_roomserver.httpport = parseInt(dbdata[i].httpport);
o_game.servers.push(_roomserver);
}
};
var sql = " select aggr_minroomcode as minroomcode, "
+ " aggr_maxroomcode as maxroomcode, "
+ " aggr_server as server, "
+ " aggr_port_tcp as tcpport, "
+ " aggr_port_http as httpport "
+ " from agent_game_room "
+ " where aggr_agentid = ? and aggr_gameid = ?;";
youle_agent.mysql.execsql("opensql", sql, [o_game.o_agent.agentid, o_game.gameid], db_callback);
},
//获取房号对应的房间服务器地址和端口号
get_roomserver: function(o_game, roomcode){
var re = {};
for (var i = 0; i < o_game.servers.length; i++) {
if (roomcode >= o_game.servers[i].minroomcode && roomcode <= o_game.servers[i].maxroomcode){
re.server = o_game.servers[i].server;
re.tcpport = o_game.servers[i].tcpport;
re.httpport = o_game.servers[i].httpport;
re.minroomcode = o_game.servers[i].minroomcode;
re.maxroomcode = o_game.servers[i].maxroomcode;
return re;
}
}
re.server = o_game.o_agent.server;
re.tcpport = o_game.o_agent.tcpport;
re.httpport = o_game.o_agent.httpport;
re.minroomcode = o_game.minroomcode;
re.maxroomcode = o_game.maxroomcode;
return re;
},
//随机获取新的房号
new_roomcode: function(o_game, shortcode){
if (o_game.roomcodesvalidlen == 0){
return null;
}
//确定房号
var roomcode;
var idx;
if (shortcode){
if (shortcode < 100000){
//短号,优先分配短号相关的房间号
while (shortcode < 100000){
shortcode = shortcode * 10;
}
for (var i=1; i<9; i++){
roomcode = shortcode + i;
idx = o_game.roomaryid[roomcode - o_game.minroomcode];
if (idx < o_game.roomcodesvalidlen){
break;
} else {
roomcode = null;
idx = null;
}
}
} else {
//长号,取制定房号
roomcode = shortcode;
idx = o_game.roomaryid[roomcode - o_game.minroomcode];
}
}
//分配随机房间号
if (!roomcode){
for (var i=1; i<9; i++){
//在有效房号数组中随机数组下标
idx = min_random(0, o_game.roomcodesvalidlen - 1);
roomcode = o_game.roomcodes[idx];
//如果是123这样的房号则重新取房号1、2、3这样房号预留给短号
if (roomcode % 10 > 3 || roomcode % 10 < 1) {
break;
}
}
}
//将有效数组的最后一个房号与该房号互换位置
if (idx < o_game.roomcodesvalidlen - 1) {
var lastroomcode = o_game.roomcodes[o_game.roomcodesvalidlen - 1];
o_game.roomcodes[idx] = lastroomcode;
o_game.roomaryid[lastroomcode - o_game.minroomcode] = idx;
o_game.roomcodes[o_game.roomcodesvalidlen - 1] = roomcode;
o_game.roomaryid[roomcode - o_game.minroomcode] = o_game.roomcodesvalidlen - 1;
};
//有效数组长度减1
o_game.method.roomcodesvalidlen_chang(-1);
return roomcode;
},
//释放房号
free_roomcode: function(o_game, roomcode){
var idx = o_game.roomaryid[roomcode - o_game.minroomcode];
if (idx > o_game.roomcodesvalidlen){
var lastroomcode = o_game.roomcodes[o_game.roomcodesvalidlen];
o_game.roomcodes[idx] = lastroomcode;
o_game.roomaryid[lastroomcode - o_game.minroomcode] = idx;
o_game.roomcodes[o_game.roomcodesvalidlen] = roomcode;
o_game.roomaryid[roomcode - o_game.minroomcode] = o_game.roomcodesvalidlen;
o_game.method.roomcodesvalidlen_chang(1);
} else if (idx == o_game.roomcodesvalidlen){
o_game.method.roomcodesvalidlen_chang(1);
}
//如果是星星争霸场的房间则在星星争霸场中删除该房间
if (o_game.sharerooms_player){
min_ary_delval(o_game.sharerooms_player, roomcode, "roomcode");
}
if (o_game.sharerooms_system == roomcode){
min_ary_delval(o_game.sharerooms_system, roomcode, "roomcode");
}
},
//在线人数变动
online_p_chang: function(o_game, change){
o_game.online_p = o_game.online_p + change;
if (!o_game.online_max){
o_game.online_max = o_game.online_p;
o_game.online_day = min_day();
o_game.online_maxtime = min_now();
} else {
if (min_day() == o_game.online_day){ //同一天
if (o_game.online_p > o_game.online_max){
o_game.online_max = o_game.online_p;
o_game.online_maxtime = min_now();
}
} else { //不是同一天
//保存上一天的最大在线人数
var sql = "call cp_report_game_day(?,?,?,?,?,?);";
youle_agent.mysql.execsql("execsql", sql, [o_game.o_agent.agentid, o_game.gameid, o_game.online_day, 3, o_game.online_max, o_game.online_maxtime]);
o_game.online_max = o_game.online_p;
o_game.online_day = min_day();
o_game.online_maxtime = min_now();
}
}
},
//房间数量变动
roomcodesvalidlen_chang: function(o_game, change){
o_game.roomcodesvalidlen = o_game.roomcodesvalidlen + change;
//当前的房间数量
var roomcount = o_game.maxroomcode - o_game.minroomcode + 1 - o_game.roomcodesvalidlen;
//测试用
if (roomcount < 0){
console.log(min_now() + "房号管理错误|||||||||||||||||||||||| agentid:" + o_game.o_agent.agentid + ",gameid:" + o_game.gameid);
}
if (!o_game.room_max){
o_game.room_max = roomcount;
o_game.room_day = min_day();
o_game.room_maxtime = min_now();
} else {
if (min_day() == o_game.room_day){ //同一天
if (roomcount > o_game.room_max){
o_game.room_max = roomcount;
o_game.room_maxtime = min_now();
}
} else { //不是同一天
//保存上一天的最大房间数
var sql = "call cp_report_game_day(?,?,?,?,?,?);";
youle_agent.mysql.execsql("execsql", sql, [o_game.o_agent.agentid, o_game.gameid, o_game.room_day, 4, o_game.room_max, o_game.room_maxtime]);
o_game.room_max = roomcount;
o_game.room_day = min_day();
o_game.room_maxtime = min_now();
}
}
}
}

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///////////////////////////////////////////////////
/////// cls_youle_agent_import: 输入接口 ///////
///////////////////////////////////////////////////
var cls_youle_agent_import = cls_youle_agent_import || {
new: function() {
var imp = {};
//创建房间时根据roomtype获取需要的房卡数量
imp.createroom_needroomcard = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.get_needroomcard){
return mod_game.export.get_needroomcard(roomtype, o_game_config);
}
}
if (mod_game.needroomcard){
return mod_game.needroomcard(roomtype, o_game_config);
}
return 1;
}
//创建房间时根据roomtype获取总局数
imp.createroom_asetcount = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.get_asetcount){
return mod_game.export.get_asetcount(roomtype, o_game_config);
}
}
if (mod_game.asetcount){
return mod_game.asetcount(roomtype, o_game_config);
}
return 8;
}
//创建房间时根据roomtype获取元宝下限
imp.createroom_beanfloor = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.createroom_beanfloor){
return mod_game.export.createroom_beanfloor(roomtype, o_game_config);
}
}
if (mod_game.createroom_beanfloor){
return mod_game.createroom_beanfloor(roomtype, o_game_config);
}
return null;
}
//创建房间时根据roomtype获取房间类型是否是元宝房间
imp.createroom_roommode = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.createroom_roommode){
return mod_game.export.createroom_roommode(roomtype, o_game_config);
}
}
if (mod_game.createroom_roommode){
return mod_game.createroom_roommode(roomtype, o_game_config);
}
return 0;
}
//创建房间时根据roomtype获取星星场倍数
imp.createroom_beanmult = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.createroom_beanmult){
return mod_game.export.createroom_beanmult(roomtype, o_game_config);
}
}
if (mod_game.createroom_beanmult){
return mod_game.createroom_beanmult(roomtype, o_game_config);
}
return 1;
}
//房间内的玩家是否需要准备
imp.createroom_needprepare = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.createroom_needprepare){
return mod_game.export.createroom_needprepare(roomtype, o_game_config);
}
}
if (mod_game.createroom_needprepare){
return mod_game.createroom_needprepare(roomtype, o_game_config);
}
return 0;
}
//加入房间时根据roomtype获取需要的房卡数量如果不需要房卡则需要返回0
imp.joinroom_needroomcard = function(o_game, roomtype){
var o_game_config = youle_agent.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_agent.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.get_needroomcard_joinroom){
return mod_game.export.get_needroomcard_joinroom(roomtype, o_game_config);
}
}
if (mod_game.needroomcard_joinroom){
return mod_game.needroomcard_joinroom(roomtype, o_game_config);
}
return 0;
}
return imp;
}
}
//内部输入接口
youle_agent.import = cls_youle_agent_import.new();

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///////////////////////////////////////////////////////////////
/////////////// cls_youle_agent_match: 比赛 /////////////////
///////////////////////////////////////////////////////////////
var cls_youle_agent_match = cls_youle_agent_match || {
//构造函数
new: function(o_game, o_matchlist, o_setting){
var match = {};
match.o_game = o_game;
match.o_matchlist = o_matchlist;
match.id = o_setting.id;
match.roomtype = o_setting.roomtype;
match.matchname = o_setting.matchname;
match.imageurl = o_setting.imageurl;
match.playercount = o_setting.playercount;
match.playercount2= o_setting.playercount2;
match.bean = o_setting.bean;
match.roomcard = o_setting.roomcard;
match.topcount = o_setting.topcount;
match.circulation = o_setting.circulation;
match.interval = o_setting.interval;
match.gradename = o_setting.gradename;
match.memo1 = o_setting.memo1;
match.memo2 = o_setting.memo2;
match.memo3 = o_setting.memo3;
match.haverobot = o_setting.haverobot;
if (o_setting.ranking){
match.sysgrade = o_setting.ranking;
}
//该比赛的第几个循环
if (match.circulation){
if ((new Date()).getTime() < (new Date(o_setting.beginTime)).getTime()){
match.idx = 1;
match.beginTime = o_setting.beginTime;
match.endTime = o_setting.endTime;
} else if ((new Date()).getTime() <= (new Date(o_setting.endTime)).getTime()){
match.idx = 1;
match.beginTime = o_setting.beginTime;
match.endTime = o_setting.endTime;
} else {
match.idx = parseInt(((new Date()).getTime() - 1 - (new Date(o_setting.endTime)).getTime()) / ((new Date(o_setting.endTime)).getTime() - (new Date(o_setting.beginTime)).getTime() + o_setting.interval * 1000)) + 2;
match.beginTime = min_timestampToTime((new Date(o_setting.endTime)).getTime() + o_setting.interval * 1000 * (match.idx - 1) + ((new Date(o_setting.endTime)).getTime() - (new Date(o_setting.beginTime)).getTime()) * (match.idx - 2));
match.endTime = min_timestampToTime((new Date(match.beginTime)).getTime() + (new Date(o_setting.endTime)).getTime() - (new Date(o_setting.beginTime)).getTime());
}
if (match.idx > match.circulation + 1){
return null;
}
} else {
if ((new Date()).getTime() > (new Date(o_setting.endTime)).getTime()){
return null;
}
match.idx = 1;
match.beginTime = o_setting.beginTime;
match.endTime = o_setting.endTime;
}
match.isstart = 0;
match.playerlist = [];
match.ranklist = [];
//方法
match.method = {};
//定时开始游戏
match.method.start_game = function(){
return cls_youle_agent_match.start_game(match);
};
//随机上一个系统成绩
match.method.add_sysgrade = function(){
cls_youle_agent_match.add_sysgrade(match);
};
//开启系统成绩定时器
match.method.start_add_sysgrade_timer = function(){
cls_youle_agent_match.start_add_sysgrade_timer(match);
};
match.timer_start = min_ontime(match.method.start_game, 6 * 1000);
return match;
},
//定时开始游戏
start_game: function(o_match){
var o_game = o_match.o_game;
var o_agent = o_game.o_agent;
var config_close = youle_platform.config.method.get_paravalue("isclose", o_agent.agentid, o_game.gameid);
if (o_agent.isclose || config_close == 2){
return;
};
var do_start = function(){
var seatcount = youle_room.import.makewar_playercount(o_game, o_match.roomtype);
if (!seatcount){
seatcount = o_game.seatcount;
}
while ((o_match.playerlist.length >= seatcount) ||
(o_match.haverobot == 1 && o_match.playerlist.length > 0)){
var _roomsvr_room = null;
var playercount = 0;
var playerbeansum = 0;
var playeridlist = [];
var playernamelist = [];
var playeravatarlist = [];
for (var i = 1; i <= seatcount; i++) {
if (o_match.playerlist.length > 0){
var idx = min_random(0, o_match.playerlist.length - 1);
var playerid = o_match.playerlist[idx];
var o_player = o_agent.method.find_player(playerid);
if (o_player){
var o_gameinfo = o_player.method.get_gameinfo(o_game);
if (o_gameinfo) {
if (!o_gameinfo.roomcode){
if (_roomsvr_room){
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.app.youle_room.routename;
msg.rpc = "self_join_room";
msg.data = {};
msg.data.playerid = playerid;
msg.data.nickname = o_player.nickname;
msg.data.avatar = o_player.avatar;
msg.data.sex = o_player.sex;
msg.data.playertype = o_player.playertype;
msg.data.ip = o_gameinfo.ip;
msg.data.conmode = o_gameinfo.conmode;
msg.data.fromid = o_gameinfo.fromid;
msg.data.agentid = o_agent.agentid;
msg.data.gameid = o_game.gameid;
msg.data.roomcode = _roomsvr_room.roomcode;
msg.data.playerroomcard = o_player.roomcard;
msg.data.playerbean = o_player.bean;
msg.data.address = o_player.address;
msg.data.latitude = o_player.latitude;
msg.data.longitude = o_player.longitude;
//房间服务器与代理商服务器是同一地址
var roomserver_data = youle_agent.app.youle_room[msg.rpc](msg);
//返回数据
if (roomserver_data.data.state == 0){
//加入房间成功
o_gameinfo.roomcode = _roomsvr_room.roomcode;
delete o_gameinfo.matchid;
delete o_gameinfo.matchidx;
playercount = playercount + 1;
playerbeansum = playerbeansum + o_player.bean;
playeridlist.push(o_player.playerid);
playernamelist.push(o_player.nickname);
playeravatarlist.push(o_player.avatar);
var pack = {};
pack.ip = o_gameinfo.match_ip;
pack.conmode = o_gameinfo.match_conmode;
pack.fromid = o_gameinfo.match_fromid;
pack.app = "youle";
pack.route = "agent";
pack.rpc = "self_join_room";
pack.data = roomserver_data.data;
pack.data.matchid = o_match.id;
pack.data.matchidx = o_match.idx;
youle_agent.app.SendPack(pack);
}
} else {
var roomcode = o_game.method.new_roomcode();
if (roomcode){
var o_roomserver = o_game.method.get_roomserver(roomcode);
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.app.youle_room.routename;
msg.rpc = "create_room";
msg.data = {};
msg.data.agent = {};
msg.data.agent.agentid = o_agent.agentid;
msg.data.agent.name = o_agent.agentname;
msg.data.agent.server = o_agent.server;
msg.data.agent.tcpport = o_agent.tcpport;
msg.data.agent.httpport = o_agent.httpport;
msg.data.agent.freeroom = o_agent.freeroom;
msg.data.game = {};
msg.data.game.gameid = o_game.gameid;
msg.data.game.name = o_game.gamename;
msg.data.game.seatcount = o_game.seatcount;
msg.data.game.makewar = o_game.makewar;
msg.data.game.modename = o_game.modename;
msg.data.game.server = o_roomserver.server;
msg.data.game.tcpport = o_roomserver.tcpport;
msg.data.game.httpport = o_roomserver.httpport;
msg.data.game.minroomcode = o_roomserver.minroomcode;
msg.data.game.maxroomcode = o_roomserver.maxroomcode;
msg.data.player = {};
msg.data.player.playerid = playerid;
msg.data.player.nickname = o_player.nickname;
msg.data.player.avatar = o_player.avatar;
msg.data.player.sex = o_player.sex;
msg.data.player.playertype = o_player.playertype;
msg.data.player.ip = o_gameinfo.ip;
msg.data.player.conmode = o_gameinfo.conmode;
msg.data.player.fromid = o_gameinfo.fromid;
msg.data.player.address = o_player.address;
msg.data.player.latitude = o_player.latitude;
msg.data.player.longitude = o_player.longitude;
msg.data.player.bean = o_player.bean;
var needroomcard = youle_agent.import.createroom_needroomcard(o_game, o_match.roomtype);
//获取总局数
var asetcount = youle_agent.import.createroom_asetcount(o_game, o_match.roomtype);
//获取豆豆下限
var beanfloor = youle_agent.import.createroom_beanfloor(o_game, o_match.roomtype);
//获取房间类型
var roommode = youle_agent.import.createroom_roommode(o_game, o_match.roomtype);
//获取星星场倍数
var beanmult = youle_agent.import.createroom_beanmult(o_game, o_match.roomtype);
//不是星星场
if (!roommode){
beanmult = 0;
}
//玩家是否需要准备
var needprepare = youle_agent.import.createroom_needprepare(o_game, o_match.roomtype);
//比赛场写死不需要准备
needprepare = 0;
msg.data.room = {};
msg.data.room.roomcode = roomcode;
msg.data.room.roomtype = o_match.roomtype;
msg.data.room.needroomcard = needroomcard;
msg.data.room.asetcount = asetcount;
msg.data.room.infinite = 0;
msg.data.room.roommode = roommode;
msg.data.room.beanfloor = beanfloor;
msg.data.room.beanmult = beanmult;
msg.data.room.needprepare = needprepare;
msg.data.room.advanced_type= 0;
msg.data.room.advanced_teabean = 0;
msg.data.room.match_id = o_match.id;
msg.data.room.match_idx = o_match.idx;
if (o_roomserver.server == o_agent.server){
//房间服务器与代理商服务器是同一地址
var roomserver_data = youle_agent.app.youle_room[msg.rpc](msg);
//返回数据
if (roomserver_data.data.state == 0){
//加入房间成功
o_gameinfo.roomcode = roomcode;
delete o_gameinfo.matchid;
delete o_gameinfo.matchidx;
playercount = playercount + 1;
playerbeansum = playerbeansum + o_player.bean;
playeridlist.push(o_player.playerid);
playernamelist.push(o_player.nickname);
playeravatarlist.push(o_player.avatar);
var pack = {};
pack.ip = o_gameinfo.match_ip;
pack.conmode = o_gameinfo.match_conmode;
pack.fromid = o_gameinfo.match_fromid;
pack.app = "youle";
pack.route = "agent";
pack.rpc = "create_room";
pack.data = roomserver_data.data;
pack.data.matchid = o_match.id;
pack.data.matchidx = o_match.idx;
youle_agent.app.SendPack(pack);
var _roomsvr_agent = youle_room.agents.method.find_agent(o_agent.agentid);
var _roomsvr_game = _roomsvr_agent.method.find_game(o_game.gameid);
_roomsvr_room = _roomsvr_game.method.find_room(roomcode);
}
}
}
}
}
}
o_match.playerlist.splice(idx, 1);
} else {
o_match.playerlist.splice(idx, 1);
}
} else {
//加入机器人
var robot_playerid = null;
for (var j = 1; j < 10; j++) {
robot_playerid = min_random(200000, 899999);
if (min_ary_indexof(playeridlist, robot_playerid) > -1){
robot_playerid = null;
} else {
break;
}
}
if (robot_playerid == null){
return;
}
var idx
var robot_nickname = null;
for (var j = 1; j < 10; j++) {
idx = min_random(0, o_agent.robot_nicknamelist.length - 1);
robot_nickname = o_agent.robot_nicknamelist[idx];
if (min_ary_indexof(playernamelist, robot_nickname) > -1){
robot_nickname = null;
} else {
break;
}
}
if (robot_nickname == null){
return;
}
var robot_avatar = null;
for (var j = 1; j < 10; j++) {
idx = min_random(0, o_agent.robot_avatarlist.length - 1);
robot_avatar = o_agent.robot_avatarlist[idx];
if (min_ary_indexof(playeravatarlist, robot_avatar) > -1){
robot_avatar = null;
} else {
break;
}
}
if (robot_avatar == null){
return;
}
var robot_sex = min_random(1, 2);
var robot_ip = min_random(10, 240) + "." + min_random(10, 240) + "." + min_random(10, 240) + "." + min_random(10, 240);
var robot_bean = parseInt(playerbeansum / playercount) + min_random(100, 3000);
if (!robot_bean){
robot_bean = 0;
}
var o_robot = cls_youle_room_player.new(robot_playerid, robot_nickname, robot_avatar, robot_sex, 0, robot_ip, 0, null, null);
o_robot.bean = robot_bean;
o_robot.isrobot = 1;
for (var j = 0; j < _roomsvr_room.seatlist.length; j++) {
if (!_roomsvr_room.seatlist[j]){
// console.log(_roomsvr_room.roomcode + "比赛场加入机器人" + robot_playerid);
o_robot.method.enter_room(_roomsvr_room, j, 0);
if (_roomsvr_room.battlestate){
youle_room.import.player_enter(_roomsvr_room, j);
}
youle_room.return.self_join_room({}, o_robot, robot_bean);
playeridlist.push(o_robot.playerid);
playernamelist.push(o_robot.nickname);
playeravatarlist.push(o_robot.avatar);
if (_roomsvr_room.needprepare){
(function(){
var o_robot2 = o_robot;
o_robot2.tmr_prepare = min_ontimeout(
function(){
if (!o_robot2.gameinfo.isprepare){
var pack = {};
pack.app = "youle";
pack.route = "room";
pack.rpc = "player_prepare";
pack.data = {};
pack.data.agentid = o_robot2.gameinfo.o_room.o_game.o_agent.agentid;
pack.data.playerid = o_robot2.playerid;
pack.data.gameid = o_robot2.gameinfo.o_room.o_game.gameid;
pack.data.roomcode = o_robot2.gameinfo.o_room.roomcode;
youle_room.player_prepare(pack);
}
}, min_random(2000, 4000));
})(o_robot);
}
break;
}
}
}
}
}
}
if ((new Date()).getTime() >= (new Date(o_match.beginTime)).getTime() &&
(new Date()).getTime() <= (new Date(o_match.endTime)).getTime()){
if (!o_match.isstart){
if (o_match.playerlist.length >= o_match.playercount || o_match.haverobot == 1){
do_start();
o_match.isstart = 1;
}
} else {
if (o_match.playerlist.length >= o_match.playercount2 || o_match.haverobot == 1){
do_start();
}
}
} else if ((new Date()).getTime() > (new Date(o_match.endTime)).getTime()){
cls_youle_room_backup.deletebackup_match(o_match);
min_closetime(o_match.timer_start);
if (o_match.timer_add_sysgrade){
min_closetime(o_match.timer_add_sysgrade);
}
if (o_match.ranklist.length > 0){
var ary_playerid = "";
var ary_nickname = "";
var ary_avatar = "";
var ary_roomcode = "";
var ary_overtime = "";
var ary_grade = "";
var ary_isrobot = "";
for (var i = 0; i < o_match.ranklist.length; i++) {
if (i == 0){
ary_playerid = o_match.ranklist[i].playerid;
ary_nickname = o_match.ranklist[i].nickname;
ary_avatar = o_match.ranklist[i].avatar;
ary_roomcode = o_match.ranklist[i].roomcode;
ary_overtime = o_match.ranklist[i].overtime;
ary_grade = o_match.ranklist[i].grade;
ary_isrobot = o_match.ranklist[i].isr;
} else {
ary_playerid = ary_playerid + "," + o_match.ranklist[i].playerid;
ary_nickname = ary_nickname + "," + o_match.ranklist[i].nickname;
ary_avatar = ary_avatar + "," + o_match.ranklist[i].avatar;
ary_roomcode = ary_roomcode + "," + o_match.ranklist[i].roomcode;
ary_overtime = ary_overtime + "," + o_match.ranklist[i].overtime;
ary_grade = ary_grade + "," + o_match.ranklist[i].grade;
ary_isrobot = ary_isrobot + "," + o_match.ranklist[i].isr;
}
};
var sql = "call cp_game_save_matchranking(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?);";
youle_room.mysql_grade.execsql("execsql", sql, [o_agent.agentid, o_game.gameid, o_match.id, o_match.idx, o_match.matchname, o_match.beginTime, o_match.endTime, JSON.stringify(o_match.roomtype), o_match.imageurl, o_match.playercount, o_match.playercount2, o_match.bean, o_match.roomcard, o_match.topcount, o_match.circulation, o_match.interval, o_match.gradename, o_match.memo1, o_match.memo2, o_match.memo3, JSON.stringify(o_match.ranklist), ary_playerid, ary_nickname, ary_avatar, ary_roomcode, ary_overtime, ary_grade, ary_isrobot]);
}
var idx = min_ary_indexof(o_match.o_matchlist.list, o_match.id, "id");
if (idx > -1){
o_match.o_matchlist.list.splice(idx, 1);
}
}
},
//随机上一个系统成绩
add_sysgrade: function(o_match){
if (o_match.sysgrade && o_match.sysgrade.length > 0){
var robot_playerid = null;
for (var j = 1; j < 10; j++) {
robot_playerid = min_random(200000, 899999);
if (min_ary_indexof(o_match.ranklist, robot_playerid, "playerid") > -1){
robot_playerid = null;
} else {
break;
}
}
if (robot_playerid == null){
return;
}
var o_agent = o_match.o_game.o_agent;
var robot_nickname = null;
for (var j = 1; j < 10; j++) {
var idx = min_random(0, o_agent.robot_nicknamelist.length - 1);
robot_nickname = o_agent.robot_nicknamelist[idx];
if (min_ary_indexof(o_match.ranklist, robot_nickname, "nickname") > -1){
robot_nickname = null;
} else {
break;
}
}
if (robot_nickname == null){
return;
}
var robot_avatar = null;
for (var j = 1; j < 10; j++) {
var idx = min_random(0, o_agent.robot_avatarlist.length - 1);
robot_avatar = o_agent.robot_avatarlist[idx];
if (min_ary_indexof(o_match.ranklist, robot_avatar, "avatar") > -1){
robot_avatar = null;
} else {
break;
}
}
if (robot_avatar == null){
return;
}
var rand = min_random(0, o_match.sysgrade.length - 1);
var robot_grade = min_random(o_match.sysgrade[rand].min, o_match.sysgrade[rand].max);
var o_sysplayer = {};
o_sysplayer.playerid = robot_playerid;
o_sysplayer.nickname = robot_nickname;
o_sysplayer.avatar = robot_avatar;
o_sysplayer.roomcode = min_random(100000, 999999);
o_sysplayer.overtime = min_now();
o_sysplayer.grade = robot_grade;
o_sysplayer.isr = 2;
var isfound = false;
for (var j = 0; j < o_match.ranklist.length; j++) {
if (o_sysplayer.grade > o_match.ranklist[j].grade){
o_match.ranklist.splice(j, 0, o_sysplayer);
if (o_match.ranklist.length > parseInt(o_match.topcount)){
o_match.ranklist.length = parseInt(o_match.topcount);
}
isfound = true;
break;
}
}
if (!isfound){
if (o_match.ranklist.length < parseInt(o_match.topcount)){
o_match.ranklist.push(o_sysplayer);
}
}
o_match.sysgrade[rand].count = o_match.sysgrade[rand].count - 1;
if (o_match.sysgrade[rand].count == 0){
o_match.sysgrade.splice(rand, 1);
}
cls_youle_room_backup.backup_match(o_match);
if (o_match.sysgrade.length == 0){
if (o_match.timer_add_sysgrade){
min_closetime(o_match.timer_add_sysgrade);
o_match.timer_add_sysgrad = null;
}
}
}
},
//开启系统成绩定时器
start_add_sysgrade_timer: function(o_match){
if (o_match.sysgrade && !o_match.timer_add_sysgrade){
var sum_count = 0;
for (var i = 0; i < o_match.sysgrade.length; i++) {
sum_count = sum_count + o_match.sysgrade[i].count;
};
var interval = (new Date(o_match.endTime)).getTime() - (new Date()).getTime();
if (interval > 0 && sum_count > 0){
interval = parseInt(interval / sum_count);
o_match.timer_add_sysgrade = min_ontime(o_match.method.add_sysgrade, interval);
}
}
}
}
///////////////////////////////////////////////////////////////
/////////// cls_youle_agent_matchlist: 比赛列表 //////////
///////////////////////////////////////////////////////////////
var cls_youle_agent_matchlist = cls_youle_agent_matchlist || {
//构造函数
new: function(o_game) {
var matchlist = {};
matchlist.o_game = o_game;
matchlist.list = [];
matchlist.method = {};
//载入一个比赛
matchlist.method.load_match = function(o_setting){
return cls_youle_agent_matchlist.load_match(matchlist, o_setting);
};
//查找一个比赛
matchlist.method.find_match = function(id, idx){
return cls_youle_agent_matchlist.find_match(matchlist, id, idx);
};
return matchlist;
},
//载入一个比赛
load_match: function(o_matchlist, o_setting){
var o_match;
var idx = min_ary_indexof(o_matchlist.list, o_setting.id, "id");
if (idx == -1) {
o_match = cls_youle_agent_match.new(o_matchlist.o_game, o_matchlist, o_setting);
if (o_match){
o_matchlist.list.push(o_match);
}
} else {
o_match = o_matchlist.list[idx];
}
return o_match;
},
//查找一个比赛
find_match: function(o_matchlist, id, idx){
var i = min_ary_indexof(o_matchlist.list, id, "id");
if (i > -1){
if (o_matchlist.list[i].idx == idx){
return o_matchlist.list[i];
}
}
return null;
}
}

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///////////////////////////////////////////////////
///////// cls_youle_agent_player: 玩家 /////////
///////////////////////////////////////////////////
var cls_youle_agent_player = cls_youle_agent_player || {
//构造函数
new: function(o_agent, playerid, roomcard, bean, openid, unionid, nickname, avatar, sex, playertype, invitecode) {
var player = {};
//基本信息
player.o_agent = o_agent; //代理商
player.playerid = playerid; //玩家id
player.roomcard = roomcard; //房卡数量
player.bean = bean; //星星数量
player.openid = openid;
player.unionid = unionid;
player.nickname = nickname;
player.avatar = avatar;
player.sex = sex;
player.playertype = playertype; //0:普通用户 1:vip开房不扣房卡
player.invitecode = invitecode; //绑定的邀请码
player.freetimer = null; //释放玩家的定时器
//登录的游戏列表
player.gameinfo = [];
//方法
player.method = {};
//登录游戏
player.method.login_game = function(o_game, ip, conmode, fromid, machineid, machineroom){
cls_youle_agent_player.login_game(player, o_game, ip, conmode, fromid, machineid, machineroom);
}
//获取玩家某个游戏的游戏信息
player.method.get_gameinfo = function(o_game){
return cls_youle_agent_player.get_gameinfo(player, o_game);
}
//修改玩家房卡数量
player.method.update_roomcard = function(type, newroomcrad, change, memo){
cls_youle_agent_player.update_roomcard(player, type, newroomcrad, change, memo);
}
//修改玩家豆豆数量
player.method.update_bean = function(type, newbean, change, push, showrebate){
cls_youle_agent_player.update_bean(player, type, newbean, change, push, showrebate);
}
//打开释放玩家的定时器
player.method.open_free_timer = function(){
cls_youle_agent_player.open_free_timer(player);
}
//关闭释放玩家的定时器
player.method.close_free_timer = function(){
cls_youle_agent_player.close_free_timer(player);
}
return player;
},
//登录游戏
login_game: function(o_player, o_game, ip, conmode, fromid, machineid, machineroom){
if (o_player.gameinfo.length <= o_game.idx) {
o_player.gameinfo.length = o_game.idx + 1;
}
var _game_info = o_player.gameinfo[o_game.idx];
if (!_game_info){
//初始化游戏信息
_game_info = {};
_game_info.conmode = conmode;
_game_info.fromid = fromid;
_game_info.fromidtime = (new Date()).getTime();
_game_info.ip = ip;
_game_info.machineid = machineid;
_game_info.machineroom = machineroom;
_game_info.roomcode = null;
o_player.gameinfo[o_game.idx] = _game_info;
//统计在线玩家数
o_game.method.online_p_chang(1);
} else {
//踢原有连接下线
// if (fromid && o_game.gameid != "G2hw0ubng0zcoI0r4mx3H2yr4GejidwO"){
if (fromid){
if (_game_info.conmode == "tcp" && _game_info.fromid && _game_info.fromid != fromid){
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.routename;
msg.rpc = "kick_offline";
msg.conmode = _game_info.conmode;
msg.fromid = _game_info.fromid;
msg.data={};
msg.data.fromOther = 0;
youle_agent.app.SendPack(msg);
//测试用
// var agent_kick_offline = {};
// agent_kick_offline.agentid = o_game.o_agent.agentid;
// agent_kick_offline.gameid = o_game.gameid;
// agent_kick_offline.playerid = o_player.playerid;
// agent_kick_offline.oldfromid = _game_info.fromid;
// agent_kick_offline.oldtime = _game_info.fromidtime;
// agent_kick_offline.oldmachineid = _game_info.machineid;
// agent_kick_offline.oldmachineroom = _game_info.machineroom;
// agent_kick_offline.newfromid = fromid;
// agent_kick_offline.newtime = (new Date()).getTime();
// agent_kick_offline.newmachineid = machineid;
// agent_kick_offline.newmachineroom = machineroom;
// console.log(min_now() + " agentserver kick_offline");
// console.log(agent_kick_offline);
}
//更新游戏信息
_game_info.conmode = conmode;
_game_info.fromid = fromid;
_game_info.fromidtime = (new Date()).getTime();
_game_info.ip = ip;
}
}
//更新tcp连接列表
if (conmode == "tcp"){
youle_agent.tcps.method.load_tcp(fromid, o_player, o_game.idx);
}
},
//获取玩家某个游戏的游戏信息
get_gameinfo: function(o_player, o_game){
if (o_player.gameinfo.length <= o_game.idx){
return null;
}
return o_player.gameinfo[o_game.idx];
},
//修改玩家房卡数量
update_roomcard: function(o_player, type, newroomcard, change, memo){
var roomCardName = youle_agent.app.youle_platform.config.method.get_paravalue("roomCardName", o_player.o_agent.agentid);
if (!roomCardName){
roomCardName = "房卡";
}
o_player.roomcard = newroomcard;
//通知游戏前端
for (var i = 0; i < o_player.gameinfo.length; i++) {
var _game_info = o_player.gameinfo[i];
if (_game_info){
if (_game_info.roomcode){
//获取房号对应的房间服务器地址
var o_game = o_player.o_agent.games[i];
if (!o_game) {
continue;
}
var o_roomserver = o_game.method.get_roomserver(_game_info.roomcode);
//通过房间服务器发送修改房卡的消息
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.app.youle_room.routename;
msg.rpc = "update_roomcard";
msg.data = {};
msg.data.agentid = o_player.o_agent.agentid;
msg.data.playerid = o_player.playerid;
msg.data.gameid = o_game.gameid;
msg.data.roomcode = _game_info.roomcode;
msg.data.roomcard = newroomcard;
// msg.data.type = type;
// msg.data.change = change;
switch(type){
case 0:
msg.data.text = "扣除" + roomCardName + "" + change;
if (memo){
msg.data.text = memo + msg.data.text;
}
break;
case 1:
msg.data.text = "购买" + roomCardName + "" + change;
break;
case 2:
msg.data.text = roomCardName + "充值:" + change;
break;
case 3:
msg.data.text = "领取" + roomCardName + "奖励:" + change;
break;
case 4:
msg.data.text = "修改" + roomCardName + "" + change;
break;
}
if (o_roomserver.server == o_player.o_agent.server){
//房间服务器与代理商服务器是同一地址
youle_agent.app.youle_room[msg.rpc](msg);
msg.data.issameserver = 1;
} else {
//房间服务器与代理商服务器不是同一地址
msg.data.issameserver = 0;
var cfg = {};
cfg.url = "http://" + o_roomserver.server + ":" + o_roomserver.httpport + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg);
cfg.success = function(str){};
cfg.error = function(str){};
min_http(cfg);
}
} else if (_game_info.conmode && _game_info.fromid){
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.routename;
msg.rpc = "update_roomcard";
msg.conmode = _game_info.conmode;
msg.fromid = _game_info.fromid;
msg.data = {};
msg.data.roomcard = newroomcard;
// msg.data.type = type;
// msg.data.change = change;
switch(type){
case 0:
msg.data.text = "扣除" + roomCardName + "" + change;
if (memo){
msg.data.text = memo + msg.data.text;
}
break;
case 1:
msg.data.text = "购买" + roomCardName + "" + change;
break;
case 2:
msg.data.text = roomCardName + "充值:" + change;
break;
case 3:
msg.data.text = "领取" + roomCardName + "奖励:" + change;
break;
case 4:
msg.data.text = "修改" + roomCardName + "" + change;
break;
}
youle_agent.app.SendPack(msg);
}
}
}
},
//修改玩家豆豆数量
update_bean: function(o_player, type, newbean, change, push, showrebate){
o_player.bean = parseInt(newbean);
var starName = youle_agent.app.youle_platform.config.method.get_paravalue("starName", o_player.o_agent.agentid);
if (!starName){
starName = "星星";
}
//通知游戏前端
for (var i = 0; i < o_player.gameinfo.length; i++) {
var _game_info = o_player.gameinfo[i];
if (_game_info){
if (_game_info.roomcode){
//获取房号对应的房间服务器地址
var o_game = o_player.o_agent.games[i];
var o_roomserver = o_game.method.get_roomserver(_game_info.roomcode);
//通过房间服务器发送修改星星的消息
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.app.youle_room.routename;
msg.rpc = "update_bean";
msg.data = {};
msg.data.agentid = o_player.o_agent.agentid;
msg.data.playerid = o_player.playerid;
msg.data.gameid = o_game.gameid;
msg.data.roomcode = _game_info.roomcode;
msg.data.bean = parseInt(newbean);
msg.data.type = type;
switch(type){
case 0: //游戏输赢豆豆
var _text = "";
if (!showrebate){
if (change > 0){
_text = "游戏赢取" + starName + "" + change;
} else if (change < 0) {
_text = "游戏扣除" + starName + "" + change;
}
var _showrebate_setting = youle_agent.app.youle_platform.config.method.get_paravalue("shieldShowRebate", o_player.o_agent.agentid);
if (!_showrebate_setting){
if (push > 0){
_text = _text + " 获取" + starName + "房间费:" + push;
} else if (push < 0) {
_text = _text + " 扣除" + starName + "房间费:" + push;
}
}
} else if (showrebate == 1){
if (change + push > 0){
_text = "游戏赢取" + starName + "" + (change + push);
} else if (change + push < 0) {
_text = "游戏扣除" + starName + "" + (change + push);
}
} else if (showrebate == 2){
var _showrebate_setting = youle_agent.app.youle_platform.config.method.get_paravalue("shieldShowRebate", o_player.o_agent.agentid);
if (!_showrebate_setting){
if(push){
_text = "扣除房间费:" + push + starName;
}
}
}
msg.data.text = _text;
break;
case 1:
msg.data.text = "购买" + starName + "" + change;
break;
case 2:
msg.data.text = starName + "充值:" + change;
break;
case 3:
break;
case 4:
// msg.data.text = "扣除发送系统消息费用:" + change + starName;
msg.data.text="";
break;
case 5:
msg.data.text = "扣除比赛报名费用:" + push + starName;
break;
//需要语音提示的房主抽成金币到账
case 6:
//msg.data.text = "扣除比赛报名费用:" + push + starName;
break;
case 7:
if(change > 0){
msg.data.text = "获赠" + change + starName;
}else{
msg.data.text = "送出" + Math.abs(change) + starName;
}
break;
}
if (o_roomserver.server == o_player.o_agent.server){
//房间服务器与代理商服务器是同一地址
youle_agent.app.youle_room[msg.rpc](msg);
} else {
//房间服务器与代理商服务器不是同一地址
var cfg = {};
cfg.url = "http://" + o_roomserver.server + ":" + o_roomserver.httpport + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg);
cfg.success = function(str){};
cfg.error = function(str){};
min_http(cfg);
}
} else if (_game_info.conmode && _game_info.fromid){
var msg = {};
msg.app = youle_agent.app.appname;
msg.route = youle_agent.routename;
msg.rpc = "update_bean";
msg.conmode = _game_info.conmode;
msg.fromid = _game_info.fromid;
msg.data = {};
msg.data.bean = parseInt(newbean);
msg.data.type=type;
switch(type){
case 0: //游戏输赢豆豆
var _text = "";
if (!showrebate){
if (change > 0){
_text = "游戏赢取" + starName + "" + change;
} else if (change < 0) {
_text = "游戏扣除" + starName + "" + change;
}
var _showrebate_setting = youle_agent.app.youle_platform.config.method.get_paravalue("shieldShowRebate", o_player.o_agent.agentid);
if(!_showrebate_setting){
if (push > 0){
_text = _text + " 获取" + starName + "房间费:" + push;
} else if (push < 0) {
_text = _text + " 扣除" + starName + "房间费:" + push;
}
}
} else if (showrebate == 1){
if (change + push > 0){
_text = "游戏赢取" + starName + "" + (change + push);
} else if (change + push < 0) {
_text = "游戏扣除" + starName + "" + (change + push);
}
} else if (showrebate == 2){
var _showrebate_setting = youle_agent.app.youle_platform.config.method.get_paravalue("shieldShowRebate", o_player.o_agent.agentid);
if (!_showrebate_setting){
if(push){
_text = "扣除房间费:" + push + starName;
}
}
}
msg.data.text = _text;
break;
case 1:
msg.data.text = "购买" + starName + "" + change;
break;
case 2:
msg.data.text = starName + "充值:" + change;
break;
case 3:
msg.data.text = "领取" + starName +"奖励:" + change;
break;
case 7:
if(change > 0){
msg.data.text = "获赠" + change + starName;
}else{
msg.data.text = "送出" + Math.abs(change) + starName;
}
break;
}
youle_agent.app.SendPack(msg);
}
}
}
},
//打开释放玩家的定时器
open_free_timer: function(o_player){
var do_freeplayer = function(){
o_player.freetimer = null;
o_player.o_agent.players[o_player.playerid - 100001] = null;
}
if (!o_player.advanced){
//4小时后释放玩家
o_player.freetimer = min_ontimeout(do_freeplayer, 7 * 24 * 60 * 60 * 1000);
}
},
//关闭释放玩家的定时器
close_free_timer: function(o_player){
if (o_player.freetimer){
min_closetime(o_player.freetimer);
o_player.freetimer = null;
}
}
}

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///////////////////////////////////////////////////
//////////////cls_youle_agent_tcplist: tcp连接列表类///////////
///////////////////////////////////////////////////
var cls_youle_agent_tcplist = cls_youle_agent_tcplist || {
new: function() {
var tcplist = {};
tcplist.list = [];
//方法
tcplist.method = {};
//载入tcp连接
tcplist.method.load_tcp = function(str_tcpid, o_player, gameidx){
return cls_youle_agent_tcplist.load_tcp(tcplist, str_tcpid, o_player, gameidx);
}
//查找tcp连接
tcplist.method.find_tcp = function(str_tcpid){
return cls_youle_agent_tcplist.find_tcp(tcplist, str_tcpid);
}
//删除tcp连接
tcplist.method.delete_tcp = function(str_tcpid){
return cls_youle_agent_tcplist.delete_tcp(tcplist, str_tcpid);
}
return tcplist;
},
//载入tcp连接
load_tcp: function(o_tcplsit, str_tcpid, o_player, gameidx){
var idx = cls_youle_agent_tcplist.aryidx(str_tcpid);
if (idx == -1){
return null;
}
if (o_tcplsit.list.length <= idx){
o_tcplsit.list.length = idx + 1;
}
var old_tcp = o_tcplsit.list[idx];
if (old_tcp){
var _player = old_tcp.o_player;
if (_player.playerid != o_player.playerid){
var _gameidx = old_tcp.gameidx;
if (_player.gameinfo[_gameidx]){
if (_player.gameinfo[_gameidx].roomcode){
_player.gameinfo[_gameidx].ip = null;
_player.gameinfo[_gameidx].conmode = null;
_player.gameinfo[_gameidx].fromid = null;
} else {
//如果不在房间内
_player.gameinfo[_gameidx] = null;
//判断是否要释放玩家
var freeflag = true;
for (var m = 0; m < _player.gameinfo.length; m++) {
if (_player.gameinfo[m]){
freeflag = false;
break;
}
}
if (freeflag){
// _player.o_agent.players[_player.playerid - 100001] = null;
_player.method.open_free_timer();
}
//统计在线玩家数
var o_game = _player.o_agent.games[_gameidx];
if (o_game){
o_game.method.online_p_chang(-1);
}
}
}
}
}
var new_tcp = {};
new_tcp.tcpid = str_tcpid;
new_tcp.o_player = o_player;
new_tcp.gameidx = gameidx;
o_tcplsit.list[idx] = new_tcp;
o_player.method.close_free_timer();
return new_tcp;
},
//查找tcp连接
find_tcp: function(o_tcplsit, str_tcpid){
var idx = cls_youle_agent_tcplist.aryidx(str_tcpid);
if (idx == -1){
return null;
}
if (o_tcplsit.list.length <= idx){
return null;
}
return o_tcplsit.list[idx];
},
//删除tcp连接
delete_tcp: function(o_tcplsit, str_tcpid){
var idx = cls_youle_agent_tcplist.aryidx(str_tcpid);
if (idx == -1){
return;
}
if (o_tcplsit.list.length <= idx){
return;
}
o_tcplsit.list[idx] = null;
},
//计算tcp连接的数组下标
aryidx: function(str_tcpid){
var idx = parseInt(str_tcpid.replace("tcp_", ""));
if (isNaN(idx)){
return -1;
}
return idx - 10000;
}
}
//tcp连接列表
youle_agent.tcps = cls_youle_agent_tcplist.new();

View File

@@ -0,0 +1,854 @@
//////////////////////////////////////////////////////////////////
//////////////////////////游戏平台服务器//////////////////////////
//////////////////////////////////////////////////////////////////
//rpc
min_loadJsFile("youle/server_agent/rpc.js", function(){
//tcp连接
min_loadJsFile("youle/server_agent/class.tcplist.js", function(){
//运营商
min_loadJsFile("youle/server_agent/class.agent.js", function(){
//游戏
min_loadJsFile("youle/server_agent/class.game.js", function(){
//玩家
min_loadJsFile("youle/server_agent/class.player.js", function(){
//比赛
min_loadJsFile("youle/server_agent/class.match.js", function(){
//对内的输入接口类
min_loadJsFile("youle/server_agent/class.import.js", function(){
//对内的输出接口类
min_loadJsFile("youle/server_agent/class.export.js", function(){
});
});
});
});
});
});
});
});
var youle_agent = youle_agent || cls_mod.new("youle_agent", "agent", youle_app);
//运营商列表
youle_agent.agents = null;
//tcp连接
youle_agent.tcps = null;
//mysql操作类
youle_agent.mysql = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql.php", youle_agent.app.SendPack);
youle_agent.mysql_grade = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql_grade.php", youle_agent.app.SendPack);
youle_agent.mysql_agent = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql_agent.php", youle_agent.app.SendPack);
//对内的输入接口类(需要的外部接口)
youle_agent.import = null;
//对内输出接口
youle_agent.export = null;
//比赛
youle_agent.matchs = [];
//服务器id
youle_agent.youleid = min_randomChar(32);
//手机验证码列表
youle_agent.phonecodes = [];
var blacknamelist = [
"oLVKis2bsKkiHY1435uNiBwJaz7w",
"oLVKisy7GuH1C4emgrF8A2FVcumk", //11247500bA05haB0d9ZC0fwGD09Q2OA30insbQ薄情少年葬空城
"oLVKis_nxA6uXlHvUaFK-73WZZms", //11177100bA05haB0d9ZC0fwGD09Q2OA30insbQ古月
"oLVKiszvCtvX02MbiWYZju2ilb4s", //11228900bA05haB0d9ZC0fwGD09Q2OA30insbQ么么哒
"oLVKisx4CHjrLLNyaffo3kPmfejo", //11311900bA05haB0d9ZC0fwGD09Q2OA30insbQ情售.!
"oLVKisy9uOS-VRWNEt1gaPrZuIhI", //11420400bA05haB0d9ZC0fwGD09Q2OA30insbQ痛彻心扉
"oLVKis-lZIxgdWSmMeBTCmB6IyD8", //11379000bA05haB0d9ZC0fwGD09Q2OA30insbQ百合
"oLVKis5ctLEyEYn3_2l0e0QGtM0A", //11452200bA05haB0d9ZC0fwGD09Q2OA30insbQ饿了又胖了
"oLVKis3LxiKbR5TopsKwUagsOqcQ" //11424800bA05haB0d9ZC0fwGD09Q2OA30insbQ奔波儿霸
];
//获取星星争霸场玩家房间数量
youle_agent.get_share_room_count = 50;
// //代理后台2.0接口输出日志标志
// youle_agent.showlog_readdata = 0;
// //代理后台2.0接口定时器
// youle_agent.readdata_timer = min_ontime(
// function(){
// //充房卡充星星
// var update_gamedb_roomcard = function(agentid, playerid, changeroomcard, changebean, opttype, optid){
// var db_callback_game1 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// switch(parseInt(opttype)){
// case 1: //购买房卡
// youle_agent.export.buy_topup(agentid, playerid, 1, parseInt(dbdata[0].play_roomcard), changeroomcard);
// log.m = "玩家购卡成功";
// break;
// case 2: //代理转卡
// youle_agent.export.buy_topup(agentid, playerid, 2, parseInt(dbdata[0].play_roomcard), changeroomcard);
// log.m = "代理充卡成功";
// break;
// case 3: //索要房卡
// youle_agent.export.buy_topup(agentid, playerid, 2, parseInt(dbdata[0].play_roomcard), changeroomcard);
// log.m = "玩家索卡成功";
// break;
// case 11: //购买星星
// youle_agent.export.buy_topup_bean(agentid, playerid, 1, parseInt(dbdata[0].play_bean), changebean);
// log.m = "玩家购买星星成功";
// break;
// case 12: //代理转星星
// youle_agent.export.buy_topup_bean(agentid, playerid, 2, parseInt(dbdata[0].play_bean), changebean);
// log.m = "代理充值星星成功";
// break;
// case 13: //索要星星
// youle_agent.export.buy_topup_bean(agentid, playerid, 2, parseInt(dbdata[0].play_bean), changebean);
// log.m = "玩家索要星星成功";
// break;
// }
// log.id = optid;
// log.type = opttype;
// log.agentid = agentid;
// log.playerid = playerid;
// log.changeroomcard = changeroomcard;
// log.changebean = changebean;
// log.newroomcard = dbdata[0].play_roomcard;
// log.newbean = dbdata[0].play_bean;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// switch(parseInt(opttype)){
// case 1: //购买房卡
// log.m = "玩家购卡失败";
// break;
// case 2: //代理转卡
// log.m = "代理充卡失败";
// break;
// case 3: //索要房卡
// log.m = "玩家索卡失败";
// break;
// case 11: //购买星星
// log.m = "玩家购买星星失败";
// break;
// case 12: //代理转星星
// log.m = "代理充值星星失败";
// break;
// case 13: //索要星星
// log.m = "玩家索要星星失败";
// break;
// }
// log.id = optid;
// log.type = opttype;
// log.agentid = agentid;
// log.playerid = playerid;
// log.changeroomcard = changeroomcard;
// log.changebean = changebean;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_player_topup(?,?,?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, playerid, changeroomcard, changebean], db_callback_game1);
// }
// //玩家绑定邀请码
// var update_gamedb_bindinginvitecode = function(agentid, unionid, invitecode, optid){
// var db_callback_game2 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "玩家绑定邀请码成功";
// log.id = optid;
// log.agentid = agentid;
// log.unionid = unionid;
// log.invitecode = invitecode;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "玩家绑定邀请码失败";
// log.id = optid;
// log.agentid = agentid;
// log.unionid = unionid;
// log.invitecode = invitecode;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_player_bindinginvitecode(?,?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, unionid, invitecode], db_callback_game2);
// }
// //新代理
// var update_gamedb_newsalesman = function(agentid, channelid, salesid, salesinfo, optid){
// var db_callback_game3 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "新增代理成功";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.salesinfo = salesinfo;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "新增代理失败";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.salesinfo = salesinfo;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var o_salesinfo = JSON.parse(salesinfo);
// var sql_game = "call cp_sales2_new_salesman(?,?,?,?,?,?,?,?,?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, channelid, o_salesinfo.openid, o_salesinfo.unionid, o_salesinfo.nickname, o_salesinfo.avatar, o_salesinfo.sex, o_salesinfo.province, o_salesinfo.city, salesid], db_callback_game3);
// }
// //封禁代理
// var update_gamedb_disabledsales = function(agentid, salesid, optid){
// var db_callback_game4 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "封禁代理成功";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "封禁代理失败";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_salesman_disabled(?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, salesid], db_callback_game4);
// }
// //解封代理
// var update_gamedb_abledsales = function(agentid, salesid, optid){
// var db_callback_game5 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "解封代理成功";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "解封代理失败";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_salesman_abled(?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, salesid], db_callback_game5);
// }
// //解绑代理
// var update_gamedb_disbinding_sales = function(agentid, salesid, optid){
// var db_callback_game6 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "解绑代理成功";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "解绑代理失败";
// log.id = optid;
// log.agentid = agentid;
// log.salesid = salesid;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_disbinding_sales(?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, salesid], db_callback_game6);
// }
// //解绑玩家
// var update_gamedb_disbinding_player = function(agentid, playerid, optid){
// var db_callback_game7 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "解绑玩家成功";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var _o_agent = youle_agent.agents.method.find_agent(agentid);
// if (_o_agent){
// _o_player = _o_agent.method.find_player(playerid);
// if (_o_player){
// _o_player.invitecode = null;
// }
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "解绑玩家失败";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_disbinding_player(?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, playerid], db_callback_game7);
// }
// //封禁玩家
// var update_gamedb_disabledplayer = function(agentid, playerid, optid){
// var db_callback_game8 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "封禁玩家成功";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var _o_agent = youle_agent.agents.method.find_agent(agentid);
// if (_o_agent){
// _o_player = _o_agent.method.find_player(playerid);
// if (_o_player){
// _o_player.state = 1;
// }
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "封禁玩家失败";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_player_disabled(?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, playerid], db_callback_game8);
// }
// //解封玩家
// var update_gamedb_abledplayer = function(agentid, playerid, optid){
// var db_callback_game9 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "解封玩家成功";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var _o_agent = youle_agent.agents.method.find_agent(agentid);
// if (_o_agent){
// _o_player = _o_agent.method.find_player(playerid);
// if (_o_player){
// _o_player.state = 0;
// }
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "解封玩家失败";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_sales2_player_abled(?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, playerid], db_callback_game9);
// }
// //开通高新选项
// var update_gamedb_advanced = function(agentid, playerid, shortcode, advanced, desone, destwo, optid){
// var db_callback_game10 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "设置玩家短号成功";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.shortcode = shortcode;
// log.advanced = advanced;
// log.desone = desone;
// log.destwo = destwo;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var o_agent = youle_agent.agents.method.find_agent(agentid);
// if (o_agent) {
// var o_player = o_agent.method.find_player(playerid);
// if (o_player){
// if (o_player.shortcode){
// o_agent.shortcodes[o_player.shortcode] = null;
// }
// o_player.advanced = _advanced;
// o_player.shortcode = _shortcode;
// o_player.desone = desone;
// o_player.destwo = destwo;
// }
// if (o_agent.shortcodes[_shortcode]){
// var old_playerid = o_agent.shortcodes[_shortcode].playerid;
// if (old_playerid != playerid){
// var o_oldplayer = o_agent.method.find_player(old_playerid);
// if (o_oldplayer){
// o_oldplayer.advanced = 0;
// o_oldplayer.shortcode = null;
// o_oldplayer.roomcodes = [];
// o_oldplayer.desone = null;
// o_oldplayer.destwo = null;
// }
// }
// }
// var o_shortcode = {};
// o_shortcode.shortcode = _shortcode;
// o_shortcode.playerid = playerid;
// o_agent.shortcodes[_shortcode] = o_shortcode;
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "设置玩家短号失败";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.shortcode = shortcode;
// log.advanced = advanced;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var _shortcode = parseInt(shortcode);
// var _advanced = parseInt(advanced);
// var sql_game = "call cp_game_player_advanced(?,?,?,?,?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, playerid, _advanced, _shortcode, desone, destwo], db_callback_game10);
// }
// //设置短号白名单
// var update_gamedb_whitelist = function(agentid, playerid, whitelist, optid){
// var db_callback_game11 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "设置短号白名单成功";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.whitelist = whitelist;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var o_agent = youle_agent.agents.method.find_agent(agentid);
// if (o_agent) {
// var o_player = o_agent.method.find_player(playerid);
// if (o_player){
// o_player.whitelist = whitelist;
// }
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "设置短号白名单失败";
// log.id = optid;
// log.agentid = agentid;
// log.playerid = playerid;
// log.whitelist = whitelist;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_game_player_whitelist(?,?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, playerid, JSON.stringify(whitelist)], db_callback_game11);
// }
// //系统抽成
// var update_gamedb_coinrebate = function(agentid, mode1, set1, mode2, set2, optid){
// var db_callback_game12 = function(dbdata){
// if (dbdata[0].result == 0){
// var log = {};
// log.m = "设置星星场系统抽成成功";
// log.id = optid;
// log.agentid = agentid;
// log.mode1 = mode1;
// log.set1 = set1;
// log.mode2 = mode2;
// log.set2 = set2;
// log.time = min_now();
// if (youle_agent.showlog_readdata){
// console.log(log);
// }
// var o_agent = youle_agent.agents.method.find_agent(agentid);
// if (o_agent) {
// o_agent.rebate_mode1 = mode1;
// o_agent.rebate_set1 = set1;
// o_agent.rebate_mode2 = mode2;
// o_agent.rebate_set2 = set2;
// }
// var sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:1");
// }
// });
// } else {
// var log = {};
// log.m = "设置星星场系统抽成失败";
// log.id = optid;
// log.agentid = agentid;
// log.mode1 = mode1;
// log.set1 = set1;
// log.mode2 = mode2;
// log.set2 = set2;
// log.time = min_now();
// log.dbdata = dbdata;
// console.log(log);
// var sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
// youle_agent.mysql_agent.execsql("execsql", sql_agent, [optid],
// function(){
// youle_agent.readdata_isdoing = 0;
// console.log(min_now() + "修改状态成功 optid:" + optid + ", is_process:-1");
// });
// }
// }
// var sql_game = "call cp_game_update_coinrebate(?,?,?,?,?)";
// youle_agent.mysql.execsql("opensql", sql_game, [agentid, mode1, set1, mode2, set2], db_callback_game12);
// }
// var db_callback_agent = function(dbdata){
// if (youle_agent.showlog_readdata){
// console.log(min_now() + "读取成功");
// console.log(dbdata);
// }
// for (var i = 0; i < dbdata.length; i++){
// try{
// var o_agent = youle_agent.agents.method.find_agent(dbdata[i].to_agent);
// if (!o_agent){
// continue;
// }
// if (!o_agent.playerlogin){
// continue;
// }
// switch(parseInt(dbdata[i].oper_type)){
// case 1: //购买房卡
// youle_agent.readdata_isdoing = 1;
// update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].oper_data, null, dbdata[i].oper_type, dbdata[i].id);
// break;
// case 2: //代理转卡
// youle_agent.readdata_isdoing = 1;
// update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].oper_data, null, dbdata[i].oper_type, dbdata[i].id);
// break;
// case 3: //索要房卡
// youle_agent.readdata_isdoing = 1;
// update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].oper_data, null, dbdata[i].oper_type, dbdata[i].id);
// break;
// case 11: //购买星星
// youle_agent.readdata_isdoing = 1;
// update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, null, dbdata[i].oper_data, dbdata[i].oper_type, dbdata[i].id);
// break;
// case 12: //代理转星星
// youle_agent.readdata_isdoing = 1;
// update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, null, dbdata[i].oper_data, dbdata[i].oper_type, dbdata[i].id);
// break;
// case 13: //索要星星
// youle_agent.readdata_isdoing = 1;
// update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, null, dbdata[i].oper_data, dbdata[i].oper_type, dbdata[i].id);
// break;
// case 21: //成为代理
// youle_agent.readdata_isdoing = 1;
// update_gamedb_newsalesman(dbdata[i].to_agent, dbdata[i].to_channel, dbdata[i].to_user, dbdata[i].oper_data, dbdata[i].id);
// break;
// case 31: //封禁代理
// youle_agent.readdata_isdoing = 1;
// update_gamedb_disabledsales(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
// break;
// case 32: //解封代理
// youle_agent.readdata_isdoing = 1;
// update_gamedb_abledsales(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
// break;
// case 33: //封禁玩家
// youle_agent.readdata_isdoing = 1;
// update_gamedb_disabledplayer(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
// break;
// case 34: //解封玩家
// youle_agent.readdata_isdoing = 1;
// update_gamedb_abledplayer(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
// break;
// case 41: //解除绑定了我的玩家
// youle_agent.readdata_isdoing = 1;
// update_gamedb_disbinding_sales(dbdata[i].from_agent, dbdata[i].from_user, dbdata[i].id);
// break;
// case 42: //玩家解除绑定
// youle_agent.readdata_isdoing = 1;
// update_gamedb_disbinding_player(dbdata[i].from_agent, dbdata[i].from_user, dbdata[i].id);
// break;
// case 101: //绑定代理
// youle_agent.readdata_isdoing = 1;
// update_gamedb_bindinginvitecode(dbdata[i].to_agent, dbdata[i].oper_data, dbdata[i].from_user, dbdata[i].id);
// break;
// case 110: //开通高新选项
// youle_agent.readdata_isdoing = 1;
// var o_data = JSON.parse(dbdata[i].oper_data);
// update_gamedb_advanced(dbdata[i].to_agent, dbdata[i].to_user, o_data.shortnum, o_data.maxroomnum, o_data.desone, o_data.destwo, dbdata[i].id);
// break;
// case 111: //设置短号白名单
// youle_agent.readdata_isdoing = 1;
// var o_data = JSON.parse(dbdata[i].oper_data);
// update_gamedb_whitelist(dbdata[i].from_agent, dbdata[i].from_user, o_data, dbdata[i].id);
// break;
// case 201: //系统抽成
// youle_agent.readdata_isdoing = 1;
// var o_data = JSON.parse(dbdata[i].oper_data);
// var rebate_mode1 = 0;
// var rebate_set1 = 0;
// var rebate_mode2 = 0;
// var rebate_set2 = 0;
// for (var j = 0; j < o_data.length; j++) {
// if (o_data[j].type_id == "001"){
// rebate_mode1 = 1;
// rebate_set1 = parseInt(o_data[j].system_commission_rate);
// }
// if (o_data[j].type_id == "002"){
// rebate_mode2 = 1;
// rebate_set2 = parseInt(o_data[j].system_commission_rate);
// }
// }
// update_gamedb_coinrebate(dbdata[i].to_agent, rebate_mode1, rebate_set1, rebate_mode2, rebate_set2, dbdata[i].id);
// break;
// }
// } catch(e){}
// }
// }
// if (!youle_agent.readdata_isdoing){
// var sql_agent = "select * from ct_user_process_log where is_process = 0 order by id";
// youle_agent.mysql_agent.execsql("opensql", sql_agent, [], db_callback_agent);
// }
// },
// 1000*30);

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///////////////////////////////////////////////////////////////
/////////////// cls_youle_platform_agent: 运营商 /////////////////
///////////////////////////////////////////////////////////////
var cls_youle_platform_agent = cls_youle_platform_agent || {
//构造函数
new: function(agentid, name, logo, server, server_visitor, port_tcp, port_http, managecode){
var agent = {};
agent.agentid = agentid;
agent.name = name;
agent.logo = logo;
agent.server = server;
agent.server_visitor = server_visitor;
agent.port_tcp = port_tcp;
agent.port_http = port_http;
agent.managecode = managecode;
//渠道列表
agent.channels = [];
//方法
agent.method = {};
//载入渠道(没找到则创建)
agent.method.load_channel = function(channelid, func_return){
cls_youle_platform_agent.load_channel(agent, channelid, func_return);
};
return agent;
},
//载入渠道(没找到则创建)
load_channel: function(o_agent, channelid, func_return){
var db_callback = function(dbdata) {
var o_channel = {};
o_channel.channelid = dbdata[0].agch_channelid;
o_channel.tel = dbdata[0].agch_sales_tel;
o_channel.wechat = dbdata[0].agch_sales_wechat;
o_channel.youle_appid = dbdata[0].agch_youle_appid;
o_channel.youle_devkey = dbdata[0].agch_youle_devkey;
o_channel.youle_busiid = dbdata[0].agch_youle_busiid;
var idx = cls_youle_platform_agent.aryidx_channel(o_channel.channelid);
if (o_agent.channels.length <= idx) {
o_agent.channels.length = idx + 1;
}
o_agent.channels[idx] = o_channel;
func_return(o_channel);
}
if (!channelid){
channelid = "";
}
var sql = "call cp_platform_get_agentchannel(?,?);";
youle_platform.mysql.execsql("opensql", sql, [o_agent.agentid, channelid], db_callback);
},
//计算渠道的数组下标
aryidx_channel: function(channelid){
//channelid的5、10、15、20四位组成数组下标
var idx = parseInt(channelid.substr(4, 1)
+ channelid.substr(9, 1)
+ channelid.substr(14, 1)
+ channelid.substr(19, 1));
if (isNaN(idx)){
return -1;
}
return idx;
}
}
///////////////////////////////////////////////////////////////
/////////// cls_youle_platform_agentlist: 运营商列表 //////////
///////////////////////////////////////////////////////////////
var cls_youle_platform_agentlist = cls_youle_platform_agentlist || {
//构造函数
new: function() {
var agentlist = {};
//代理商列表
agentlist.list = [];
//开启定时在每天凌晨3:00到4:00之间删除超时战绩的定时器
var do_del_grade = function(){
//判断时间是否在范围内
var time_range = function (beginTime, endTime) {
var strb = beginTime.split (":");
if (strb.length != 2) {
return false;
}
var stre = endTime.split (":");
if (stre.length != 2) {
return false;
}
var b = new Date();
var e = new Date();
var n = new Date();
b.setHours(strb[0]);
b.setMinutes(strb[1]);
e.setHours(stre[0]);
e.setMinutes(stre[1]);
if (n.getTime() > b.getTime() && n.getTime() < e.getTime()){
return true;
} else {
return false;
}
}
if (time_range("3:00", "4:00")){
var sql = "call cp_game_del_timeout_task(null);";
youle_platform.mysql.execsql("execsql", sql, []);
}
if (time_range("4:00", "5:00")){
var sql = "call cp_game_grade_del();";
youle_platform.mysql_grade.execsql("execsql", sql, []);
}
}
agentlist.timer_delgrade = min_ontime(do_del_grade, 59 * 60 * 1000);
//方法
agentlist.method = {};
//载入代理商(没找到则创建)
agentlist.method.load_agent = function(agentid, func_return){
var o_agent = agentlist.method.find_agent(agentid);
if (o_agent){
func_return(o_agent);
} else {
var db_callback = function(dbdata) {
var db_agentid = dbdata[0].agen_agentid;
var db_name = dbdata[0].agen_name;
var db_logo = dbdata[0].agen_logo;
var db_server = dbdata[0].agen_server;
var db_server_visitor = dbdata[0].agen_server_visitor;
var db_port_tcp = parseInt(dbdata[0].agen_port_tcp);
var db_port_http = parseInt(dbdata[0].agen_port_http);
var db_managecode = dbdata[0].agen_managecode;
o_agent = cls_youle_platform_agent.new(db_agentid, db_name, db_logo, db_server, db_server_visitor, db_port_tcp, db_port_http, db_managecode);
var idx = agentlist.method.aryidx_agent(db_agentid);
agentlist.list[idx] = o_agent;
func_return(o_agent);
}
var sql = "call cp_platform_get_agentserver(?);";
youle_platform.mysql.execsql("opensql", sql, [agentid], db_callback);
}
};
//查找运营商
agentlist.method.find_agent = function(agentid){
var idx = agentlist.method.aryidx_agent(agentid);
if (idx == -1){
return null;
}
if (agentlist.list.length <= idx){
return null;
}
if (!agentlist.list[idx]){
return null;
}
if (agentlist.list[idx].agentid != agentid){
return null;
}
return agentlist.list[idx];
};
//计算运营商的数组下标
agentlist.method.aryidx_agent = function(agentid) {
//agentid的5、10、15、20四位组成数组下标
var idx = parseInt(agentid.substr(4, 1)
+ agentid.substr(9, 1)
+ agentid.substr(14, 1)
+ agentid.substr(19, 1));
if (isNaN(idx)){
return -1;
}
return idx;
};
return agentlist;
}
}
//运营商列表
youle_platform.agents = cls_youle_platform_agentlist.new();

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///////////////////////////////////////////////////////////////
//////////// cls_youle_platform_config: 系统配置 //////////////
///////////////////////////////////////////////////////////////
var cls_youle_platform_config = cls_youle_platform_config || {
//构造函数
new: function(_url_config){
var config = {};
//方法
config.method = {};
//读取配置文件的内容
config.method.get_config = function(){
cls_youle_platform_config.get_config(config);
}
//获取参数配置
config.method.get_paravalue = function(paraname, agentid, gameid, channelid, marketid){
return cls_youle_platform_config.get_paravalue(config, paraname, agentid, gameid, channelid, marketid);
}
//获取游戏列表_下载页面
config.method.get_gamelist_downhtml = function(agentid, channelid){
return cls_youle_platform_config.get_gamelist_downhtml(config, agentid, channelid);
}
//获取游戏列表_游戏大厅
config.method.get_gamelist_gamehall = function(agentid, channelid, marketid){
return cls_youle_platform_config.get_gamelist_gamehall(config, agentid, channelid, marketid);
}
//获取代理城市列表
config.method.get_agentlist = function(agentid, channelid){
return cls_youle_platform_config.get_agentlist(config, agentid, channelid);
}
//获取子游戏服务器列表
config.method.get_gameserver_list = function(agentid){
return cls_youle_platform_config.get_gameserver_list(config, agentid);
}
//配置文件地址
config.url = _url_config;
//配置文件内容
config.data = null;
//定时器定时读取配置文件
config.timer_getdata = min_ontime(config.method.get_config, 30 * 1000);
return config;
},
//读取配置文件的内容
get_config: function(o_config){
var cfg = {};
cfg.url = o_config.url + "?" + min_timestamp();
cfg.type = "POST";
cfg.data = "";
cfg.success = function(str){
if (str){
try{
var data = JSON.parse(str);
o_config.data = data;
}
catch(e){
}
}
};
cfg.error = function(str){};
min_http(cfg);
},
//获取参数配置
get_paravalue: function(o_config, paraname, agentid, gameid, channelid, marketid){
var paravalue = null;
//遍历数组匹配key获取参数值
var do_get_para = function(arylist, keyname, keyvalue){
if (arylist && keyname && keyvalue){
for (var i = 0; i < arylist.length; i++){
if (arylist[i][keyname] == keyvalue){
if (arylist[i][paraname]){
paravalue = arylist[i][paraname];
}
return arylist[i];
}
}
}
return null;
}
if (!o_config.data){
return paravalue;
}
if (o_config.data[paraname]){
paravalue = o_config.data[paraname];
}
var _o_agent = do_get_para(o_config.data.agentlist, "agentid", agentid);
if (!_o_agent){
return paravalue;
}
var _o_game = do_get_para(_o_agent.gamelist, "gameid", gameid);
if (!_o_game){
return paravalue;
}
var _o_channel = do_get_para(_o_game.channellist, "channelid", channelid);
if (!_o_channel){
return paravalue;
}
var _o_market = do_get_para(_o_channel.marketlist, "marketid", marketid);
if (!_o_market){
return paravalue;
}
return paravalue;
},
//获取游戏列表_下载页面
get_gamelist_downhtml: function(o_config, agentid, channelid){
var gamelist = [];
if (!o_config.data){
return gamelist;
}
if (!o_config.data.agentlist){
return gamelist;
}
for (var i = 0; i < o_config.data.agentlist.length; i++){
if (o_config.data.agentlist[i].agentid == agentid){
var _o_agent = o_config.data.agentlist[i];
if (_o_agent.gamelist){
for (var j = 0; j < _o_agent.gamelist.length; j++) {
var _o_game = _o_agent.gamelist[j];
var o_game = {};
o_game.name = _o_game.gamename;
o_game.image = _o_game.game_down_image;
o_game.state = _o_game.game_down_state;
o_game.memo = _o_game.game_down_memo;
if (_o_game.channellist){
for (var k = 0; k < _o_game.channellist.length; k++) {
var _o_channel = _o_game.channellist[k];
if (_o_channel.channelid == channelid){
var _ios_marketid = _o_channel.ios_defdownload_marketid;
var _and_marketid = _o_channel.and_defdownload_marketid;
if (_o_channel.marketlist){
for (var m = 0; m < _o_channel.marketlist.length; m++) {
var _o_market = _o_channel.marketlist[m];
if (_o_market.marketid == _ios_marketid){
o_game.ios_down = _o_market.app_download;
o_game.ios_size = _o_market.app_size;
o_game.ios_marketid = _ios_marketid;
}
if (_o_market.marketid == _and_marketid){
o_game.android_down = _o_market.app_download;
o_game.android_size = _o_market.app_size;
}
}
}
if (o_game.ios_down && o_game.android_down){
gamelist.push(o_game);
}
break;
}
}
}
}
}
break;
}
}
return gamelist;
},
//获取游戏列表_游戏大厅
get_gamelist_gamehall: function(o_config, agentid, channelid, marketid){
var gamelist = [];
if (!o_config.data){
return gamelist;
}
if (!o_config.data.agentlist){
return gamelist;
}
for (var i = 0; i < o_config.data.agentlist.length; i++){
if (o_config.data.agentlist[i].agentid == agentid){
var _o_agent = o_config.data.agentlist[i];
if (_o_agent.gamelist){
for (var j = 0; j < _o_agent.gamelist.length; j++){
var _o_game = _o_agent.gamelist[j];
if (_o_game.gameid != "G2hw0ubng0zcoI0r4mx3H2yr4GejidwO"){
var o_game = {};
o_game.gameid = _o_game.gameid;
o_game.gamename = _o_game.gamename;
o_game.gamedir = _o_game.game_hall_dir;
o_game.gameimage = _o_game.game_hall_image;
o_game.gameversion = _o_game.game_version;
o_game.gamezip = _o_game.game_zip;
o_game.zipsize = _o_game.game_size;
if (_o_game.channellist){
for (var k = 0; k < _o_game.channellist.length; k++) {
var _o_channel = _o_game.channellist[k];
if (_o_channel.channelid == channelid){
if (_o_channel.game_version > 0){
o_game.gameversion = _o_channel.game_version;
}
if (_o_channel.game_zip){
o_game.gamezip = _o_channel.game_zip;
}
if (_o_channel.game_size){
o_game.zipsize = _o_channel.game_size;
}
if (_o_channel.marketlist){
for (var m = 0; m < _o_channel.marketlist.length; m++) {
var _o_market = _o_channel.marketlist[m];
if (_o_market.marketid == marketid){
if (_o_market.game_version > 0){
o_game.gameversion = _o_market.game_version;
}
if (_o_market.game_zip){
o_game.gamezip = _o_market.game_zip;
}
if (_o_market.game_size){
o_game.zipsize = _o_market.game_size;
}
break;
}
}
}
gamelist.push(o_game);
break;
}
}
}
}
}
}
break;
}
}
return gamelist;
},
//获取代理城市列表
get_agentlist: function(o_config, agentid, channelid){
var agentlist = [];
if (!o_config.data){
return gamelist;
}
if (!o_config.data.agentlist){
return gamelist;
}
for (var i = 0; i < o_config.data.agentlist.length; i++){
if (o_config.data.agentlist[i].agentid == agentid || o_config.data.agentlist[i].relagentid == agentid){
var o_agent = {};
o_agent.agentid = o_config.data.agentlist[i].agentid;
o_agent.name = o_config.data.agentlist[i].agentname;
o_agent.channelid = o_config.data.agentlist[i].gamelist[0].channellist[0].channelid;
agentlist.push(o_agent);
}
}
return agentlist;
},
//获取子游戏服务器列表
get_gameserver_list: function(o_config, agentid){
var iplist = [];
var paraname = "game_server_http";
var do_pushto_iplist = function(ip){
var idx = min_ary_indexof(iplist, ip);
if (idx == -1){
iplist.push(ip);
}
}
if (!o_config.data || !o_config.data.agentlist){
return iplist;
}
var idx_agent = min_ary_indexof(o_config.data.agentlist, agentid, "agentid");
if (idx_agent == -1){
return iplist;
}
var o_agent = o_config.data.agentlist[idx_agent];
if (!o_agent){
return iplist;
}
if (o_config.data[paraname]){
do_pushto_iplist(o_config.data[paraname]);
}
if (o_agent[paraname]){
do_pushto_iplist(o_agent.data[paraname]);
}
if (o_agent.gamelist){
for (var j = 0; j < o_agent.gamelist.length; j++) {
var o_game = o_agent.gamelist[j];
if (o_game[paraname]){
do_pushto_iplist(o_game[paraname]);
}
}
}
return iplist;
}
}
//系统配置
//youle_platform.config = cls_youle_platform_config.new("http://ylyxservice1.tscce.cn/config/update_jsonv2.txt");
youle_platform.config = cls_youle_platform_config.new("http://tsgames.daoqi88.cn/config_test/test_update_jsonv2.txt");
youle_platform.config.method.get_config();

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//////////////////////////////////////////////////////////////////
//////////////////////////游戏平台服务器//////////////////////////
//////////////////////////////////////////////////////////////////
//系统配置
min_loadJsFile("youle/server_platform/class.config.js", function(){
//运营商
min_loadJsFile("youle/server_platform/class.agent.js", function(){
});
});
var youle_platform = youle_platform || cls_mod.new("youle_platform", "platform", youle_app);
//运营商列表
youle_platform.agents = null;
//系统配置
youle_platform.config = null;
//mysql操作类
youle_platform.mysql = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql.php", youle_platform.app.SendPack);
youle_platform.mysql_grade = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql_grade.php", youle_platform.app.SendPack);
//游戏获取代理商服务器地址
youle_platform.agentserver_game = function(pack){
var agentid = pack.data.agentid;
var gameid = pack.data.gameid;
var channelid = pack.data.channelid;
var marketid = pack.data.marketid;
//返回运营商信息
var do_return_agentinfo = function(o_agent){
if (!o_agent){
return;
}
pack.data = {};
pack.data.state = 0;
pack.data.agentid = o_agent.agentid;
pack.data.urlserver = o_agent.server + ":" + o_agent.port_tcp;
pack.data.visitorserver = o_agent.server_visitor + ":" + o_agent.port_tcp;
pack.data.urlserver_http = o_agent.server + ":" + o_agent.port_http;
pack.data.visitorserver_http = o_agent.server_visitor + ":" + o_agent.port_http;
//系统配置json
pack.data.logimage = youle_platform.config.method.get_paravalue("logimage", agentid, gameid, channelid, marketid);
pack.data.loginimage = parseInt(youle_platform.config.method.get_paravalue("loginimage", agentid, gameid, channelid, marketid));
youle_platform.app.SendPack(pack);
}
youle_platform.agents.method.load_agent(agentid, do_return_agentinfo);
}
//公众号页面获取代理商的服务器地址
youle_platform.agentserver_web = function(pack){
var agentid = pack.data.agentid;
var channelid = pack.data.channelid;
//返回运营商信息
var do_return_agentinfo = function(o_agent){
if (!o_agent){
return;
}
pack.data = {};
pack.data.agentid = o_agent.agentid;
pack.data.agentname = o_agent.name;
pack.data.agentlogo = youle_platform.config.method.get_paravalue('logimage2', o_agent.agentid);
pack.data.html_buyroomcard = parseInt(youle_platform.config.method.get_paravalue('html_buyroomcard', o_agent.agentid));
pack.data.urlserver = "http://" + o_agent.server + ":" + o_agent.port_http;
//返回渠道商信息
var do_return_channelinfo = function(o_channel){
pack.data.channelid = o_channel.channelid;
pack.data.channeltel = o_channel.tel;
pack.data.channelwechat = o_channel.wechat;
pack.data.youle_appid = o_channel.youle_appid;
pack.data.youle_devkey = o_channel.youle_devkey;
pack.data.youle_busiid = o_channel.youle_busiid;
youle_platform.app.SendPack(pack);
}
o_agent.method.load_channel(channelid, do_return_channelinfo);
}
youle_platform.agents.method.load_agent(agentid, do_return_agentinfo);
}
//关闭服务器
youle_platform.close_agentserver = function(pack){
var agentid = pack.data.agentid;
var managecode = pack.data.managecode;
//返回运营商信息
var do_return_agentinfo = function(o_agent){
if (!o_agent){
return;
}
if (o_agent.managecode != managecode){
pack.data = {};
pack.data.state = 1;
youle_platform.app.SendPack(pack);
}
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "close_agentserver";
msg.data = {};
msg.data.agentid = agentid;
msg.data.managecode = managecode;
var cfg = {};
cfg.url = "http://" + o_agent.server + ":" + o_agent.port_http + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg);
cfg.success = function(str){
if (str){
var _msg = JSON.parse(str);
pack.data = _msg.data;
youle_agent.app.SendPack(pack);
}
};
cfg.error = function(str){
pack.data = {};
pack.data.state = 1;
youle_platform.app.SendPack(pack);
};
min_http(cfg);
}
youle_platform.agents.method.load_agent(agentid, do_return_agentinfo);
}
//开启服务器
youle_platform.open_agentserver = function(pack){
var agentid = pack.data.agentid;
var managecode = pack.data.managecode;
//返回运营商信息
var do_return_agentinfo = function(o_agent){
if (!o_agent){
return;
}
if (o_agent.managecode != managecode){
pack.data = {};
pack.data.state = 1;
youle_platform.app.SendPack(pack);
}
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "open_agentserver";
msg.data = {};
msg.data.agentid = agentid;
msg.data.managecode = managecode;
var cfg = {};
cfg.url = "http://" + o_agent.server + ":" + o_agent.port_http + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg);
cfg.success = function(str){
if (str){
var _msg = JSON.parse(str);
pack.data = _msg.data;
youle_agent.app.SendPack(pack);
}
};
cfg.error = function(str){
pack.data = {};
pack.data.state = 1;
youle_platform.app.SendPack(pack);
};
min_http(cfg);
}
youle_platform.agents.method.load_agent(agentid, do_return_agentinfo);
}
//广播即时消息
youle_platform.broadcast = function(pack){
var agentid = pack.data.agentid;
var managecode = pack.data.managecode;
var msgcontent = pack.data.msgcontent;
//返回运营商信息
var do_return_agentinfo = function(o_agent){
if (!o_agent){
return;
}
if (o_agent.managecode != managecode){
pack.data = {};
pack.data.state = 1;
youle_platform.app.SendPack(pack);
}
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "broadcast";
msg.data = {};
msg.data.agentid = agentid;
msg.data.managecode = managecode;
msg.data.msgcontent = msgcontent;
var cfg = {};
cfg.url = "http://" + o_agent.server + ":" + o_agent.port_http + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg);
cfg.success = function(str){
if (str){
var _msg = JSON.parse(str);
pack.data = _msg.data;
youle_agent.app.SendPack(pack);
}
};
cfg.error = function(str){
pack.data = {};
pack.data.state = 1;
youle_platform.app.SendPack(pack);
};
min_http(cfg);
}
youle_platform.agents.method.load_agent(agentid, do_return_agentinfo);
}

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///////////////////////////////////////////////////////////////
//////////////// cls_youle_room_agent: 运营商 /////////////////
///////////////////////////////////////////////////////////////
var cls_youle_room_agent = cls_youle_room_agent || {
//构造函数
new: function(agentid, name, server, tcpport, httpport, freeroom){
var agent = {};
agent.agentid = agentid; //运营商id
agent.agentname = name; //运营商名称
agent.server = server; //运营商服务器地址
agent.tcpport = tcpport; //运营商服务器tcp端口
agent.httpport = httpport; //运营商服务器http端口
agent.freeroom = freeroom; //默认同意解散房间的倒计时,秒
//游戏列表
agent.games = [];
//方法
agent.method = {};
//载入游戏(没找到则创建)
agent.method.load_game = function(gameid, gamename, seatcount, makewar, modename, roomserver, tcpport, httpport, minroomcode, maxroomcode){
return cls_youle_room_agent.load_game(agent, gameid, gamename, seatcount, makewar, modename, roomserver, tcpport, httpport, minroomcode, maxroomcode);
};
//查找游戏
agent.method.find_game = function(gameid){
return cls_youle_room_agent.find_game(agent, gameid);
};
return agent;
},
//载入游戏(没找到则创建)
load_game: function(o_agent, gameid, gamename, seatcount, makewar, modename, roomserver, tcpport, httpport, minroomcode, maxroomcode){
var idx = cls_youle_room_agent.aryidx_game(gameid);
if (o_agent.games.length <= idx) {
o_agent.games.length = idx + 1;
}
var o_game = o_agent.games[idx];
if (!o_game){
//不存在则创建
o_game = cls_youle_room_game.new(o_agent, gameid, idx, gamename, seatcount, makewar, modename, roomserver, tcpport, httpport, minroomcode, maxroomcode);
o_agent.games[idx] = o_game;
} else {
o_game.idx = idx;
o_game.gamename = gamename;
o_game.seatcount = seatcount;
o_game.makewar = makewar;
o_game.modename = modename;
o_game.roomserver = roomserver;
o_game.tcpport = tcpport;
o_game.httpport = httpport;
o_game.minroomcode = minroomcode;
o_game.maxroomcode = maxroomcode;
}
return o_game;
},
//查找游戏
find_game: function(o_agent, gameid){
var idx = cls_youle_room_agent.aryidx_game(gameid);
if (idx == -1){
return null;
}
if (o_agent.games.length <= idx){
return null;
}
if (!o_agent.games[idx]){
return null;
}
if (o_agent.games[idx].gameid != gameid){
return null;
}
return o_agent.games[idx];
},
//计算游戏的数组下标
aryidx_game: function(gameid){
//gameid的5、10、15、20四位组成数组下标
var idx = parseInt(gameid.substr(4, 1)
+ gameid.substr(9, 1)
+ gameid.substr(14, 1)
+ gameid.substr(19, 1));
if (isNaN(idx)){
return -1;
}
return idx;
}
}
///////////////////////////////////////////////////////////////
/////////// cls_youle_room_agentlist: 运营商列表 //////////
///////////////////////////////////////////////////////////////
var cls_youle_room_agentlist = cls_youle_room_agentlist || {
//构造函数
new: function() {
var agentlist = {};
//代理商列表
agentlist.list = [];
//方法
agentlist.method = {};
//载入代理商(没找到则创建)
agentlist.method.load_agent = function(agentid, name, server, tcpport, httpport, freeroom){
var idx = agentlist.method.aryidx_agent(agentid);
if (idx == -1){
return null;
}
if (agentlist.list.length <= idx) {
agentlist.list.length = idx + 1;
}
var o_agent = agentlist.list[idx];
if (!o_agent) {
//不存在则创建
o_agent = cls_youle_room_agent.new(agentid, name, server, tcpport, httpport, freeroom);
agentlist.list[idx] = o_agent;
} else {
o_agent.agentname = name;
o_agent.server = server;
o_agent.tcpport = tcpport;
o_agent.httpport = httpport;
o_agent.freeroom = freeroom;
}
return o_agent;
};
//查找运营商
agentlist.method.find_agent = function(agentid){
var idx = agentlist.method.aryidx_agent(agentid);
if (idx == -1){
return null;
}
if (agentlist.list.length <= idx){
return null;
}
if (!agentlist.list[idx]){
return null;
}
if (agentlist.list[idx].agentid != agentid){
return null;
}
return agentlist.list[idx];
};
//计算运营商的数组下标
agentlist.method.aryidx_agent = function(agentid) {
//agentid的5、10、15、20四位组成数组下标
var idx = parseInt(agentid.substr(4, 1)
+ agentid.substr(9, 1)
+ agentid.substr(14, 1)
+ agentid.substr(19, 1));
if (isNaN(idx)){
return -1;
}
return idx;
};
return agentlist;
}
}
//运营商列表
youle_room.agents = cls_youle_room_agentlist.new();

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///////////////////////////////////////////////////
//////////////cls_youle_room_backup: 数据备份类///////////
///////////////////////////////////////////////////
var cls_youle_room_backup = cls_youle_room_backup || {
isloading: true,
// backup_room: function(o_room, o_deskinfo){
// try {
// if (!o_room){
// return;
// }
// if (!o_room.battlestate){
// return;
// }
// var agentid = o_room.o_game.o_agent.agentid;
// var gameid = o_room.o_game.gameid;
// var roomcode = o_room.roomcode;
// var _o_agent = youle_agent.agents.method.find_agent(agentid);
// var data_agent = [];
// data_agent[0] = o_room.o_game.o_agent.agentid;
// data_agent[1] = o_room.o_game.o_agent.agentname;
// data_agent[2] = o_room.o_game.o_agent.server;
// data_agent[3] = o_room.o_game.o_agent.tcpport;
// data_agent[4] = o_room.o_game.o_agent.httpport;
// data_agent[5] = o_room.o_game.o_agent.freeroom;
// data_agent[6] = _o_agent.managecode;
// localStorage.setItem(agentid, JSON.stringify(data_agent));
// var data_game = [];
// data_game[0] = o_room.o_game.o_agent.agentid;
// data_game[1] = o_room.o_game.gameid;
// data_game[2] = o_room.o_game.gamename;
// data_game[3] = o_room.o_game.seatcount;
// data_game[4] = o_room.o_game.makewar;
// data_game[5] = o_room.o_game.modename;
// data_game[6] = o_room.o_game.roomserver;
// data_game[7] = o_room.o_game.tcpport;
// data_game[8] = o_room.o_game.httpport;
// data_game[9] = o_room.o_game.minroomcode;
// data_game[10] = o_room.o_game.maxroomcode;
// localStorage.setItem(agentid + "_" + gameid, JSON.stringify(data_game));
// var data_room = [];
// data_room[0] = o_room.o_game.o_agent.agentid;
// data_room[1] = o_room.o_game.gameid;
// data_room[2] = o_room.roomcode;
// data_room[3] = o_room.roomtype;
// data_room[4] = o_room.needroomcard;
// data_room[5] = o_room.asetcount;
// data_room[6] = o_room.createtime;
// data_room[7] = o_room.battlestate;
// data_room[8] = o_room.makewartime;
// data_room[9] = o_room.wasdeduct;
// data_room[10] = o_room.roommode;
// data_room[11] = o_room.infinite;
// data_room[12] = [];
// for (var i = 0; i < o_room.seatlist.length; i++) {
// data_room[12][i] = null;
// if (o_room.seatlist[i]){
// data_room[12][i] = [];
// data_room[12][i][0] = o_room.seatlist[i].playerid;
// data_room[12][i][1] = o_room.seatlist[i].nickname;
// data_room[12][i][2] = o_room.seatlist[i].avatar;
// data_room[12][i][3] = o_room.seatlist[i].sex;
// data_room[12][i][4] = o_room.seatlist[i].playertype;
// data_room[12][i][5] = o_room.seatlist[i].gameinfo.seat;
// data_room[12][i][6] = o_room.seatlist[i].gameinfo.isowner;
// data_room[12][i][7] = o_room.seatlist[i].gameinfo.isbet;
// data_room[12][i][8] = o_room.seatlist[i].gameinfo.grade;
// var _o_player = _o_agent.method.find_player(o_room.seatlist[i].playerid);
// data_room[12][i][9] = _o_player.roomcard;
// data_room[12][i][10] = _o_player.bean;
// if (!o_room.seatlist[i].gameinfo.isowner) {
// data_room[12][i][11] = o_room.seatlist[i].needroomcard;
// data_room[12][i][12] = o_room.seatlist[i].wasdeduct;
// }
// }
// }
// data_room[13] = o_deskinfo;
// localStorage.setItem(agentid + "_" + gameid + "_" + roomcode, JSON.stringify(data_room));
// } catch (e) {
// if (e.name == 'QuotaExceededError') {
// console.log(min_now() + ' 超出localStorage存储限额');
// } else {
// console.log(min_now() + ' 保存localStorage失败');
// }
// }
// },
backup_room: function(o_room, o_deskinfo){
try {
if (!o_room){
return;
}
if (!o_room.battlestate){
return;
}
if (!dbObject){
return;
}
var agentid = o_room.o_game.o_agent.agentid;
var gameid = o_room.o_game.gameid;
var roomcode = o_room.roomcode;
var _o_agent = youle_agent.agents.method.find_agent(agentid);
var data_agent = [];
data_agent[0] = o_room.o_game.o_agent.agentid;
data_agent[1] = o_room.o_game.o_agent.agentname;
data_agent[2] = o_room.o_game.o_agent.server;
data_agent[3] = o_room.o_game.o_agent.tcpport;
data_agent[4] = o_room.o_game.o_agent.httpport;
data_agent[5] = o_room.o_game.o_agent.freeroom;
data_agent[6] = _o_agent.managecode;
data_agent[7] = _o_agent.shortcodes;
data_agent[8] = _o_agent.rebate_mode1;
data_agent[9] = _o_agent.rebate_set1;
data_agent[10] = _o_agent.rebate_mode2;
data_agent[11] = _o_agent.rebate_set2;
data_agent[12] = _o_agent.robot_nicknamelist;
data_agent[13] = _o_agent.robot_avatarlist;
data_agent[14] = _o_agent.initCard;
data_agent[15] = _o_agent.initBean;
dbObject.put(agentid, data_agent);
var data_game = [];
data_game[0] = o_room.o_game.o_agent.agentid;
data_game[1] = o_room.o_game.gameid;
data_game[2] = o_room.o_game.gamename;
data_game[3] = o_room.o_game.seatcount;
data_game[4] = o_room.o_game.makewar;
data_game[5] = o_room.o_game.modename;
data_game[6] = o_room.o_game.roomserver;
data_game[7] = o_room.o_game.tcpport;
data_game[8] = o_room.o_game.httpport;
data_game[9] = o_room.o_game.minroomcode;
data_game[10] = o_room.o_game.maxroomcode;
dbObject.put(agentid + "_" + gameid, data_game);
var data_room = [];
data_room[0] = o_room.o_game.o_agent.agentid;
data_room[1] = o_room.o_game.gameid;
data_room[2] = o_room.roomcode;
data_room[3] = o_room.roomtype;
data_room[4] = o_room.needroomcard;
data_room[5] = o_room.asetcount;
data_room[6] = o_room.createtime;
data_room[7] = o_room.battlestate;
data_room[8] = o_room.makewartime;
data_room[9] = o_room.wasdeduct;
data_room[10] = o_room.roommode;
data_room[11] = o_room.infinite;
data_room[12] = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
data_room[12][i] = null;
if (o_room.seatlist[i]){
data_room[12][i] = [];
data_room[12][i][0] = o_room.seatlist[i].playerid;
data_room[12][i][1] = o_room.seatlist[i].nickname;
data_room[12][i][2] = o_room.seatlist[i].avatar;
data_room[12][i][3] = o_room.seatlist[i].sex;
data_room[12][i][4] = o_room.seatlist[i].playertype;
data_room[12][i][5] = o_room.seatlist[i].gameinfo.seat;
data_room[12][i][6] = o_room.seatlist[i].gameinfo.isowner;
data_room[12][i][7] = o_room.seatlist[i].gameinfo.isbet;
data_room[12][i][8] = o_room.seatlist[i].gameinfo.grade;
var _o_player = _o_agent.method.find_player(o_room.seatlist[i].playerid);
data_room[12][i][9] = _o_player.roomcard;
data_room[12][i][10] = _o_player.bean;
if (!o_room.seatlist[i].gameinfo.isowner) {
data_room[12][i][11] = o_room.seatlist[i].needroomcard;
data_room[12][i][12] = o_room.seatlist[i].wasdeduct;
}
data_room[12][i][13] = o_room.seatlist[i].gameinfo.isprepare;
data_room[12][i][14] = _o_player.advanced;
data_room[12][i][15] = _o_player.shortcode;
data_room[12][i][16] = _o_player.roomcodes;
data_room[12][i][17] = _o_player.bankpower;
data_room[12][i][18] = _o_player.bank;
data_room[12][i][19] = _o_player.bankpwd;
}
}
data_room[13] = o_deskinfo;
data_room[14] = o_room.advanced_type;
data_room[15] = o_room.advanced_teabean;
data_room[16] = o_room.beanfloor;
data_room[17] = o_room.needprepare;
data_room[18] = o_room.beanmult;
data_room[19] = [];
data_room[19][0] = o_room.owner.playerid;
data_room[19][1] = o_room.owner.nickname;
data_room[19][2] = o_room.owner.avatar;
data_room[19][3] = o_room.owner.sex;
data_room[19][4] = o_room.owner.playertype;
var _o_owner = _o_agent.method.find_player(o_room.owner.playerid);
data_room[19][5] = _o_owner.roomcard;
data_room[19][6] = _o_owner.bean;
data_room[19][7] = _o_owner.advanced;
data_room[19][8] = _o_owner.shortcode;
data_room[19][9] = _o_owner.roomcodes;
data_room[20] = o_room.match_id;
data_room[21] = o_room.match_idx;
dbObject.put(agentid + "_" + gameid + "_" + roomcode, data_room);
}catch(e){}
},
// deletebackup_room: function(o_room){
// var agentid = o_room.o_game.o_agent.agentid;
// var gameid = o_room.o_game.gameid;
// var roomcode = o_room.roomcode;
// localStorage.removeItem(agentid + "_" + gameid + "_" + roomcode);
// },
deletebackup_room: function(o_room){
if (!dbObject){
return;
}
var agentid = o_room.o_game.o_agent.agentid;
var gameid = o_room.o_game.gameid;
var roomcode = o_room.roomcode;
dbObject.delete(agentid + "_" + gameid + "_" + roomcode);
},
backup_match: function(o_match){
try{
if (!o_match){
return;
}
if (!dbObject){
return;
}
var agentid = o_match.o_game.o_agent.agentid;
var gameid = o_match.o_game.gameid;
var matchid = o_match.id;
var data_agent = [];
data_agent[0] = o_match.o_game.o_agent.agentid;
data_agent[1] = o_match.o_game.o_agent.agentname;
data_agent[2] = o_match.o_game.o_agent.server;
data_agent[3] = o_match.o_game.o_agent.tcpport;
data_agent[4] = o_match.o_game.o_agent.httpport;
data_agent[5] = o_match.o_game.o_agent.freeroom;
data_agent[6] = o_match.o_game.o_agent.managecode;
data_agent[7] = o_match.o_game.o_agent.shortcodes;
data_agent[8] = o_match.o_game.o_agent.rebate_mode1;
data_agent[9] = o_match.o_game.o_agent.rebate_set1;
data_agent[10] = o_match.o_game.o_agent.rebate_mode2;
data_agent[11] = o_match.o_game.o_agent.rebate_set2;
dbObject.put(agentid, data_agent);
var data_game = [];
var _o_agent = youle_room.agents.method.find_agent(agentid);
var _o_game = _o_agent.method.find_game(gameid);
data_game[0] = agentid;
data_game[1] = gameid;
data_game[2] = _o_game.gamename;
data_game[3] = _o_game.seatcount;
data_game[4] = _o_game.makewar;
data_game[5] = _o_game.modename;
data_game[6] = _o_game.roomserver;
data_game[7] = _o_game.tcpport;
data_game[8] = _o_game.httpport;
data_game[9] = _o_game.minroomcode;
data_game[10] = _o_game.maxroomcode;
dbObject.put(agentid + "_" + gameid, data_game);
var data_match = [];
data_match[0] = agentid;
data_match[1] = gameid;
data_match[2] = matchid;
data_match[3] = o_match.roomtype;
data_match[4] = o_match.matchname;
data_match[5] = o_match.imageurl;
data_match[6] = o_match.playercount;
data_match[7] = o_match.playercount2;
data_match[8] = o_match.bean;
data_match[9] = o_match.roomcard;
data_match[10] = o_match.topcount;
data_match[11] = o_match.circulation;
data_match[12] = o_match.interval;
data_match[13] = o_match.gradename;
data_match[14] = o_match.memo1;
data_match[15] = o_match.memo2;
data_match[16] = o_match.memo3;
data_match[17] = o_match.idx;
data_match[18] = o_match.beginTime;
data_match[19] = o_match.endTime;
data_match[20] = o_match.isstart;
data_match[21] = o_match.playerlist;
data_match[22] = o_match.ranklist;
data_match[23] = o_match.ranking;
dbObject.put(agentid + "_" + gameid + "_" + matchid, data_match);
}catch(e){}
},
deletebackup_match: function(o_match){
if (!dbObject){
return;
}
var agentid = o_match.o_game.o_agent.agentid;
var gameid = o_match.o_game.gameid;
var matchid = o_match.id;
dbObject.delete(agentid + "_" + gameid + "_" + matchid);
},
// restore: function(){
// cls_youle_room_backup.isloading = true;
// var game1list = [];
// for (var i = 0; i < localStorage.length; i++) {
// var key_room = localStorage.key(i);
// if (key_room.length != 72) {
// continue;
// }
// var value_room = localStorage.getItem(key_room);
// if (!value_room) {
// continue;
// }
// try {
// var data_room = JSON.parse(value_room);
// var agentid = data_room[0];
// var gameid = data_room[1];
// var roomcode = data_room[2];
// var roomtype = data_room[3];
// var needroomcard = data_room[4];
// var asetcount = data_room[5];
// var createtime = data_room[6];
// var battlestate = data_room[7];
// var makewartime = data_room[8];
// var wasdeduct = data_room[9];
// var roommode = data_room[10];
// var infinite = data_room[11];
// var playerlist = data_room[12];
// var o_deskinfo = data_room[13];
// var value_agent = localStorage.getItem(agentid);
// if (!value_agent) {
// continue;
// }
// var data_agent = JSON.parse(value_agent);
// var agentname = data_agent[1];
// var agentserver = data_agent[2];
// var agenttcpport = data_agent[3];
// var agenthttpport = data_agent[4];
// var agentfreeroom = data_agent[5];
// var managecode = data_agent[6];
// var o_agent1 = youle_agent.agents.method.load_agent(agentid, agentname, agentserver, agenttcpport, agenthttpport, agentfreeroom, managecode);
// var o_agent2 = youle_room.agents.method.load_agent(agentid, agentname, agentserver, agenttcpport, agenthttpport, agentfreeroom);
// var value_game = localStorage.getItem(agentid + "_" + gameid);
// if (!value_game) {
// continue;
// }
// var data_game = JSON.parse(value_game);
// var gamename = data_game[2];
// var seatcount = data_game[3];
// var makewar = data_game[4];
// var modename = data_game[5];
// var roomserver = data_game[6];
// var gametcpport = data_game[7];
// var gamehttpport = data_game[8];
// var minroomcode = data_game[9];
// var maxroomcode = data_game[10];
// var o_game1 = o_agent1.method.load_game(gameid, gamename, minroomcode, maxroomcode, seatcount, makewar, modename);
// var o_game2 = o_agent2.method.load_game(gameid, gamename, seatcount, makewar, modename, roomserver, gametcpport, gamehttpport, minroomcode, maxroomcode);
// o_game1.roomcodes[roomcode - minroomcode] = 0;
// var game1_isfound = false;
// for (var j = 0; j < game1list.length; j++) {
// if (game1list[j] == o_game1) {
// game1_isfound = true;
// break;
// }
// }
// if (!game1_isfound){
// game1list.push(o_game1);
// }
// var o_room2 = o_game2.method.create_room(roomcode, roomtype, needroomcard, asetcount);
// o_room2.createtime = createtime;
// o_room2.battlestate = battlestate;
// o_room2.makewartime = makewartime;
// o_room2.wasdeduct = wasdeduct;
// o_room2.roommode = roommode;
// o_room2.infinite = infinite;
// for (var j = 0; j < playerlist.length; j++) {
// var o_player = playerlist[j];
// if (o_player){
// var playerid = o_player[0];
// var nickname = o_player[1];
// var avatar = o_player[2];
// var sex = o_player[3];
// var playertype = o_player[4];
// var seat = o_player[5];
// var isowner = o_player[6];
// var isbet = o_player[7];
// var grade = o_player[8];
// var roomcard = o_player[9];
// var bean = o_player[10];
// var needroomcard = o_player[11];
// var wasdeduct = o_player[12];
// var o_player1 = o_agent1.method.load_player(playerid, roomcard, bean, null, null, nickname, avatar, sex, playertype, null);
// o_player1.method.login_game(o_game1);
// o_player1.gameinfo[o_game1.idx].roomcode = roomcode;
// var o_player2 = cls_youle_room_player.new(playerid, nickname, avatar, sex, playertype);
// o_player2.method.enter_room(o_room2, seat, isowner);
// o_player2.gameinfo.isbet = isbet;
// o_player2.gameinfo.grade = grade;
// o_player2.gameinfo.isowner = isowner;
// if (!isowner){
// o_player2.needroomcard = needroomcard;
// o_player2.wasdeduct = wasdeduct;
// }
// }
// }
// youle_room.import.restore_room(o_room2, o_deskinfo);
// } catch(e) {
// continue;
// }
// }
// for (var i = 0; i < game1list.length; i++) {
// var o_game1 = game1list[i];
// for (var k = 0; k < o_game1.roomcodesvalidlen; k++) {
// if (!o_game1.roomcodes[k]){
// if (k < o_game1.roomcodesvalidlen - 1) {
// o_game1.roomcodes[k] = o_game1.roomcodes[o_game1.roomcodesvalidlen - 1];
// k = k - 1;
// }
// o_game1.roomcodes[o_game1.roomcodesvalidlen - 1] = 0;
// o_game1.method.roomcodesvalidlen_chang(-1);
// }
// }
// }
// cls_youle_room_backup.isloading = false;
// },
restore: function(){
var do_opensuccess = function(){
dbObject.get_cursor(do_getsuccess, do_geterror);
}
var do_openerror = function(){
cls_youle_room_backup.isloading = false;
}
var do_getsuccess = function(db_store_cursor){
if (db_store_cursor){
try{
if (db_store_cursor.key.length == 32){
var data_agent = db_store_cursor.value;
var agentid = data_agent[0];
var agentname = data_agent[1];
var agentserver = data_agent[2];
var agenttcpport = data_agent[3];
var agenthttpport = data_agent[4];
var agentfreeroom = data_agent[5];
var managecode = data_agent[6];
var shortcodes = data_agent[7];
var rebate_mode1 = data_agent[8];
var rebate_set1 = data_agent[9];
var rebate_mode2 = data_agent[10];
var rebate_set2 = data_agent[11];
var robot_nicknamelist = data_agent[12];
var robot_avatarlist = data_agent[13];
var initCard = data_agent[14];
var initBean = data_agent[15];
var o_agent1 = youle_agent.agents.method.load_agent(agentid, agentname, agentserver, agenttcpport, agenthttpport, agentfreeroom, managecode,initCard,initBean);
o_agent1.shortcodes = shortcodes;
o_agent1.rebate_mode1 = rebate_mode1;
o_agent1.rebate_set1 = rebate_set1;
o_agent1.rebate_mode2 = rebate_mode2;
o_agent1.rebate_set2 = rebate_set2;
o_agent1.robot_nicknamelist = robot_nicknamelist;
o_agent1.robot_avatarlist = robot_avatarlist;
var o_agent2 = youle_room.agents.method.load_agent(agentid, agentname, agentserver, agenttcpport, agenthttpport, agentfreeroom);
} else if (db_store_cursor.key.length == 65){
var data_game = db_store_cursor.value;
var agentid = data_game[0];
var gameid = data_game[1];
var gamename = data_game[2];
var seatcount = data_game[3];
var makewar = data_game[4];
var modename = data_game[5];
var roomserver = data_game[6];
var gametcpport = data_game[7];
var gamehttpport = data_game[8];
var minroomcode = data_game[9];
var maxroomcode = data_game[10];
var o_agent1 = youle_agent.agents.method.find_agent(agentid);
var o_agent2 = youle_room.agents.method.find_agent(agentid);
var o_game1 = o_agent1.method.load_game(gameid, gamename, minroomcode, maxroomcode, seatcount, makewar, modename);
var o_game2 = o_agent2.method.load_game(gameid, gamename, seatcount, makewar, modename, roomserver, gametcpport, gamehttpport, minroomcode, maxroomcode);
game1list.push(o_game1);
} else if (db_store_cursor.key.length == 72){
var data_room = db_store_cursor.value;
var agentid = data_room[0];
var gameid = data_room[1];
var roomcode = data_room[2];
var roomtype = data_room[3];
var needroomcard = data_room[4];
var asetcount = data_room[5];
var createtime = data_room[6];
var battlestate = data_room[7];
var makewartime = data_room[8];
var wasdeduct = data_room[9];
var roommode = data_room[10];
var infinite = data_room[11];
var playerlist = data_room[12];
var o_deskinfo = data_room[13];
var advanced_type = data_room[14];
var advanced_teabean = data_room[15];
var beanfloor = data_room[16];
var needprepare = data_room[17];
var beanmult = data_room[18];
var match_id = data_room[20];
var match_idx = data_room[21];
var o_agent1 = youle_agent.agents.method.find_agent(agentid);
var o_agent2 = youle_room.agents.method.find_agent(agentid);
var o_game1 = o_agent1.method.find_game(gameid);
var o_game2 = o_agent2.method.find_game(gameid);
// o_game1.roomcodes[roomcode - o_game1.minroomcode] = 0;
o_game1.method.new_roomcode(roomcode);
var o_room2 = o_game2.method.create_room(roomcode, roomtype, needroomcard, asetcount);
o_room2.createtime = createtime;
o_room2.battlestate = battlestate;
o_room2.makewartime = makewartime;
o_room2.wasdeduct = wasdeduct;
o_room2.roommode = roommode;
o_room2.infinite = infinite;
o_room2.advanced_type = advanced_type;
o_room2.advanced_teabean = advanced_teabean;
o_room2.beanfloor = beanfloor;
o_room2.needprepare = needprepare;
o_room2.beanmult = beanmult;
if (match_id){
o_room2.match_id = match_id;
o_room2.match_idx = match_idx;
}
if (!o_room2.advanced_type){
if (o_room2.freetimer24){
min_closetime(o_room2.freetimer24);
o_room2.freetimer24 = null;
}
}
for (var j = 0; j < playerlist.length; j++) {
var o_player = playerlist[j];
if (o_player){
var playerid = o_player[0];
var nickname = o_player[1];
var avatar = o_player[2];
var sex = o_player[3];
var playertype = o_player[4];
var seat = o_player[5];
var isowner = o_player[6];
var isbet = o_player[7];
var grade = o_player[8];
var roomcard = o_player[9];
var bean = o_player[10];
var needroomcard = o_player[11];
var wasdeduct = o_player[12];
var isprepare = o_player[13];
var advanced = o_player[14];
var shortcode = o_player[15];
var roomcodes = o_player[16];
var bankpower = o_player[17];
var bank = o_player[18];
var bankpwd = o_player[19];
var o_player1 = o_agent1.method.load_player(playerid, roomcard, bean, null, null, nickname, avatar, sex, playertype, null);
o_player1.advanced = advanced;
o_player1.shortcode = shortcode;
o_player1.roomcodes = roomcodes;
o_player1.bankpower = bankpower;
o_player1.bank = bank;
o_player1.bankpwd = bankpwd;
o_player1.method.login_game(o_game1);
o_player1.gameinfo[o_game1.idx].roomcode = roomcode;
var o_player2 = cls_youle_room_player.new(playerid, nickname, avatar, sex, playertype);
o_player2.method.enter_room(o_room2, seat, isowner);
o_player2.bean = bean;
o_player2.gameinfo.isbet = isbet;
o_player2.gameinfo.grade = grade;
o_player2.gameinfo.isowner = isowner;
o_player2.gameinfo.isprepare = isprepare;
if (!isowner){
o_player2.needroomcard = needroomcard;
o_player2.wasdeduct = wasdeduct;
}
}
}
if (!o_room2.owner){
var owner_playerid = data_room[19][0];
var owner_nickname = data_room[19][1];
var owner_avatar = data_room[19][2];
var owner_sex = data_room[19][3];
var owner_playertype = data_room[19][4];
var owner_roomcard = data_room[19][5];
var owner_bean = data_room[19][6];
var owner_advanced = data_room[19][7];
var owner_shortcode = data_room[19][8];
var owner_roomcodes = data_room[19][9];
var o_owner1 = o_agent1.method.load_player(owner_playerid, owner_roomcard, owner_bean, null, null, owner_nickname, owner_avatar, owner_sex, owner_playertype, null);
o_owner1.advanced = owner_advanced;
o_owner1.shortcode = owner_shortcode;
o_owner1.roomcodes = owner_roomcodes;
o_owner1.method.login_game(o_game1);
var o_owner2 = cls_youle_room_player.new(owner_playerid, owner_nickname, owner_avatar, owner_sex, owner_playertype);
o_owner2.bean = owner_bean;
o_room2.owner = o_owner2;
}
youle_room.import.restore_room(o_room2, o_deskinfo);
} else if (db_store_cursor.key.length == 76){
var data_match = db_store_cursor.value;
var agentid = data_match[0];
var gameid = data_match[1];
var matchid = data_match[2];
var roomtype = data_match[3];
var matchname = data_match[4];
var imageurl = data_match[5];
var playercount = data_match[6];
var playercount2 = data_match[7];
var bean = data_match[8];
var roomcard = data_match[9];
var topcount = data_match[10];
var circulation = data_match[11];
var interval = data_match[12];
var gradename = data_match[13];
var memo1 = data_match[14];
var memo2 = data_match[15];
var memo3 = data_match[16];
var idx = data_match[17];
var beginTime = data_match[18];
var endTime = data_match[19];
var isstart = data_match[20];
var playerlist = data_match[21];
var ranklist = data_match[22];
var ranking = data_match[23];
var o_match = {};
o_match.id = matchid;
o_match.roomtype = roomtype;
o_match.matchname = matchname;
o_match.imageurl = imageurl;
o_match.beginTime = beginTime;
o_match.endTime = endTime;
o_match.playercount = playercount;
o_match.playercount2 = playercount2;
o_match.bean = bean;
o_match.roomcard = roomcard;
o_match.topcount = topcount;
o_match.circulation = circulation;
o_match.interval = interval;
o_match.gradename = gradename;
o_match.memo1 = memo1;
o_match.memo2 = memo2;
o_match.memo3 = memo3;
var o_agent = youle_agent.agents.method.find_agent(agentid);
var o_game = o_agent1.method.find_game(gameid);
var _o_match = o_game.matchlist.method.load_match(o_match);
if (_o_match){
_o_match.idx = idx;
_o_match.beginTime = beginTime;
_o_match.endTime = endTime;
_o_match.isstart = isstart;
_o_match.playerlist = playerlist;
_o_match.ranklist = ranklist;
if (ranking){
_o_match.ranking = ranking;
}
}
}
}catch(e){}
db_store_cursor.continue();
} else {
// for (var i = 0; i < game1list.length; i++) {
// var o_game1 = game1list[i];
// for (var k = 0; k < o_game1.roomcodesvalidlen; k++) {
// if (!o_game1.roomcodes[k]){
// if (k < o_game1.roomcodesvalidlen - 1) {
// o_game1.roomcodes[k] = o_game1.roomcodes[o_game1.roomcodesvalidlen - 1];
// k = k - 1;
// }
// o_game1.roomcodes[o_game1.roomcodesvalidlen - 1] = 0;
// o_game1.method.roomcodesvalidlen_chang(-1);
// }
// }
// }
cls_youle_room_backup.isloading = false;
}
}
var do_geterror = function(){
cls_youle_room_backup.isloading = false;
}
cls_youle_room_backup.isloading = true;
var game1list = [];
var dbParams = {};
dbParams.db_name = "games";
dbParams.db_version = "4";
dbParams.store_name = "desk";
dbParams.success_callback = do_opensuccess;
dbParams.error_callback = do_openerror;
dbObject.open(dbParams);
}
}

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///////////////////////////////////////////////////
////////// cls_youle_room_game: 游戏 //////////
///////////////////////////////////////////////////
var cls_youle_room_game = cls_youle_room_game || {
//构造函数
new: function(o_agent, gameid, gameidx, gamename, seatcount, makewar, modename, roomserver, tcpport, httpport, minroomcode, maxroomcode){
var game = {};
//基本信息
game.o_agent = o_agent; //代理商
game.gameid = gameid; //游戏id
game.idx = gameidx; //游戏的数组下标
game.gamename = gamename; //游戏名称
game.seatcount = seatcount; //房间内的座位数量
game.makewar = makewar; //达成开战条件的人数
game.modename = modename; //游戏服务器模块名称
game.roomserver = roomserver; //房间服务器地址
game.tcpport = tcpport; //房间服务器tcp端口
game.httpport = httpport; //房间服务器http端口
game.minroomcode = minroomcode; //房间服务器最小房号
game.maxroomcode = maxroomcode; //房间服务器最大房号
//房间列表
game.rooms = [];
game.rooms.length = maxroomcode - minroomcode + 1;
//方法
game.method = {};
//创建房间
game.method.create_room = function(roomcode, roomtype, needroomcard, asetcount){
return cls_youle_room_game.create_room(game, roomcode, roomtype, needroomcard, asetcount);
}
//查找房间
game.method.find_room = function(roomcode){
return cls_youle_room_game.find_room(game, roomcode);
}
//释放房间
game.method.free_room = function(o_room){
cls_youle_room_game.free_room(game, o_room);
}
//调试状态
game.method.isdebugger = function(){
return cls_youle_room_game.isdebugger(game);
}
return game;
},
//创建房间
create_room: function(o_game, roomcode, roomtype, needroomcard, asetcount){
//判断房号是否在范围内
if (roomcode < o_game.minroomcode || roomcode > o_game.maxroomcode){
return null;
}
//判断房间是否已经存在
var idx = cls_youle_room_game.aryidx_room(o_game, roomcode);
if (o_game.rooms[idx]){
return null;
}
var o_room = cls_youle_room_room.new(o_game, roomcode, roomtype, needroomcard, asetcount);
o_game.rooms[idx] = o_room;
return o_room;
},
//查找房间
find_room: function(o_game, roomcode){
var idx = cls_youle_room_game.aryidx_room(o_game, roomcode);
if (o_game.rooms.length <= idx) {
return null;
}
return o_game.rooms[idx];
},
//释放房间
free_room: function(o_game, o_room){
var idx = cls_youle_room_game.aryidx_room(o_game, o_room.roomcode);
//更新tcp连接列表
var o_room = o_game.rooms[idx];
if (o_room){
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]) {
var o_player = o_room.seatlist[i];
if (o_player.conmode == "tcp"){
youle_room.tcps.method.delete_tcp(o_player.fromid, o_player);
}
}
}
try{
if (o_room.game){//针对牛牛写的
if (o_room.game.room){
o_room.game.room = null;
}
if (o_room.game.pList){
o_room.game.pList = null;
}
o_room.game = null;
}
if (o_room.o_desk){//通用
if (o_room.o_desk.o_room){
o_room.o_desk.o_room = null;
}
o_room.o_desk = null;
}
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
o_room.seatlist[i].seat = null;
o_room.seatlist[i].cards = null;
o_room.seatlist[i].rubcard = null;
o_room.seatlist[i].putcard = null;
o_room.seatlist[i].scores = null;
o_room.seatlist[i].betScore = null;
o_room.seatlist[i].winScore = null;
o_room.seatlist[i].isJoin = null;
o_room.seatlist[i].isBet = null;
o_room.seatlist[i].isAuto = null;
o_room.seatlist[i].auto = null;
o_room.seatlist[i] = null;
}
}
}
catch(e){}
if (o_room.freetimer){
min_closetime(o_room.freetimer);
o_room.freetimer = null;
}
if (o_room.freetimer24){
min_closetime(o_room.freetimer24);
o_room.freetimer24 = null;
}
if (o_room.timer_robot){
min_closetime(o_room.timer_robot);
o_room.timer_robot = null;
}
if (o_room.timer_robot_active){
min_closetime(o_room.timer_robot_active);
o_room.timer_robot_active = null;
}
if (o_room.timer_robot_passive){
for (var i = 0; i < o_room.timer_robot_passive.length; i++) {
min_closetime(o_room.timer_robot_passive[i]);
}
o_room.timer_robot_passive = [];
}
}
o_game.rooms[idx] = null;
//固定房号的房间需要自动再次创建
if (o_room.advanced_type){
var msg = {};
msg.app = youle_room.app.appname;
msg.route = youle_room.app.youle_agent.routename;
msg.rpc = "advanced_createroom_roomcode";
msg.data = {};
msg.data.agentid = o_room.o_game.o_agent.agentid;
msg.data.playerid = o_room.owner.playerid;
msg.data.gameid = o_room.o_game.gameid;
msg.data.roomcode = o_room.roomcode;
msg.data.shortcode = o_room.shortcode;
//msg.data.rebateType = o_room.rebateType;
youle_room.app.youle_agent[msg.rpc](msg);
}else{
//非vip房且有需要更新的roomtype自动创建
}
},
//调试状态
isdebugger: function(o_game){
var o_cfg = youle_room.app.youle_platform.config;
var re = o_cfg.method.get_paravalue("isdebugger", o_game.o_agent.agentid, o_game.gameid);
if (!re){
return 0; //正式
} else {
return 1; //调试
}
},
//计算房间的数组下标
aryidx_room: function(o_game, roomcode){
return roomcode - o_game.minroomcode;
}
}

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///////////////////////////////////////////////////
/////// cls_youle_room_import: 输入接口 ///////
///////////////////////////////////////////////////
var cls_youle_room_import = cls_youle_room_import || {
new: function() {
var imp = {};
//创建房间时根据roomtype获取需要的房卡数量
imp.createroom_needroomcard = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.get_needroomcard){
return mod_game.export.get_needroomcard(roomtype, o_game_config);
}
}
if (mod_game.needroomcard){
return mod_game.needroomcard(roomtype, o_game_config);
}
return 1;
}
//创建房间时根据roomtype获取总局数
imp.createroom_asetcount = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.get_asetcount){
return mod_game.export.get_asetcount(roomtype, o_game_config);
}
}
if (mod_game.asetcount){
return mod_game.asetcount(roomtype, o_game_config);
}
return 8;
}
//创建房间时根据roomtype获取元宝下限
imp.createroom_beanfloor = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.createroom_beanfloor){
return mod_game.export.createroom_beanfloor(roomtype, o_game_config);
}
}
if (mod_game.createroom_beanfloor){
return mod_game.createroom_beanfloor(roomtype, o_game_config);
}
return null;
}
//加入房间时根据roomtype获取需要的房卡数量如果不需要房卡则需要返回0
imp.joinroom_needroomcard = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.get_needroomcard_joinroom){
return mod_game.export.get_needroomcard_joinroom(roomtype, o_game_config);
}
}
if (mod_game.needroomcard_joinroom){
return mod_game.needroomcard_joinroom(roomtype, o_game_config);
}
return 0;
}
//根据roomtype获取房间的扣卡模式0房主扣卡 1每人扣卡 2大赢家扣卡
imp.deduct_roomcard_mode = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.deduct_roomcard_mode){
return mod_game.export.deduct_roomcard_mode(roomtype, o_game_config);
}
}
if (mod_game.deduct_roomcard_mode){
return mod_game.deduct_roomcard_mode(roomtype, o_game_config);
}
return 0;
}
//除了满桌自动开战外,子游戏可以设置开战人数
imp.makewar_playercount = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.makewar_playercount){
return mod_game.export.makewar_playercount(roomtype, o_game_config);
}
}
if (mod_game.makewar_playercount){
return mod_game.makewar_playercount(roomtype, o_game_config);
}
return null;
}
//星星场房主抽成星星数量
imp.owner_beanpush = function(o_game, roomtype){
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_game.o_agent.agentid, o_game.gameid);
var mod_game = youle_room.app[o_game.modename];
if (mod_game.export){
if (mod_game.export.owner_beanpush){
return mod_game.export.owner_beanpush(roomtype, o_game_config);
}
}
if (mod_game.owner_beanpush){
return mod_game.owner_beanpush(roomtype, o_game_config);
}
return 0;
}
//开局时通知游戏,并返回游戏的开局数据包
imp.makewar_deskwar = function(o_room){
var matchroom_deductbean = function(){
if (!o_room.match_id){
return;
}
var o_agentsvr_agent = youle_agent.agents.method.find_agent(o_room.o_game.o_agent.agentid);
var o_agentsvr_game = o_agentsvr_agent.method.find_game(o_room.o_game.gameid);
var match_idx = min_ary_indexof(o_agentsvr_game.matchlist.list, o_room.match_id, "id");
if (match_idx == -1){
return;
}
var match_object = o_agentsvr_game.matchlist.list[match_idx];
if (!match_object.bean){
return;
}
var do_deduct_bean = function(){
var msg = {};
msg.app = youle_room.app.appname;
msg.route = youle_room.app.youle_agent.routename;
msg.rpc = "update_bean";
msg.data = {};
msg.data.agentid = o_room.o_game.o_agent.agentid;
msg.data.change = 0;
msg.data.pushbean = -1 * match_object.bean;
msg.data.gameid = o_room.o_game.gameid;
msg.data.showrebate = 1;
msg.data.type = 5;
//房间id = 时间戳 + 4位随机码 + 房号
var roomid = new Date().getTime() + min_randomChar(4) + o_room.roomcode;
var datatime = min_now();
var beanmult = 0;
if (o_room.beanmult){
beanmult = o_room.beanmult;
}
var shortcode = 0;
if (o_room.shortcode){
shortcode = o_room.shortcode;
}
var deductmode = youle_room.import.deduct_roomcard_mode(o_room.o_game, o_room.roomtype);
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
var playerid = o_room.seatlist[i].playerid;
var roomcard = 0;
if (playerid == o_room.owner.playerid){
roomcard = youle_room.import.createroom_needroomcard(o_room.o_game, o_room.roomtype);
} else {
roomcard = youle_room.import.joinroom_needroomcard(o_room.o_game, o_room.roomtype);
}
var isrobot = 0;
if (o_room.seatlist[i].isrobot){
isrobot = 1;
}
if (!isrobot){
msg.data.playerid = playerid;
youle_room.app.youle_agent[msg.rpc](msg);
}
var invitecode = null;
var inviteid = null;
var marketid = null;
if (!isrobot){
var __o_agentsvr_agent = youle_agent.agents.method.find_agent(o_room.o_game.o_agent.agentid);
var __o_agentsvr_player = __o_agentsvr_agent.method.find_player(playerid);
invitecode = __o_agentsvr_player.invitecode;
inviteid = __o_agentsvr_player.inviteid;
marketid = __o_agentsvr_player.marketid;
}
var sql = "insert into gold_account(goac_id,goac_agentid,goac_gameid,goac_roomcode,goac_roommode,goac_createtime,goac_beanmult,goac_ownerid,goac_shortcode,goac_deduct,goac_roomcard,goac_datatype,goac_asetcount,goac_asetnum,goac_playerid,goac_isrobot,goac_grade,goac_rebatefrom,goac_rebateto,goac_toplayerid,goac_rebatemode,goac_setvalue,goac_rebatevalue,goac_time,goac_invitecode,goac_inviteid,goac_marketid) values(?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?,?);";
youle_room.mysql_grade.execsql("execsql", sql, [roomid, o_room.o_game.o_agent.agentid, o_room.o_game.gameid, o_room.roomcode, 4, o_room.createtime, beanmult, o_room.owner.ownerid, shortcode, deductmode, roomcard, 0, o_room.asetcount, 0, playerid, isrobot, 0, 3, 0, 0, 3, match_object.bean, match_object.bean, datatime, invitecode, inviteid, marketid]);
}
}
}
min_ontimeout(do_deduct_bean, 1000);
}
var o_game_config = youle_room.app.youle_platform.config.method.get_paravalue("game_config", o_room.o_game.o_agent.agentid, o_room.o_game.gameid);
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.makewar){
var data = mod_game.export.makewar(o_room, o_game_config);
matchroom_deductbean(); //比赛场扣除报名的星星费用
return data;
}
}
if (mod_game.makewar){
var data = mod_game.makewar(o_room, o_game_config);
matchroom_deductbean(); //比赛场扣除报名的星星费用
return data;
}
}
//进入房间或断线重连时获取牌局信息
imp.get_deskinfo = function(o_room, seat){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.get_deskinfo){
return mod_game.export.get_deskinfo(o_room, seat);
}
}
if (mod_game.getDeskInfo){
return mod_game.getDeskInfo(o_room, seat);
}
}
//解散时通知游戏
imp.get_disbandRoom = function(o_room){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.get_disbandRoom){
return mod_game.export.get_disbandRoom(o_room);
}
}
if (mod_game.disbandRoom){
return mod_game.disbandRoom(o_room);
}
}
//玩家中途进入房间
imp.player_enter = function(o_room, seat){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.player_enter){
return mod_game.export.player_enter(o_room, seat);
}
}
if (mod_game.player_enter){
return mod_game.player_enter(o_room, seat);
}
}
//玩家中途退出房间
imp.player_leave = function(o_room, seat){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.player_leave){
return mod_game.export.player_leave(o_room, seat);
}
}
if (mod_game.player_leave){
return mod_game.player_leave(o_room, seat);
}
}
//恢复房间数据
imp.restore_room = function(o_room, o_deskinfo){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.restore_room){
return mod_game.export.restore_room(o_room, o_deskinfo);
}
}
if (mod_game.restore_room){
return mod_game.restore_room(o_room, o_deskinfo);
}
}
//玩家准备
imp.player_CanPrepare = function(o_room, seat){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.player_CanPrepare){
return mod_game.export.player_CanPrepare(o_room, seat);
}
}
if (mod_game.player_CanPrepare){
return mod_game.player_CanPrepare(o_room, seat);
}
return 1;
}
imp.player_prepare = function(o_room, seat){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.player_prepare){
return mod_game.export.player_prepare(o_room, seat);
}
}
if (mod_game.player_prepare){
return mod_game.player_prepare(o_room, seat);
}
}
//无限局玩家是否可以离开房间
imp.isPlayerCanLeave = function(o_room, seat){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.isPlayerCanLeave){
return mod_game.export.isPlayerCanLeave(o_room, seat);
}
}
if (mod_game.isPlayerCanLeave){
return mod_game.isPlayerCanLeave(o_room, seat);
}
return null;
}
//通过战绩gameinfo1获取大赢家标志如[0,0,1]空座位不需要写入数组顺序从0号座位依次写入
imp.getWinnerByGameInfo1 = function(o_room, gameinfo1){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.getWinnerByGameInfo1){
return mod_game.export.getWinnerByGameInfo1(o_room, gameinfo1);
}
}
if (mod_game.getWinnerByGameInfo1){
return mod_game.getWinnerByGameInfo1(o_room, gameinfo1);
}
return null;
}
//通过战绩gameinfo1获取积分列表如[10,10,-20]空座位不需要写入数组顺序从0号座位依次写入
imp.getScoreByGameInfo1 = function(o_room, gameinfo1){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.getScoreByGameInfo1){
return mod_game.export.getScoreByGameInfo1(o_room, gameinfo1);
}
}
if (mod_game.getScoreByGameInfo1){
return mod_game.getScoreByGameInfo1(o_room, gameinfo1);
}
return null;
}
//通知子游戏解散房间
imp.gameBreak = function(o_room){
var mod_game = youle_room.app[o_room.o_game.modename];
if (mod_game.export){
if (mod_game.export.gameBreak){
return mod_game.export.gameBreak(o_room);
}
}
if (mod_game.gameBreak){
return mod_game.gameBreak(o_room);
}
return null;
}
return imp;
}
}
//内部输入接口
youle_room.import = cls_youle_room_import.new();

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///////////////////////////////////////////////////
///////// cls_youle_room_player: 玩家 /////////
///////////////////////////////////////////////////
var cls_youle_room_player = cls_youle_room_player || {
//构造函数
new: function(playerid, nickname, avatar, sex, playertype, ip, onstate, conmode, fromid){
var player = {};
//基本信息
player.playerid = playerid; //玩家id
player.nickname = nickname;
player.avatar = avatar;
player.sex = sex;
player.playertype = playertype;
player.ip = ip;
player.onstate = onstate; //在线状态 null未连接 0在线 1离线 2电话中
player.conmode = conmode; //连接方式
player.fromid = fromid; //连接id
//初始化游戏数据
player.gameinfo = {};
player.gameinfo.o_game = null; //所在的游戏
player.gameinfo.o_room = null; //所在的房间
player.gameinfo.seat = -1; //房间内的位置
player.gameinfo.isowner = -1; //房主标志 0:非房主 1:是房主
player.gameinfo.agree = -1; //是否同意解散房间 0:申请解散 1:同意解散
player.gameinfo.isbet = -1; //下注标志 0:未下注可离开房间 1:已下注不可离开房间
player.gameinfo.grade = 0; //在房间内的得分
//在定义中没有写入的后加属性
//player.gameinfo.isprepare = 0; //是否准备
//方法
player.method = {};
//获取玩家的基础信息
player.method.get_info = function(){
return cls_youle_room_player.get_info(player);
}
//进入房间
player.method.enter_room = function(o_room, seat, isowner){
cls_youle_room_player.enter_room(player, o_room, seat, isowner);
}
//退出房间
player.method.exit_room = function(){
cls_youle_room_player.exit_room(player);
}
return player;
},
//获取玩家的基础信息
get_info: function(o_player){
var info = {};
info.playerid = o_player.playerid;
info.nickname = o_player.nickname;
info.avatar = o_player.avatar;
info.sex = o_player.sex;
info.ip = o_player.ip;
info.onstate = o_player.onstate;
info.isprepare= o_player.gameinfo.isprepare;
if (o_player.isrobot){
info.bean = o_player.bean;
} else {
info.bean = null;
}
if (o_player.paycode) {
info.paycode = o_player.paycode;
}
info.bean = o_player.bean;
return info;
},
//进入房间
enter_room: function(o_player, o_room, seat, isowner){
o_player.gameinfo.o_game = o_room.o_game;
o_player.gameinfo.o_room = o_room;
o_player.gameinfo.seat = seat;
o_player.gameinfo.isowner = isowner;
o_player.gameinfo.isbet = 0;
o_player.gameinfo.agree = -1;
o_player.gameinfo.grade = 0;
if (o_room.needprepare){
o_player.gameinfo.isprepare = 0;
} else {
o_player.gameinfo.isprepare = 1;
}
o_room.seatlist[seat] = o_player;
if (isowner){
o_room.owner = o_player;
}
//更新tcp连接列表
if (o_player.conmode == "tcp"){
youle_room.tcps.method.load_tcp(o_player.fromid, o_player);
}
//记录当前机器人数量
if (o_player.isrobot){
if (o_room.roommode){
if (!o_room.o_game.robotcount){
o_room.o_game.robotcount = 1;
} else {
o_room.o_game.robotcount = o_room.o_game.robotcount + o_room.beanmult;
}
// console.log('++机器人: ' + o_room.o_game.robotcount);
}
} else {
if (o_room.sysroom){
if (!o_room.o_game.sysroom_playercount){
o_room.o_game.sysroom_playercount = [];
}
for (var i = 0; i < o_room.o_game.sysroom_playercount.length; i++) {
if (JSON.stringify(o_room.o_game.sysroom_playercount[i].roomtype) == JSON.stringify(o_room.roomtype)){
o_room.o_game.sysroom_playercount[i].playercount = o_room.o_game.sysroom_playercount[i].playercount + 1;
return;
}
};
var _v = {};
_v.roomtype = o_room.roomtype;
_v.playercount = 1;
o_room.o_game.sysroom_playercount.push(_v);
}
}
},
//退出房间
exit_room: function(o_player){
//更新tcp连接列表
if (o_player.conmode == "tcp"){
youle_room.tcps.method.delete_tcp(o_player.fromid);
}
o_player.gameinfo.o_room.seatlist[o_player.gameinfo.seat] = null;
//记录当前机器人数量
if (o_player.isrobot){
if (o_player.gameinfo.o_room.roommode){
o_player.gameinfo.o_game.robotcount = o_player.gameinfo.o_game.robotcount - o_player.gameinfo.o_room.beanmult;
// console.log('--机器人: ' + o_player.gameinfo.o_room.o_game.robotcount);
}
} else {
if (o_player.gameinfo.o_room.sysroom){
for (var i = 0; i < o_player.gameinfo.o_game.sysroom_playercount.length; i++) {
if (JSON.stringify(o_player.gameinfo.o_game.sysroom_playercount[i].roomtype) == JSON.stringify(o_player.gameinfo.o_room.roomtype)){
o_player.gameinfo.o_game.sysroom_playercount[i].playercount = o_player.gameinfo.o_game.sysroom_playercount[i].playercount - 1;
break;
}
}
}
}
}
}

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///////////////////////////////////////////////////
///////// cls_youle_room_return: 返回结果 //////////
///////////////////////////////////////////////////
var cls_youle_room_return = cls_youle_room_return || {
new: function() {
var re = {};
//创建房间成功
re.create_room = function(pack, o_player){
pack.route = youle_room.routename;
pack.rpc = "create_room";
pack.data = {};
pack.data.state = 0;
if (o_player.gameinfo.o_room){
pack.data.roomcode = o_player.gameinfo.o_room.roomcode;
if (o_player.gameinfo.o_room.makewar){
pack.data.makewar = o_player.gameinfo.o_room.makewar;
} else {
pack.data.makewar = o_player.gameinfo.o_game.makewar;
}
pack.data.roomtype = o_player.gameinfo.o_room.roomtype;
pack.data.asetcount = o_player.gameinfo.o_room.asetcount;
pack.data.seat = o_player.gameinfo.seat;
pack.data.infinite = o_player.gameinfo.o_room.infinite;
pack.data.needprepare = o_player.gameinfo.o_room.needprepare;
}
return pack;
};
//加入房间成功
re.self_join_room = function(pack, o_player, playerbean, playercharm){
var isbattle; //是否开战了
var isfull; //是否满桌了
var deskinfo; //房间已经开战的牌桌信息
var deskwar; //房间满桌自动开战包
var o_room = o_player.gameinfo.o_room;
if (o_room.battlestate == 1) {
isbattle = true;
deskinfo = youle_room.import.get_deskinfo(o_room, o_player.gameinfo.seat);
} else {
isfull = o_room.method.get_isfull();
if (isfull) {
//满桌了自动开战
o_room.battlestate = 1;
o_room.makewartime = min_now();
//如果有返回值则后面的代码会发统一的开战包,如果没有返回值则由游戏负责发开战包
deskwar = youle_room.import.makewar_deskwar(o_room);
} else {
//子游戏设置的开战人数
var makewarplayercount = youle_room.import.makewar_playercount(o_room.o_game, o_room.roomtype);
if (makewarplayercount){
var playercount = 0;
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i] && o_room.seatlist[i].gameinfo.isprepare){
playercount = playercount + 1;
}
}
if (playercount == makewarplayercount){
isfull = true;
o_room.battlestate = 1;
o_room.makewartime = min_now();
//如果有返回值则后面的代码会发统一的开战包,如果没有返回值则由游戏负责发开战包
deskwar = youle_room.import.makewar_deskwar(o_room);
}
}
}
}
pack.route = youle_room.routename;
pack.rpc = "self_join_room";
pack.data = {};
pack.data.state = 0;
pack.data.roomcode = o_room.roomcode;
pack.data.roomtype = o_room.roomtype;
pack.data.asetcount = o_room.asetcount;
pack.data.seat = o_player.gameinfo.seat;
pack.data.infinite = o_room.infinite;
pack.data.needprepare = o_room.needprepare;
if (o_room.makewar){
pack.data.makewar = o_room.makewar;
} else {
pack.data.makewar = o_player.gameinfo.o_game.makewar;
}
pack.data.players = o_room.method.get_playerlist();//获取房间内的玩家列表
//如果已开战则返回开战时的牌桌信息
if (isbattle) {
pack.data.deskinfo = deskinfo;
} else {
if (isfull) {
if (deskwar) {
pack.data.deskwar = deskwar;
}
}
}
//通知房间内的其他人有人加入了房间
var msg = {};
msg.app = youle_room.app.appname;
msg.route = youle_room.routename;
msg.rpc = "other_join_room";
msg.data = o_player.method.get_info();
msg.data.bean = playerbean;
if (o_room.shortcode){
if (playercharm || playercharm == 0){
msg.data.charm = playercharm;
}
}
msg.data.seat = o_player.gameinfo.seat;
msg.data.isprepare = o_player.gameinfo.isprepare;
if (o_player.paycode){
msg.data.paycode = o_player.paycode;
}
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i] && (i != o_player.gameinfo.seat)) {
msg.conmode = o_room.seatlist[i].conmode;
msg.fromid = o_room.seatlist[i].fromid;
if (!isbattle && isfull) {
if (deskwar) {
msg.data.deskwar = deskwar;
}
}
youle_room.app.SendPack(msg);
}
}
return pack;
};
//断线重连
re.player_login = function(pack, o_player){
pack.route = youle_room.routename;
pack.rpc = "player_login";
pack.data = {};
pack.data.state = 0;
pack.data.gameid = o_player.gameinfo.o_game.gameid;
pack.data.roomcode = o_player.gameinfo.o_room.roomcode;
pack.data.roomtype = o_player.gameinfo.o_room.roomtype;
pack.data.asetcount = o_player.gameinfo.o_room.asetcount;
pack.data.roommode = o_player.gameinfo.o_room.roommode;
pack.data.beanfloor = o_player.gameinfo.o_room.beanfloor;
pack.data.makewar = o_player.gameinfo.o_game.makewar;
pack.data.isbattle = o_player.gameinfo.o_room.battlestate;
pack.data.needprepare = o_player.gameinfo.o_room.needprepare;
pack.data.seat = o_player.gameinfo.seat;
pack.data.isowner = o_player.gameinfo.isowner;
pack.data.isbet = o_player.gameinfo.isbet;
pack.data.infinite = o_player.gameinfo.o_room.infinite;
//获取房间内的玩家列表
pack.data.players = o_player.gameinfo.o_room.method.get_playerlist();
//获取房间的申请解散状态
pack.data.agreefree = o_player.gameinfo.o_room.method.get_agreefree();
//获取牌局信息
if (o_player.gameinfo.o_room.battlestate == 1){
pack.data.deskinfo = youle_room.import.get_deskinfo(o_player.gameinfo.o_room, o_player.gameinfo.seat);
}
if (o_player.gameinfo.o_room.match_data){
pack.data.match_data = o_player.gameinfo.o_room.match_data;
pack.data.match_roomcard = o_player.gameinfo.o_room.needroomcard;
}
//通知前端房间内的其他人有人上线了
var msg = {};
msg.app = youle_room.app.appname;
msg.route = youle_room.routename;
msg.rpc = "other_online";
msg.data = {};
msg.data.seat = o_player.gameinfo.seat;
msg.data.playerid = o_player.playerid;
msg.data.nickname = o_player.nickname;
msg.data.avatar = o_player.avatar;
msg.data.sex = o_player.sex;
msg.data.ip = o_player.ip;
o_player.gameinfo.o_room.method.sendpack_toother(msg, o_player.gameinfo.seat);
return pack;
};
return re;
}
}
//返回结果
youle_room.return = cls_youle_room_return.new();

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///////////////////////////////////////////////////
////////// cls_youle_room_room: 房间 //////////
///////////////////////////////////////////////////
var cls_youle_room_room = cls_youle_room_room || {
//构造函数
new: function(o_game, roomcode, roomtype, needroomcard, asetcount){
var room = {};
//基本信息
room.o_game = o_game; //游戏
room.roomcode = roomcode; //房号
room.roomtype = roomtype; //房间类型
room.needroomcard = needroomcard; //开房需要的房卡数量
room.asetcount = asetcount; //总局数
room.createtime = min_now(); //开房时间
room.seatlist = []; //座位列表
var makewarplayercount = youle_room.import.makewar_playercount(o_game, roomtype);
if (makewarplayercount){
room.seatlist.length = makewarplayercount;
} else {
room.seatlist.length = o_game.seatcount;
}
room.battlestate = 0; //游戏状态 0:未开战 1:已开战
room.makewartime = null; //开战时间
room.owner = null; //房主
room.applyfreetime = null; //申请解散的时间
room.freetimer = null; //默认同意解散房间的定时器
room.wasdeduct = false; //是否扣除了房主的房卡
//24小时后如果没有玩家在房间内则解散房间的定时器
var do_freeroom24 = function(){
for (var i = 0; i < room.seatlist.length; i++) {
if (room.seatlist[i]){
return;
}
}
min_closetime(room.freetimer24);
room.freetimer24 = null;
youle_room.export.save_grade(room, null, null, 1);
}
room.freetimer24 = min_ontime(do_freeroom24, 24 * 60 * 60 * 1000);
//方法
room.method = {};
//查找玩家
room.method.find_player = function(playerid){
return cls_youle_room_room.find_player(room, playerid);
}
//获取玩家人数
room.method.get_playercount = function(){
return cls_youle_room_room.get_playercount(room);
}
//获取已准备的玩家人数
room.method.get_playercount_prepare = function(){
return cls_youle_room_room.get_playercount_prepare(room);
}
//获取房间内所有玩家的基本信息
room.method.get_playerlist = function(){
return cls_youle_room_room.get_playerlist(room);
}
//房间是否满桌
room.method.get_isfull = function(){
return cls_youle_room_room.get_isfull(room);
}
//获取房间内所有玩家的申请解散房间状态
room.method.get_agreefree = function(){
return cls_youle_room_room.get_agreefree(room);
}
//给房间内某个位置的玩家发包
room.method.sendpack_toseat = function(msg, seat){
cls_youle_room_room.sendpack_toseat(room, msg, seat);
}
//给房间内的其他玩家发包
room.method.sendpack_toother = function(msg, selfseat){
cls_youle_room_room.sendpack_toother(room, msg, selfseat);
}
//默认同意解散倒计时
room.method.get_freeroom_countdown = function(){
return cls_youle_room_room.get_freeroom_countdown(room);
}
//打开默认同意解散的定时器
room.method.open_free_timer = function(free_now_flag){
cls_youle_room_room.open_free_timer(room,free_now_flag);
}
//关闭默认同意解散的定时器
room.method.close_free_timer = function(){
cls_youle_room_room.close_free_timer(room);
}
//获取房间信息
room.method.get_roominfo = function(){
return cls_youle_room_room.get_roominfo(room);
}
return room;
},
//查找玩家
find_player: function(o_room, playerid){
var o_player = null;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i]){
if (o_room.seatlist[i].playerid == playerid){
o_player = o_room.seatlist[i];
break;
}
}
}
return o_player;
},
//获取玩家人数
get_playercount: function(o_room){
var count = 0;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i]){
count++;
}
}
return count;
},
//获取已准备的玩家人数
get_playercount_prepare: function(o_room){
var count = 0;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i] && o_room.seatlist[i].gameinfo.isprepare){
count++;
}
}
return count;
},
//获取房间内所有玩家的基本信息
get_playerlist: function(o_room){
var playerlist = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
var player = o_room.seatlist[i].method.get_info();
playerlist.push(player);
} else {
playerlist.push(null);
}
}
return playerlist;
},
//房间是否满桌
get_isfull: function(o_room){
for (var i = 0; i < o_room.seatlist.length; i++) {
if (!o_room.seatlist[i] || !o_room.seatlist[i].gameinfo.isprepare){
return false;
}
}
return true;
},
//获取房间内所有玩家的申请解散房间状态
get_agreefree: function(o_room){
if (!o_room.applyfreetime){
return null;
}
var info = {};
//默认同意解散倒计时
info.countdown = o_room.method.get_freeroom_countdown();
var list = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
list.push(o_room.seatlist[i].gameinfo.agree);
} else {
list.push(null);
}
};
info.state = list;
return info;
},
//给房间内某个位置的玩家发包
sendpack_toseat: function(o_room, msg, seat){
if (seat < o_room.seatlist.length){
if (o_room.seatlist[seat]) {
msg.conmode = o_room.seatlist[seat].conmode;
msg.fromid = o_room.seatlist[seat].fromid;
youle_room.app.SendPack(msg);
}
}
},
//给房间内的其他玩家发包
sendpack_toother: function(o_room, msg, selfseat){
// for (var i = 0; i < o_room.seatlist.length; i++) {
// if (o_room.seatlist[i] && (i != selfseat)) {
// msg.conmode = o_room.seatlist[i].conmode;
// msg.fromid = o_room.seatlist[i].fromid;
// youle_room.app.SendPack(msg);
// }
// }
var _toids_tcp = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i] && (i != selfseat)) {
if (o_room.seatlist[i].conmode && o_room.seatlist[i].fromid){
if (o_room.seatlist[i].conmode == "tcp"){
_toids_tcp.push(o_room.seatlist[i].fromid);
} else {
msg.conmode = o_room.seatlist[i].conmode;
msg.fromid = o_room.seatlist[i].fromid;
youle_room.app.SendPack(msg);
}
}
}
}
if (_toids_tcp.length > 0){
msg.conmode = "tcp";
youle_room.app.SendPack(msg, _toids_tcp);
}
},
//默认同意解散房间的倒计时时间
get_freeroom_countdown: function(o_room){
var apply = new Date(o_room.applyfreetime);
var now = new Date();
return o_room.o_game.o_agent.freeroom - parseInt((now.getTime() - apply.getTime()) / 1000);
},
//打开默认同意解散的定时器
open_free_timer: function(o_room,free_now_flag){
var do_freeroom = function(){
o_room.freetimer = null;
for (var i = 0; i < o_room.seatlist.length; i++){
if (o_room.seatlist[i]){
if (o_room.seatlist[i].gameinfo.agree == -1){
o_room.seatlist[i].gameinfo.agree = 1;
}
}
}
//通知代理商服务器解散房间
var o_game = o_room.o_game;
var o_agent = o_game.o_agent;
var msg1 = {};
msg1.app = youle_room.app.appname;
msg1.route = youle_room.app.youle_agent.routename;
msg1.rpc = "free_room";
msg1.data = {};
msg1.data.agentid = o_agent.agentid;
msg1.data.gameid = o_game.gameid;
msg1.data.roomcode = o_room.roomcode;
//玩家列表
msg1.data.playeridlist = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]){
msg1.data.playeridlist.push(o_room.seatlist[i].playerid);
}
}
if (o_agent.server == o_game.roomserver){
//房间服务器与代理商服务器是同一地址
youle_room.app.youle_agent[msg1.rpc](msg1);
//通知前端房间内的所有人解散房间
var msg2 = {};
msg2.app = youle_room.app.appname;
msg2.route = youle_room.routename;
msg2.rpc = "free_room";
msg2.data = {};
//获取房间内各玩家的解散房间状态
if(!free_now_flag){
msg2.data.seats = o_room.method.get_agreefree().state;
}else{
msg2.data.freeNow = 1;
msg2.data.tips = "房间玩家存在恶意行为,房间已由房主强制解散";
}
//获取游戏的解散包
// if (o_room.battlestate == 1){
// msg2.data.deskfree = youle_room.import.get_disbandRoom(o_room);
// }
// o_room.method.sendpack_toother(msg2, -1);
if (o_room.battlestate == 1){
var _deskfree = youle_room.import.get_disbandRoom(o_room);
if (_deskfree){
if (_deskfree.sendtype && _deskfree.sendtype == 1 && _deskfree.seatlist){
//子游戏返回的解散json数据如果有sendtype属性且值等于1则表示需要向不同的玩家各自发包且根据seatlist数组对应给各位置的玩家发游戏解散包
for (var n = 0; n < _deskfree.seatlist.length; n++) {
if (_deskfree.seatlist){
msg2.data.deskfree = _deskfree.seatlist[n];
o_room.method.sendpack_toseat(msg2, n);
}
}
} else {
msg2.data.deskfree = _deskfree;
o_room.method.sendpack_toother(msg2, -1);
}
} else {
o_room.method.sendpack_toother(msg2, -1);
}
} else {
o_room.method.sendpack_toother(msg2, -1);
}
//释放房间
o_game.method.free_room(o_room);
} else {
//房间服务器与代理商服务器不是同一地址
var cfg = {};
cfg.url = "http://" + o_agent.server + ":" + o_agent.httpport + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg1);
cfg.success = function(str){
var _info = {};
//获取房间内各玩家的解散房间状态
_info.seats = o_room.method.get_agreefree().state;
//获取游戏的解散包
// if (o_room.battlestate == 1){
// _info.deskfree = youle_room.import.get_disbandRoom(o_room);
// }
var _deskfree = null;
if (o_room.battlestate == 1){
_deskfree = youle_room.import.get_disbandRoom(o_room);
}
//通知前端房间内的所有人需要断开房间服务器,连接代理服务器
for (var i = 0; i < o_room.seatlist.length; i++) {
if (o_room.seatlist[i]) {
var msg2 = {};
msg2.app = youle_room.app.appname;
msg2.route = youle_room.routename;
msg2.rpc = "connect_agentserver";
msg2.data = {};
msg2.data.agentserver = o_agent.server + ":" + o_agent.tcpport;
msg2.data.data = {};
msg2.data.data.opt = "free_room";
msg2.data.data.playerid = o_room.seatlist[i].playerid;
msg2.data.data.agentid = o_agent.agentid;
msg2.data.data.gameid = o_game.gameid;
if (_deskfree){
if (_deskfree.sendtype && _deskfree.sendtype == 1 && _deskfree.seatlist){
//子游戏返回的解散json数据如果有sendtype属性且值等于1则表示需要向不同的玩家各自发包且根据seatlist数组对应给各位置的玩家发游戏解散包
_info.deskfree = _deskfree.seatlist[i];
} else {
_info.deskfree = _deskfree;
}
}
msg2.data.data.info = _info;
msg2.conmode = o_room.seatlist[i].conmode;
msg2.fromid = o_room.seatlist[i].fromid;
//此处conmode = null是为了避免触发玩家离线通知其他玩家事件
o_room.seatlist[i].conmode = null;
o_room.seatlist[i].fromid = null;
youle_room.app.SendPack(msg2);
}
}
//释放房间
o_game.method.free_room(o_room);
};
cfg.error = function(str){};
min_http(cfg);
}
}
if (!free_now_flag){
o_room.freetimer = min_ontimeout(do_freeroom, o_room.o_game.o_agent.freeroom * 1000);
} else {
do_freeroom();
}
},
//关闭默认同意解散的定时器
close_free_timer: function(o_room){
min_closetime(o_room.freetimer);
o_room.freetimer = null;
},
//获取房间信息
get_roominfo: function(o_room){
var info = {};
info.roomtype = o_room.roomtype; //房间类型
info.needroomcard = o_room.needroomcard; //开房需要的房卡数量
info.asetcount = o_room.asetcount; //总局数
info.createtime = o_room.createtime; //开房时间
info.makewartime = o_room.makewartime; //开战时间
info.battlestate = o_room.battlestate; //游戏状态 0:未开战 1:已开战
info.wasdeduct = o_room.wasdeduct; //是否扣除了房主的房卡
info.roommode = o_room.roommode; //是否是星星场
info.beanfloor = o_room.beanfloor; //星星下限
info.beanmult = o_room.beanmult; //星星场倍数
info.needprepare = o_room.needprepare; //是否需要准备
info.advanced_type = o_room.advanced_type; //是否高级房间
info.advanced_teabean = o_room.advanced_teabean; //茶水费
info.infinite = o_room.infinite; //是否无限场
//房主id
if (o_room.owner){
info.ownerid = o_room.owner.playerid;
} else {
info.ownerid = null;
}
//玩家列表
info.seatlist = [];
for (var i = 0; i < o_room.seatlist.length; i++) {
if (!o_room.seatlist[i]){
info.seatlist.push(null);
} else {
var p = {};
p.playerid = o_room.seatlist[i].playerid;
p.nickname = o_room.seatlist[i].nickname;
p.onstate = o_room.seatlist[i].onstate; //在线状态 null未连接 0在线 1离线 2电话中
p.needroomcard = o_room.seatlist[i].needroomcard;
p.wasdeduct = o_room.seatlist[i].wasdeduct;
p.bean = o_room.seatlist[i].bean;
p.isowner = o_room.seatlist[i].gameinfo.isowner;
p.isbet = o_room.seatlist[i].gameinfo.isbet;
p.grade = o_room.seatlist[i].gameinfo.grade;
p.isprepare = o_room.seatlist[i].gameinfo.isprepare;
var _agentsvr_agent = youle_agent.agents.method.find_agent(o_room.o_game.o_agent.agentid);
var _agentsvr_player = _agentsvr_agent.method.find_player(o_room.seatlist[i].playerid);
p.unionid = _agentsvr_player.unionid;
info.seatlist.push(p);
}
}
return info;
}
}

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///////////////////////////////////////////////////
//////////////cls_youle_room_tcplist: tcp连接列表类///////////
///////////////////////////////////////////////////
var cls_youle_room_tcplist = cls_youle_room_tcplist || {
new: function() {
var tcplist = {};
tcplist.list = [];
//方法
tcplist.method = {};
//载入tcp连接
tcplist.method.load_tcp = function(str_tcpid, o_player){
return cls_youle_room_tcplist.load_tcp(tcplist, str_tcpid, o_player);
}
//查找tcp连接
tcplist.method.find_tcp = function(str_tcpid){
return cls_youle_room_tcplist.find_tcp(tcplist, str_tcpid);
}
//删除tcp连接
tcplist.method.delete_tcp = function(str_tcpid){
return cls_youle_room_tcplist.delete_tcp(tcplist, str_tcpid);
}
return tcplist;
},
//载入tcp连接
load_tcp: function(o_tcplsit, str_tcpid, o_player){
var idx = cls_youle_room_tcplist.aryidx(str_tcpid);
if (idx == -1){
return null;
}
if (o_tcplsit.list.length <= idx){
o_tcplsit.list.length = idx + 1;
}
var new_tcp = {};
new_tcp.tcpid = str_tcpid;
new_tcp.o_player = o_player;
o_tcplsit.list[idx] = new_tcp;
return new_tcp;
},
//查找tcp连接
find_tcp: function(o_tcplsit, str_tcpid){
var idx = cls_youle_room_tcplist.aryidx(str_tcpid);
if (idx == -1){
return null;
}
if (o_tcplsit.list.length <= idx){
return null;
}
return o_tcplsit.list[idx];
},
//删除tcp连接
delete_tcp: function(o_tcplsit, str_tcpid){
var idx = cls_youle_room_tcplist.aryidx(str_tcpid);
if (idx == -1){
return;
}
if (o_tcplsit.list.length <= idx){
return;
}
o_tcplsit.list[idx] = null;
},
//计算tcp连接的数组下标
aryidx: function(str_tcpid){
var idx = parseInt(str_tcpid.replace("tcp_", ""));
if (isNaN(idx)){
return -1;
}
return idx - 10000;
}
}
//tcp连接列表
youle_room.tcps = cls_youle_room_tcplist.new();

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//////////////////////////////////////////////////////////////////
//////////////////////////游戏平台服务器//////////////////////////
//////////////////////////////////////////////////////////////////
//rpc
min_loadJsFile("youle/server_room/rpc.js", function(){
//tcp连接
min_loadJsFile("youle/server_room/class.tcplist.js", function(){
//运营商
min_loadJsFile("youle/server_room/class.agent.js", function(){
//游戏
min_loadJsFile("youle/server_room/class.game.js", function(){
//房间
min_loadJsFile("youle/server_room/class.room.js", function(){
//玩家
min_loadJsFile("youle/server_room/class.player.js", function(){
//对内的输入接口类
min_loadJsFile("youle/server_room/class.import.js", function(){
//对内的输出接口类
min_loadJsFile("youle/server_room/class.export.js", function(){
//返回结果类
min_loadJsFile("youle/server_room/class.return.js", function(){
//数据备份类
min_loadJsFile("youle/server_room/class.backup.js", function(){
//抽成系统
min_loadJsFile("youle/server_room/class.rebate.js", function(){
});
});
});
});
});
});
});
});
});
});
});
var youle_room = youle_room || cls_mod.new("youle_room", "room", youle_app);
//运营商列表
youle_room.agents = null;
//tcp连接
youle_room.tcps = null;
//mysql操作类
youle_room.mysql = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql.php", youle_room.app.SendPack);
youle_room.mysql_grade = cls_mysql.new("http://ylyxdata.daoqi88.cn/mysql_grade.php", youle_room.app.SendPack);
//对内的输入接口类(需要的外部接口)
youle_room.import = null;
//对内的输出接口类(提供给外部使用的接口)
youle_room.export = null;
//返回结果类
youle_room.return = null;
//数据备份类
youle_room.backup = null;

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var youle_synch = youle_synch || cls_mod.new("youle_synch", "synch", youle_app);
//mysql操作类
youle_synch.mysql = cls_mysql.new("http://localhost/mysql.php");
youle_synch.mysql_grade = cls_mysql.new("http://localhost/mysql_grade.php");
youle_synch.mysql_agent = cls_mysql.new("http://localhost/mysql_agent.php");
youle_synch.configlist = [];
youle_synch.configfile = [];
youle_synch.configfile.push("http://ylyxservice1.0791ts.cn/config/update_json.txt");
for (var i = 0; i < youle_synch.configfile.length; i++) {
var o_config = cls_youle_platform_config.new(youle_synch.configfile[i]);
o_config.method.get_config();
youle_synch.configlist.push(o_config);
};
youle_synch.do_readdata = function(){
if (youle_synch.isdoing == 1) {
return;
}
var compressWhiteList = function(data){
var dataStr = JSON.stringify(data);
if(dataStr.length > 6000){//超出
var cmpStr = LZString.compressToUTF16(dataStr);
return "zip"+cmpStr;
}else{
return dataStr;
}
}
var deCompressWhiteList = function(data){
var dataStr = data;
if(dataStr.indexOf("zip")==0){//压缩
var str = dataStr.slice(3,dataStr.length);
var deStr = LZString.decompressFromUTF16(str);
return JSON.parse(deStr);
}else{
return JSON.parse(dataStr);
}
}
//充房卡充星星
var update_gamedb_roomcard = function(agentid, playerid, changeroomcard, changebean, opttype, optid){
var db_callback_game1 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
switch(parseInt(opttype)){
case 1: //玩家购卡
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_roomcard";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.opt = 1;
msg.data.roomcard = parseInt(dbdata[0].play_roomcard);
msg.data.change = changeroomcard;
break;
case 2: //代理充卡
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_roomcard";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.opt = 2;
msg.data.roomcard = parseInt(dbdata[0].play_roomcard);
msg.data.change = changeroomcard;
break;
case 3: //玩家索卡
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_roomcard";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.opt = 2;
msg.data.roomcard = parseInt(dbdata[0].play_roomcard);
msg.data.change = changeroomcard;
break;
case 11: //玩家购买星星
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_bean";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.opt = 1;
msg.data.bean = parseInt(dbdata[0].play_bean);
msg.data.change = changebean;
break;
case 12: //代理充值星星
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_bean";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.opt = 2;
msg.data.bean = parseInt(dbdata[0].play_bean);
msg.data.change = changebean;
break;
case 13: //玩家索要星星
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_bean";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.opt = 2;
msg.data.bean = parseInt(dbdata[0].play_bean);
msg.data.change = changebean;
break;
}
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_player_topup(?,?,?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, playerid, changeroomcard, changebean], db_callback_game1);
}
//玩家绑定邀请码
var update_gamedb_bindinginvitecode = function(agentid, unionid, invitecode, optid){
var db_callback_game2 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_invitecode";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = parseInt(dbdata[0].playerid);
msg.data.invitecode = invitecode;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_player_bindinginvitecode(?,?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, unionid, invitecode], db_callback_game2);
}
//新代理
var update_gamedb_newsalesman = function(agentid, channelid, salesid, salesinfo, optid){
var db_callback_game3 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_new_salesman(?,?,?,?,?,?,?,?,?,?)";
var o_salesinfo = JSON.parse(salesinfo);
youle_synch.mysql.execsql("opensql", sql_game, [agentid, channelid, o_salesinfo.openid, o_salesinfo.unionid, o_salesinfo.nickname, o_salesinfo.avatar, o_salesinfo.sex, o_salesinfo.province, o_salesinfo.city, salesid], db_callback_game3);
}
//封禁代理
var update_gamedb_disabledsales = function(agentid, salesid, optid){
var db_callback_game4 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_salesman_disabled(?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, salesid], db_callback_game4);
}
//解封代理
var update_gamedb_abledsales = function(agentid, salesid, optid){
var db_callback_game5 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_salesman_abled(?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, salesid], db_callback_game5);
}
//解绑代理
var update_gamedb_disbinding_sales = function(agentid, salesid, optid){
var db_callback_game6 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_disbinding_sales(?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, salesid], db_callback_game6);
}
//解绑玩家
var update_gamedb_disbinding_player = function(agentid, playerid, optid){
var db_callback_game7 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_invitecode";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.invitecode = null;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_disbinding_player(?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, playerid], db_callback_game7);
}
//封禁玩家
var update_gamedb_disabledplayer = function(agentid, playerid, optid){
var db_callback_game8 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_playerstate";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.state = 1;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_player_disabled(?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, playerid], db_callback_game8);
}
//解封玩家
var update_gamedb_abledplayer = function(agentid, playerid, optid){
var db_callback_game9 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_playerstate";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.state = 0;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_player_abled(?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, playerid], db_callback_game9);
}
//开通高级选项
var update_gamedb_advanced = function(agentid, playerid, shortcode, advanced, desone, destwo, lower_limit, announcement, optid){
var db_callback_game10 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_shortcode";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.shortcode = shortcode;
msg.data.advanced = advanced;
msg.data.desone = desone;
msg.data.destwo = destwo;
msg.data.lower_limit = lower_limit;
msg.data.announcement = announcement;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_game_player_advanced(?,?,?,?,?,?,?,?)";
var _shortcode = parseInt(shortcode);
var _advanced = parseInt(advanced);
youle_synch.mysql.execsql("opensql", sql_game, [agentid, playerid, _advanced, _shortcode, desone, destwo, lower_limit, announcement], db_callback_game10);
}
//设置短号白名单
var update_gamedb_whitelist = function(agentid, playerid, whitelist, optid){
if(agentid == "00bA05haB0d9ZC0fwGD09Q2OA30insbQ"){
do_result(optid, 1);
return;
}
var db_callback_game11 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_whitelist";
msg.data = {};
msg.data.agentid = agentid;
msg.data.playerid = playerid;
msg.data.whitelist = whitelist;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
for(var i=0;i<whitelist.length;i++){
if(whitelist[i][2]){
whitelist[i][2] = parseInt(whitelist[i][2]);
}else{
whitelist[i][2] = 0;
}
}
var sql_game = "call cp_game_player_whitelist(?,?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, playerid, compressWhiteList(whitelist)], db_callback_game11);
}
//系统抽成
var update_gamedb_coinrebate = function(agentid, mode1, set1, mode2, set2, optid){
var db_callback_game12 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_coinrebate";
msg.data = {};
msg.data.agentid = agentid;
msg.data.mode1 = mode1;
msg.data.set1 = set1;
msg.data.mode2 = mode2;
msg.data.set2 = set2;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_game_update_coinrebate(?,?,?,?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, mode1, set1, mode2, set2], db_callback_game12);
}
//变更代理id
var update_gamedb_changesalesid = function(agentid, old_salesid, new_salesid, old_playerid, new_playerid, optid){
var db_callback_game13 = function(dbdata){
if (dbdata[0].result == 0){
do_result(optid, 1);
} else {
do_result(optid, 0);
}
}
var sql_game = "call cp_sales2_change_salesid(?,?,?,?,?)";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, old_salesid, new_salesid, old_playerid, new_playerid], db_callback_game13);
}
//短号白名单中添加或修改一个玩家
var update_gamedb_add_whitelist = function(agentid, shortcode, playerid, paycode, charm, optid){
if(agentid == "00bA05haB0d9ZC0fwGD09Q2OA30insbQ"){
do_result(optid, 1);
return;
}
var db_callback_game = function(dbdata){
if (dbdata.length == 1){
var whitelist = [];
if (dbdata[0].play_whitelist){
whitelist = deCompressWhiteList(dbdata[0].play_whitelist);
for(var i=0;i<whitelist.length;i++){
if(whitelist[i][2]){
whitelist[i][2] = parseInt(whitelist[i][2]);
}else{
whitelist[i][2] = 0;
}
}
}
var found = false;
for (var i = 0; i < whitelist.length; i++) {
if (whitelist[i][0] == playerid){
whitelist[i][1] = paycode;
whitelist[i][2] = charm;
found = true;
break;
}
};
if (!found){
var newplayer = [];
newplayer[0] = playerid;
newplayer[1] = paycode;
newplayer[2] = charm;
whitelist.push(newplayer);
}
var sql_game2 = "update player set play_whitelist = ? where play_agentid = ? and play_shortcode = ?";
youle_synch.mysql.execsql("execsql", sql_game2, [compressWhiteList(whitelist), agentid, shortcode]);
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_update_whitelist";
msg.data = {};
msg.data.agentid = agentid;
msg.data.shortcode = shortcode;
msg.data.whitelist = whitelist;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "select * from player where play_agentid = ? and play_shortcode = ?";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, shortcode], db_callback_game);
}
//短号白名单中删除一个玩家
var update_gamedb_del_whitelist = function(agentid, shortcode, playerid, optid){
if(agentid == "00bA05haB0d9ZC0fwGD09Q2OA30insbQ"){
do_result(optid, 1);
return;
}
var db_callback_game = function(dbdata){
if (dbdata.length == 1){
var whitelist = [];
if (dbdata[0].play_whitelist){
whitelist = deCompressWhiteList(dbdata[0].play_whitelist);
for(var i=0;i<whitelist.length;i++){
if(whitelist[i][2]){
whitelist[i][2] = parseInt(whitelist[i][2]);
}else{
whitelist[i][2] = 0;
}
}
}
for (var i = 0; i < whitelist.length; i++) {
if (whitelist[i][0] == playerid){
whitelist.splice(i, 1);
break;
}
};
var sql_game2 = "update player set play_whitelist = ? where play_agentid = ? and play_shortcode = ?";
youle_synch.mysql.execsql("execsql", sql_game2, [compressWhiteList(whitelist), agentid, shortcode]);
do_result(optid, 1);
//通知各子游戏服务器
var msg = {};
msg.app = "youle";
msg.route = "agent";
msg.rpc = "synch_update_whitelist";
msg.data = {};
msg.data.agentid = agentid;
msg.data.shortcode = shortcode;
msg.data.whitelist = whitelist;
do_synch(optid, agentid, msg);
} else {
do_result(optid, 0);
}
}
var sql_game = "select * from player where play_agentid = ? and play_shortcode = ?";
youle_synch.mysql.execsql("opensql", sql_game, [agentid, shortcode], db_callback_game);
}
var do_synch = function(optid, agentid, msg){
var get_iplist = function(agentid){
var iplist = [];
var paraname = "game_server_http";
var do_pushto_iplist = function(ip){
var idx = min_ary_indexof(iplist, ip);
if (idx == -1){
iplist.push(ip);
}
}
for (var i = 0; i < youle_synch.configlist.length; i++) {
var o_config = youle_synch.configlist[i];
if (!o_config){
continue;
}
if (!o_config.data || !o_config.data.agentlist){
continue;
}
var idx_agent = min_ary_indexof(o_config.data.agentlist, agentid, "agentid");
if (idx_agent == -1){
continue;
}
var o_agent = o_config.data.agentlist[idx_agent];
if (!o_agent){
continue;
}
if (o_config.data[paraname]){
do_pushto_iplist(o_config.data[paraname]);
}
if (o_agent[paraname]){
do_pushto_iplist(o_agent.data[paraname]);
}
if (!o_agent.gamelist){
continue;
}
for (var j = 0; j < o_agent.gamelist.length; j++) {
var o_game = o_agent.gamelist[j];
if (o_game[paraname]){
do_pushto_iplist(o_game[paraname]);
}
}
}
return iplist;
}
var dodo_synch = function(ip){
var cfg = {};
cfg.url = "http://" + ip + "/index.html";
cfg.type = "POST";
cfg.data = JSON.stringify(msg);
cfg.success = function(str){
try{
var obj = JSON.parse(str);
if (obj.data.state == 0){
var sql_grade = "insert into process_log (prlo_optid, prlo_result, prlo_time, prlo_ip) values(?,1,?,?)";
youle_synch.mysql_grade.execsql("execsql", sql_grade, [optid, min_now(), ip]);
} else {
var sql_grade = "insert into process_log (prlo_optid, prlo_result, prlo_time, prlo_ip, prlo_error) values(?,-1,?,?,?)";
youle_synch.mysql_grade.execsql("execsql", sql_grade, [optid, min_now(), ip, obj.error]);
console.log(min_now() + " 后台接口数据处理失败3:" + optid);
}
}catch(e){
console.log(ip + " " + str);
}
}
cfg.error = function(str){
var sql_grade = "insert into process_log (prlo_optid, prlo_result, prlo_time, prlo_ip, prlo_error) values(?,-1,?,?,?)";
youle_synch.mysql_grade.execsql("execsql", sql_grade, [optid, min_now(), ip, str]);
console.log(min_now() + " 后台接口数据处理失败2:" + optid);
}
min_http(cfg);
}
var agent_iplist = get_iplist(agentid);
//debugger;
// agent_iplist.push("127.0.0.1:1089");
// agent_iplist.push("127.0.0.1:2089");
//设置延时
for (var i = 0; i < agent_iplist.length; i++) {
dodo_synch(agent_iplist[i]);
}
}
var do_result = function(optid, result){
var sql_agent;
var sql_grade;
if (result == 1){
//成功
sql_agent = "update ct_user_process_log set is_process = is_process + 1 where id = ?";
sql_grade = "insert into process_log (prlo_optid, prlo_result, prlo_time) values(?,1,?)";
} else {
//失败
sql_agent = "update ct_user_process_log set is_process = -1 where id = ?";
sql_grade = "insert into process_log (prlo_optid, prlo_result, prlo_time) values(?,-1,?)";
console.log(min_now() + " 后台接口数据处理失败1:" + optid);
}
youle_synch.mysql_agent.execsql("execsql", sql_agent, [optid],
function(){
youle_synch.isdoing = 0;
});
youle_synch.mysql_grade.execsql("execsql", sql_grade, [optid, min_now()]);
}
var db_callback = function(dbdata){
var proList = {};
for (var i = 0; i < dbdata.length; i++){
try{
switch(parseInt(dbdata[i].oper_type)){
case 1: //购买房卡
youle_synch.isdoing = 1;
update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].oper_data, null, dbdata[i].oper_type, dbdata[i].id);
break;
case 2: //代理转卡
youle_synch.isdoing = 1;
update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].oper_data, null, dbdata[i].oper_type, dbdata[i].id);
break;
case 3: //索要房卡
youle_synch.isdoing = 1;
update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].oper_data, null, dbdata[i].oper_type, dbdata[i].id);
break;
case 11: //购买星星
youle_synch.isdoing = 1;
update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, null, dbdata[i].oper_data, dbdata[i].oper_type, dbdata[i].id);
break;
case 12: //代理转星星
youle_synch.isdoing = 1;
update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, null, dbdata[i].oper_data, dbdata[i].oper_type, dbdata[i].id);
break;
case 13: //索要星星
youle_synch.isdoing = 1;
update_gamedb_roomcard(dbdata[i].to_agent, dbdata[i].to_user, null, dbdata[i].oper_data, dbdata[i].oper_type, dbdata[i].id);
break;
case 21: //成为代理
youle_synch.isdoing = 1;
update_gamedb_newsalesman(dbdata[i].to_agent, dbdata[i].to_channel, dbdata[i].to_user, dbdata[i].oper_data, dbdata[i].id);
break;
case 31: //封禁代理
youle_synch.isdoing = 1;
update_gamedb_disabledsales(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
break;
case 32: //解封代理
youle_synch.isdoing = 1;
update_gamedb_abledsales(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
break;
case 33: //封禁玩家
youle_synch.isdoing = 1;
update_gamedb_disabledplayer(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
break;
case 34: //解封玩家
youle_synch.isdoing = 1;
update_gamedb_abledplayer(dbdata[i].to_agent, dbdata[i].to_user, dbdata[i].id);
break;
case 41: //解除绑定了我的玩家
youle_synch.isdoing = 1;
update_gamedb_disbinding_sales(dbdata[i].from_agent, dbdata[i].from_user, dbdata[i].id);
break;
case 42: //玩家解除绑定
youle_synch.isdoing = 1;
update_gamedb_disbinding_player(dbdata[i].from_agent, dbdata[i].from_user, dbdata[i].id);
break;
case 101: //绑定代理
youle_synch.isdoing = 1;
update_gamedb_bindinginvitecode(dbdata[i].to_agent, dbdata[i].oper_data, dbdata[i].from_user, dbdata[i].id);
break;
case 110: //开通高新选项
youle_synch.isdoing = 1;
var o_data = JSON.parse(dbdata[i].oper_data);
update_gamedb_advanced(dbdata[i].to_agent, dbdata[i].to_user, o_data.shortnum, o_data.maxroomnum, o_data.desone, o_data.destwo, o_data.lower_limit, o_data.announcement, dbdata[i].id);
break;
case 111: //设置短号白名单
youle_synch.isdoing = 1;
var o_data = JSON.parse(dbdata[i].oper_data);
update_gamedb_whitelist(dbdata[i].from_agent, dbdata[i].from_user, o_data, dbdata[i].id);
break;
case 112: //变更代理id
youle_synch.isdoing = 1;
var from_playerid = null;
var to_playerid = null;
if (dbdata[i].oper_data){
var o_data = JSON.parse(dbdata[i].oper_data);
if (o_data.from && o_data.to){
from_playerid = o_data.from;
to_playerid = o_data.to;
}
}
update_gamedb_changesalesid(dbdata[i].from_agent, dbdata[i].from_user, dbdata[i].to_user, from_playerid, to_playerid, dbdata[i].id);
break;
case 113: //短号白名单中添加或修改一个玩家
var o_data = JSON.parse(dbdata[i].oper_data);
if(!proList[dbdata[i].to_agent]){
proList[dbdata[i].to_agent]=[];
}
// if(!proList[dbdata[i].to_agent][o_data[0]]){
// proList[dbdata[i].to_agent][o_data[0]] = [];
// }
//console.log(proList,o_data);
if(proList[dbdata[i].to_agent].indexOf(o_data[0]) < 0){
proList[dbdata[i].to_agent].push(o_data[0]);
youle_synch.isdoing = 1;
//var o_data = JSON.parse(dbdata[i].oper_data);
console.log("添加",o_data[1]);
var shortcode = o_data[0];
var playerid = o_data[1];
var paycode = o_data[2];
var charm = o_data[3]; //短号魅力值
update_gamedb_add_whitelist(dbdata[i].from_agent, shortcode, playerid, paycode, charm, dbdata[i].id);
}
break;
case 114: //短号白名单中删除一个玩家
var o_data = JSON.parse(dbdata[i].oper_data);
if(!proList[dbdata[i].to_agent]){
proList[dbdata[i].to_agent]=[];
}
// if(!proList[dbdata[i].to_agent][o_data[0]]){
// proList[dbdata[i].to_agent][o_data[0]] = [];
// }
//console.log(proList,o_data);
if(proList[dbdata[i].to_agent].indexOf(o_data[0]) < 0){
proList[dbdata[i].to_agent].push(o_data[0]);
youle_synch.isdoing = 1;
console.log("删除",o_data[1]);
var shortcode = o_data[0];
var playerid = o_data[1];
update_gamedb_del_whitelist(dbdata[i].from_agent, shortcode, playerid, dbdata[i].id);
}
break;
case 201: //系统抽成
youle_synch.isdoing = 1;
var o_data = JSON.parse(dbdata[i].oper_data);
var rebate_mode1 = 0;
var rebate_set1 = 0;
var rebate_mode2 = 0;
var rebate_set2 = 0;
for (var j = 0; j < o_data.length; j++) {
if (o_data[j].type_id == "001"){
rebate_mode1 = 1;
rebate_set1 = parseInt(o_data[j].system_commission_rate);
}
if (o_data[j].type_id == "002"){
rebate_mode2 = 1;
rebate_set2 = parseInt(o_data[j].system_commission_rate);
}
}
update_gamedb_coinrebate(dbdata[i].to_agent, rebate_mode1, rebate_set1, rebate_mode2, rebate_set2, dbdata[i].id);
break;
}
} catch(e){}
}
}
var sql_agent = "select * from ct_user_process_log where is_process = 0 order by id";
youle_synch.mysql_agent.execsql("opensql", sql_agent, [], db_callback);
}
youle_synch.isdoing = 0;
// youle_synch.timer = min_ontime(youle_synch.do_readdata, 1000 * 30);

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<?php
header("Access-Control-Allow-Origin: *");
header("Access-Control-Allow-Methods: GET, POST, OPTIONS, PUT, PATCH, DELETE");
header("Access-Control-Allow-Headers: Content-Type, Authorization, Content-Length, X-Requested-With");
header("Access-Control-Allow-Credentials: true");
header("Content-Type: textml; charset=utf-8");
///////////////////////////// 全局常量 /////////////////////////////
//mysql数据库连接
$G_MySql = array(
"host" => "localhost",
"name" => "youle_games",
"user" => "root",
"pwd" => "root",
"port" => "3333"
);
//错误编码及提示
$G_Error = array(
"condb" => array("code" => 81, "msg" => "database connection failed."),
"execsql" => array("code" => 82, "msg" => "failed to operate database."),
"wrong_a" => array("code" => 83, "msg" => "a parameter error."),
"wrong_c" => array("code" => 84, "msg" => "c parameter error."),
"wrong_g" => array("code" => 85, "msg" => "g parameter error."),
"wrong_do" => array("code" => 86, "msg" => "do parameter error."),
"wrong_data" => array("code" => 87, "msg" => "data parameter error."),
"wrong_openid" => array("code" => 88, "msg" => "openid is null."),
"wrong_unionid" => array("code" => 89, "msg" => "unionid is null.")
);
///////////////////////////// 全局变量 /////////////////////////////
//接口函数返回的json对象
$G_Result = array(
"state" => 0, //0:成功 <>0:错误编码
"error" => "", //错误时的描述
"data" => array() //成功时的数据
);
//返回结果$G_G_Result
function do_return(){
global $G_Result;
if (count($G_Result["data"]) == 0) {
$G_Result["data"] = new stdClass;
}
echo json_encode($G_Result);
exit();
}
////////////////////////// 连接MYSQL数据库 /////////////////////////
$PDO = null;
try
{
$PDO = new PDO("mysql:host=".$G_MySql["host"].";port=".$G_MySql["port"].";dbname=".$G_MySql["name"], $G_MySql["user"], $G_MySql["pwd"]);
$PDO->exec("set names utf8;");
$PDO->exec("use ".$G_MySql["name"].";");
}
catch (Exception $e)
{
$G_Result['state'] = $G_Error["condb"]["code"];
$G_Result['error'] = $G_Error["condb"]["msg"];
do_return();
}
//////////////////////////// 读取参数 ////////////////////////////
$a = GetRequest("a");
if ($a == null || $a == "") {
$G_Result['state'] = $G_Error["wrong_a"]["code"];
$G_Result['error'] = $G_Error["wrong_a"]["msg"];
do_return();
}
$c = GetRequest("c");
if ($c == null || $c == "") {
$G_Result['state'] = $G_Error["wrong_c"]["code"];
$G_Result['error'] = $G_Error["wrong_c"]["msg"];
do_return();
}
$g = GetRequest("g");
if ($g == null || $g == "") {
$G_Result['state'] = $G_Error["wrong_g"]["code"];
$G_Result['error'] = $G_Error["wrong_g"]["msg"];
do_return();
}
$do = GetRequest("do");
if ($do != 1 && $do != 2) {
$G_Result['state'] = $G_Error["wrong_do"]["code"];
$G_Result['error'] = $G_Error["wrong_do"]["msg"];
do_return();
}
//读取data参数
$str_data = GetRequest("data");
//php收到后将^号替换为=号,替换回来,,以避免=号POST传参会截断的问题
//$str_data = str_replace("^","=",$str_data);
//检查data是否为空
if ($str_data == null || $str_data == "") {
$G_Result['state'] = $G_Error["wrong_data"]["code"];
$G_Result['error'] = $G_Error["wrong_data"]["msg"];
do_return();
}
//检查data是否能转成json
$json_data = json_decode($str_data);
if ($json_data == null) {
$G_Result['state'] = $G_Error["wrong_data"]["code"];
$G_Result['error'] = $G_Error["wrong_data"]["msg"];
do_return();
}
switch ($do){
case 1:
get_roomcard($a, $c, $g, $json_data);
do_return();
break;
case 2:
change_roomcard($a, $c, $g, $json_data);
do_return();
break;
}
//根据参数名获取参数
function GetRequest($name) {
return isset($_REQUEST[$name])?$_REQUEST[$name]:'';
}
//获取房卡数量
function get_roomcard($agentid, $channelid, $gameid, $data) {
global $G_Result, $G_Error, $PDO;
$openid = $data->openid;
$unionid = $data->unionid;
$nickname = $data->nickname;
$avatar = $data->avatar;
$sex = $data->sex;
$province = $data->province;
$city = $data->city;
if ($openid == null || $openid == "") {
$G_Result['state'] = $G_Error["wrong_openid"]["code"];
$G_Result['error'] = $G_Error["wrong_openid"]["msg"];
do_return();
}
if ($unionid == null || $unionid == "") {
$G_Result['state'] = $G_Error["wrong_unionid"]["code"];
$G_Result['error'] = $G_Error["wrong_unionid"]["msg"];
do_return();
}
$stmt = $PDO->prepare("call cp_third_get_roomcard(?,?,?,?,?,?,?,?,?,?)");
if ($stmt->execute(array($agentid, $channelid, $gameid, $openid, $unionid, $nickname, $avatar, $sex, $province, $city))){
$aryData = $stmt->fetch(PDO::FETCH_NAMED);
if ($aryData["result"] != 0){
$G_Result['state'] = $aryData["result"];
$G_Result['error'] = $aryData["error"];
} else {
$G_Result['data']["playerid"] = (int)$aryData["playerid"];
$G_Result['data']["roomcard"] = (int)$aryData["roomcard"];
}
} else {
$G_Result['state'] = $G_Error["execsql"]["code"];
$G_Result['error'] = $G_Error["execsql"]["msg"];
}
}
//修改房卡数量
function change_roomcard($agentid, $channelid, $gameid, $data) {
global $G_Result, $G_Error, $PDO;
$openid = $data->openid;
$unionid = $data->unionid;
$change = $data->change;
$stmt = $PDO->prepare("call cp_third_change_roomcard(?,?,?,?,?,?)");
if ($stmt->execute(array($agentid, $channelid, $gameid, $openid, $unionid, $change))){
$aryData = $stmt->fetch(PDO::FETCH_NAMED);
if ($aryData["result"] != 0){
$G_Result['state'] = $aryData["result"];
$G_Result['error'] = $aryData["error"];
} else {
$G_Result['data']["playerid"] = (int)$aryData["playerid"];
$G_Result['data']["roomcard"] = (int)$aryData["roomcard"];
$G_Result['data']["change"] = (int)$aryData["amount"];
}
} else {
$G_Result['state'] = $G_Error["execsql"]["code"];
$G_Result['error'] = $G_Error["execsql"]["msg"];
}
}
?>

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//////////////////////////////////////////////////////////////////
///////////////////////////// 运营商 /////////////////////////////
//////////////////////////////////////////////////////////////////
var youle_business = youle_business || cls_mod.new("youle_business", "business", youle_app);
//mysql操作类
youle_business.mysql = cls_mysql.new("http://localhost/mysql.php", youle_business.app.SendPack);
//登录
youle_business.login = function(pack){
var db_callback = function(dbdata){
if (dbdata[0].result != 0){
pack.data = {};
pack.data.state = 1;
pack.data.error = dbdata[0].error;
} else {
pack.data = {};
pack.data.state = 0;
pack.data.agentid = dbdata[0].agentid;
pack.data.agentname = dbdata[0].agentname;
pack.data.profittotal = dbdata[0].profittotal;
pack.data.paymenttotal = dbdata[0].paymenttotal;
pack.data.sharingrate = dbdata[0].sharingrate;
pack.data.playercount = dbdata[0].playercount;
pack.data.newplayer = dbdata[0].newplayer;
pack.data.salecount = dbdata[0].salecount;
pack.data.newsale = dbdata[0].newsale;
}
youle_business.app.SendPack(pack);
}
var user = pack.data.user;
var pwd = pack.data.pwd;
var sql = "call cp_agent_login(?,?);";
youle_business.mysql.execsql("opensql", sql, [user, pwd], db_callback, pack);
}
//修改登录密码
youle_business.update_pwd = function(pack){
var db_callback = function(dbdata){
if (dbdata[0].result != 0){
pack.data = {};
pack.data.state = 1;
pack.data.error = dbdata[0].error;
} else {
pack.data = {};
pack.data.state = 0;
}
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var oldpwd = pack.data.oldpwd;
var newpwd = pack.data.newpwd;
var sql = "call cp_agent_updatepwd(?,?,?);";
youle_business.mysql.execsql("opensql", sql, [agentid, oldpwd, newpwd], db_callback, pack);
}
//按月度统计流水
youle_business.profit_month = function(pack){
var db_callback = function(dbdata){
pack.data = {};
pack.data.list = dbdata;
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var sql = "call cp_agent_profit_month(?);";
youle_business.mysql.execsql("opensql", sql, [agentid], db_callback, pack);
}
//按产品统计流水
youle_business.profit_product = function(pack){
var db_callback = function(dbdata){
pack.data = {};
pack.data.list = dbdata;
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var sql = "call cp_agent_profit_product(?);";
youle_business.mysql.execsql("opensql", sql, [agentid], db_callback, pack);
}
//按月度统计新增玩家数量
youle_business.player_month = function(pack){
var db_callback = function(dbdata){
pack.data = {};
pack.data.list = dbdata;
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var sql = "call cp_agent_player_month(?);";
youle_business.mysql.execsql("opensql", sql, [agentid], db_callback, pack);
}
//按月度统计同时在线玩家数量峰值和房间峰值
youle_business.player_max = function(pack){
var db_callback = function(dbdata){
pack.data = {};
pack.data.list = dbdata;
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var sql = "call cp_agent_player_max(?);";
youle_business.mysql.execsql("opensql", sql, [agentid], db_callback, pack);
}
//按游戏统计玩家数量和房卡消耗数量
youle_business.player_game = function(pack){
var db_callback = function(dbdata){
pack.data = {};
pack.data.list = dbdata;
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var sql = "call cp_agent_player_game(?);";
youle_business.mysql.execsql("opensql", sql, [agentid], db_callback, pack);
}
//按月度统计新增个人代理数量
youle_business.sale_month = function(pack){
var db_callback = function(dbdata){
pack.data = {};
pack.data.list = dbdata;
youle_business.app.SendPack(pack);
}
var agentid = pack.data.agentid;
var sql = "call cp_agent_sale_month(?);";
youle_business.mysql.execsql("opensql", sql, [agentid], db_callback, pack);
}

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///////////////////////////////////////////////////
/////// cls_youle_sales_import: 输入接口 ///////
///////////////////////////////////////////////////
var cls_youle_sales_import = cls_youle_sales_import || {
new: function() {
var imp = {};
//玩家购买房卡
imp.player_buy_roomcard = function(agentid, playerid, roomcard, amount){
youle_agent.export.buy_topup(agentid, playerid, 1, roomcard, amount);
}
//玩家充卡
imp.player_topup_roomcard = function(agentid, playerid, roomcard, amount){
youle_agent.export.buy_topup(agentid, playerid, 2, roomcard, amount);
}
//玩家充星星
imp.player_topup_bean = function(agentid, playerid, bean, amount){
youle_agent.export.buy_topup_bean(agentid, playerid, 2, bean, amount);
}
return imp;
}
}
//数据异常处理
youle_sales.import = cls_youle_sales_import.new();

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